void Start() { css = GetComponent <CampsiteSelection>(); csm = GetComponent <CampsiteManager>(); player1.state = CAMPSITE_STATE.SELECTION; player2.state = CAMPSITE_STATE.SELECTION; }
void Start() { skillUpgrade = GetComponent <SkillUpgrade>(); showUI = GetComponent <ShowUI>(); showSkill = GetComponent <ShowSkill>(); csm = GetComponent <CampsiteManager>(); player1.upgradeLeft = 1; player2.upgradeLeft = 1; currentWave = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager>().waveIndex; }
private void Start() { csm = this.GetComponent <CampsiteManager>(); for (int i = 0; i < 2; i++) { for (int j = 0; j < player[i].skillImage.Count; j++) { player[i].skillImage[j].sprite = csm.playerList[i].GetComponent <PlayerVariableManager>().skillList[j].GetComponent <SpriteRenderer>().sprite; } } }
void Start() { csm = this.GetComponent <CampsiteManager>(); player1.health.text = "Health : " + (csm.playerList[0].GetComponent <PlayerStats>().baseHealth + ExtraHealth(1)).ToString(); player2.health.text = "Health : " + (csm.playerList[1].GetComponent <PlayerStats>().baseHealth + ExtraHealth(2)).ToString(); for (int i = 0; i < csm.playerList[0].GetComponent <PlayerVariableManager>().artifactsList.Count; i++) { player1.artifact[i].artifactName.text = csm.playerList[0].GetComponent <PlayerVariableManager>().artifactsList[i].GetComponent <ArtifactInformation>().name; player1.artifact[i].artifactEffect.text = csm.playerList[0].GetComponent <PlayerVariableManager>().artifactsList[i].GetComponent <ArtifactInformation>().effect; player1.artifact[i].artifactImage.sprite = csm.playerList[0].GetComponent <PlayerVariableManager>().artifactsList[i].GetComponent <ArtifactInformation>().sprite; } for (int i = 0; i < csm.playerList[1].GetComponent <PlayerVariableManager>().artifactsList.Count; i++) { player2.artifact[i].artifactName.text = csm.playerList[1].GetComponent <PlayerVariableManager>().artifactsList[i].GetComponent <ArtifactInformation>().name; player2.artifact[i].artifactEffect.text = csm.playerList[1].GetComponent <PlayerVariableManager>().artifactsList[i].GetComponent <ArtifactInformation>().effect; player2.artifact[i].artifactImage.sprite = csm.playerList[1].GetComponent <PlayerVariableManager>().artifactsList[i].GetComponent <ArtifactInformation>().sprite; } }
void Start() { csm = this.GetComponent <CampsiteManager>(); for (int i = 0; i < csm.playerList.Count; i++) { Debug.Log(i); Debug.Log(csm.playerList[i].GetComponent <PlayerStats>().name); if (csm.playerList[i].GetComponent <PlayerStats>().name == "ExiledDemon") { anim[i].GetComponent <Animator>().Play("ExiledDemonResting" + (i + 1)); } else if (csm.playerList[i].GetComponent <PlayerStats>().name == "TimePriestess") { anim[i].GetComponent <Animator>().Play("TimePriestessResting" + (i + 1)); } else if (csm.playerList[i].GetComponent <PlayerStats>().name == "OldGuard") { anim[i].GetComponent <Animator>().Play("OldGuardResting" + (i + 1)); } } }