private void OnMoveAttempt(EntityUid uid, CanEscapeInventoryComponent component, UpdateCanMoveEvent args) { if (_containerSystem.IsEntityOrParentInContainer(uid)) { args.Cancel(); } }
private void OnRelayMovement(EntityUid uid, CanEscapeInventoryComponent component, RelayMoveInputEvent args) { //Prevents the user from creating multiple DoAfters if they're already resisting. if (component.IsResisting == true) { return; } if (_containerSystem.TryGetContainingContainer(uid, out var container) && (HasComp <SharedStorageComponent>(container.Owner) || HasComp <InventoryComponent>(container.Owner) || HasComp <SharedHandsComponent>(container.Owner))) { if (_actionBlockerSystem.CanInteract(uid, container.Owner)) { AttemptEscape(uid, container.Owner, component); } } }
private void AttemptEscape(EntityUid user, EntityUid container, CanEscapeInventoryComponent component) { component.CancelToken = new(); var doAfterEventArgs = new DoAfterEventArgs(user, component.ResistTime, component.CancelToken.Token, container) { BreakOnTargetMove = false, BreakOnUserMove = false, BreakOnDamage = true, BreakOnStun = true, NeedHand = false, UserFinishedEvent = new EscapeDoAfterComplete(), UserCancelledEvent = new EscapeDoAfterCancel(), }; component.IsResisting = true; _popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting"), user, Filter.Entities(user)); _popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting-target"), container, Filter.Entities(container)); _doAfterSystem.DoAfter(doAfterEventArgs); }
private void OnEscapeFail(EntityUid uid, CanEscapeInventoryComponent component, EscapeDoAfterCancel ev) { component.IsResisting = false; }
private void OnEscapeComplete(EntityUid uid, CanEscapeInventoryComponent component, EscapeDoAfterComplete ev) { //Drops the mob on the tile below the container Transform(uid).AttachParentToContainerOrGrid(EntityManager); component.IsResisting = false; }