private void Awake() { multiplayer = gm.GetMultiplayer(); caughtColor = GetComponent <DetectedColor>(); can = GetComponent <CanWlak>(); jump = GetComponent <PlayerJump>(); listCores = gm.listaDecor; }
private void Awake() { rb = GetComponent <Rigidbody2D>(); can = GetComponent <CanWlak>(); }