Ejemplo n.º 1
0
 void Start()
 {
     css           = GetComponent <CampsiteSelection>();
     csm           = GetComponent <CampsiteManager>();
     player1.state = CAMPSITE_STATE.SELECTION;
     player2.state = CAMPSITE_STATE.SELECTION;
 }
Ejemplo n.º 2
0
 void Start()
 {
     skillUpgrade        = GetComponent <SkillUpgrade>();
     showUI              = GetComponent <ShowUI>();
     showSkill           = GetComponent <ShowSkill>();
     csm                 = GetComponent <CampsiteManager>();
     player1.upgradeLeft = 1;
     player2.upgradeLeft = 1;
     currentWave         = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager>().waveIndex;
 }
Ejemplo n.º 3
0
 private void Start()
 {
     csm = this.GetComponent <CampsiteManager>();
     for (int i = 0; i < 2; i++)
     {
         for (int j = 0; j < player[i].skillImage.Count; j++)
         {
             player[i].skillImage[j].sprite = csm.playerList[i].GetComponent <PlayerVariableManager>().skillList[j].GetComponent <SpriteRenderer>().sprite;
         }
     }
 }
 void Start()
 {
     csm = this.GetComponent <CampsiteManager>();
     player1.health.text = "Health : " + (csm.playerList[0].GetComponent <PlayerStats>().baseHealth + ExtraHealth(1)).ToString();
     player2.health.text = "Health : " + (csm.playerList[1].GetComponent <PlayerStats>().baseHealth + ExtraHealth(2)).ToString();
     for (int i = 0; i < csm.playerList[0].GetComponent <PlayerVariableManager>().artifactsList.Count; i++)
     {
         player1.artifact[i].artifactName.text    = csm.playerList[0].GetComponent <PlayerVariableManager>().artifactsList[i].GetComponent <ArtifactInformation>().name;
         player1.artifact[i].artifactEffect.text  = csm.playerList[0].GetComponent <PlayerVariableManager>().artifactsList[i].GetComponent <ArtifactInformation>().effect;
         player1.artifact[i].artifactImage.sprite = csm.playerList[0].GetComponent <PlayerVariableManager>().artifactsList[i].GetComponent <ArtifactInformation>().sprite;
     }
     for (int i = 0; i < csm.playerList[1].GetComponent <PlayerVariableManager>().artifactsList.Count; i++)
     {
         player2.artifact[i].artifactName.text    = csm.playerList[1].GetComponent <PlayerVariableManager>().artifactsList[i].GetComponent <ArtifactInformation>().name;
         player2.artifact[i].artifactEffect.text  = csm.playerList[1].GetComponent <PlayerVariableManager>().artifactsList[i].GetComponent <ArtifactInformation>().effect;
         player2.artifact[i].artifactImage.sprite = csm.playerList[1].GetComponent <PlayerVariableManager>().artifactsList[i].GetComponent <ArtifactInformation>().sprite;
     }
 }
 void Start()
 {
     csm = this.GetComponent <CampsiteManager>();
     for (int i = 0; i < csm.playerList.Count; i++)
     {
         Debug.Log(i);
         Debug.Log(csm.playerList[i].GetComponent <PlayerStats>().name);
         if (csm.playerList[i].GetComponent <PlayerStats>().name == "ExiledDemon")
         {
             anim[i].GetComponent <Animator>().Play("ExiledDemonResting" + (i + 1));
         }
         else if (csm.playerList[i].GetComponent <PlayerStats>().name == "TimePriestess")
         {
             anim[i].GetComponent <Animator>().Play("TimePriestessResting" + (i + 1));
         }
         else if (csm.playerList[i].GetComponent <PlayerStats>().name == "OldGuard")
         {
             anim[i].GetComponent <Animator>().Play("OldGuardResting" + (i + 1));
         }
     }
 }