private void OnCollisionEnter(Collision collision) { if (collision.collider.tag == "Bullet") { scoreSound.Play(); isAlive = false; animator.SetBool("isAlive", isAlive); player.AddScore(1); player.AddAmmo(1); } else { isAlive = true; } }
private void OnCollisionEnter(Collision collision) { if (collision.collider.tag == "Bullet") { scoreSound.Play(); isAlive = false; animator.SetBool("isAlive", isAlive); player.AddScore(1); player.AddAmmo(1); } else { isAlive = true; } }