Ejemplo n.º 1
0
    void Damage()
    {
        Collider2D[] enemyColList = new Collider2D[5];
        int          enemyCount   = attackTrigger.OverlapCollider(enemyFilter, enemyColList);

        if (enemyCount > 0)
        {
            for (int i = 0; i < enemyCount; i++)
            {
                if (enemyColList[i].GetComponent <Enemy_Dead>().isDead == true)
                {
                    continue;
                }

                Enemy_base enemy_Base = enemyColList[i].GetComponent <Enemy_base>();
                enemy_Base.TakeDamage(1);
                enemy_Base.KnockBack(PlayerControl.facingRight ? Vector3.right : Vector3.left, 100f);
            }
        }

        Collider2D[] atkObjColList = new Collider2D[5];
        int          ObjCount      = attackTrigger.OverlapCollider(canAtkObjFilter, atkObjColList);

        if (ObjCount > 0)
        {
            for (int i = 0; i < ObjCount; i++)
            {
                CanAtkObj canAtkObj = atkObjColList[i].GetComponent <CanAtkObj>();
                if (canAtkObj != null)
                {
                    canAtkObj.TakeDamage(1);
                }
            }
        }
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     canatkobj = Ice.GetComponentInChildren <CanAtkObj>();
     animator  = transform.GetComponent <Animator>();
 }