Ejemplo n.º 1
0
    /// <summary>
    /// MonoBehaviour method called on GameObject by Unity during initialization phase.
    /// </summary>
    public void Start()
    {
        CameraWorkCar _cameraWork = gameObject.GetComponent <CameraWorkCar>();

        if (_cameraWork != null)
        {
            if (photonView.IsMine)
            {
                _cameraWork.OnStartFollowing();
            }
        }
        else
        {
            Debug.LogError("<Color=Red><b>Missing</b></Color> CameraWork Component on player Prefab.", this);
        }

        // Create the UI
        if (this.playerUiPrefab != null)
        {
            GameObject _uiGo = Instantiate(this.playerUiPrefab, GameObject.Find("Canvas").transform);
            if (_uiGo == null)
            {
                Debug.Log("NULL PLAYER UI!!!!");
            }
            else
            {
                Debug.Log("PLAYER UI: " + _uiGo.name + " vs " + this.playerUiPrefab.name);
                _uiGo.GetComponent <CarPlayerUI>().SetTarget(this);
            }
        }
        else
        {
            Debug.LogWarning("<Color=Red><b>Missing</b></Color> PlayerUiPrefab reference on player Prefab.", this);
        }

        rt = GameManagerMM.Instance.boostBar.GetComponent <RectTransform>();

#if UNITY_5_4_OR_NEWER
        // Unity 5.4 has a new scene management. register a method to call CalledOnLevelWasLoaded.
        UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
#endif
    }
Ejemplo n.º 2
0
    /// <summary>
    /// MonoBehaviour method called on GameObject by Unity during initialization phase.
    /// </summary>
    public void Start()
    {
        CameraWorkCar _cameraWork = gameObject.GetComponent <CameraWorkCar>();

        _cameraWork.OnStartFollowing();

        // Create the UI
        if (this.playerUiPrefab != null)
        {
            GameObject _uiGo = Instantiate(this.playerUiPrefab);
            _uiGo.SendMessage("SetTarget", this, SendMessageOptions.RequireReceiver);
        }
        else
        {
            Debug.LogWarning("<Color=Red><b>Missing</b></Color> PlayerUiPrefab reference on player Prefab.", this);
        }


#if UNITY_5_4_OR_NEWER
        // Unity 5.4 has a new scene management. register a method to call CalledOnLevelWasLoaded.
        UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
#endif
    }