public Task <ImageSource> PickImageAsync() { _pickAsyncResult = null; var viewController = GetTheMostPresentedViewController(); var cameraViewController = new CameraViewController( croppingEnabled: true, allowResizing: true, allowMoving: true, allowsLibrarySave: false, allowsLibraryAccess: true, allowsSwapCameraOrientation: true, allowVolumeButtonCapture: true, completion: (image, asset) => { if (image != null) { _pickAsyncResult = ImageSource.FromStream(() => image.AsPNG().AsStream()); } viewController.DismissViewController(true, null); _waitHandle.Set(); }); viewController.PresentViewController(cameraViewController, true, null); return(Task.Run(() => { _waitHandle.WaitOne(); var result = _pickAsyncResult; _pickAsyncResult = null; return result; })); }
//Called by user main public void Setup() { inputControl = userMain.GetInputControl(); thirdPersonCameraViewController = new ThirdPersonCameraView(); thirdPersonCameraViewController.Setup(this, thirdPersonCamTransform); thirdPersonCameraViewController.SetupThirdPersonTransforms(thirdPersonPivotTransform, thirdPersonSphereCastOriginTransform); fpsCameraViewController = new FPSCameraView(); fpsCameraViewController.Setup(this, firstPersonCamTransform); fpsCameraViewController.SetTargetPositionAnchors(userBody.transform, editMain.lookTransform); isometricCameraViewController = new IsometricCameraView(); isometricCameraViewController.Setup(this, isoCamTransform); actorDrivenCameraViewController = new ActorDrivenCameraView(); GameObject actionDrivenCameraChild = new GameObject(); actionDrivenCameraChild.transform.SetParent(gameObject.transform, false); actorDrivenCameraViewController.Setup(this, actionDrivenCameraChild.transform); cameraViewController = isometricCameraViewController; LoadCameraSettings(); }
public Task <ImageSource> PickImageAsync() { _pickAsyncResult = null; var viewController = GetTheMostPresentedViewController(); var cameraViewController = new CameraViewController(true, true, (image, asset) => { if (image != null) { _pickAsyncResult = ImageSource.FromStream(() => image.AsPNG().AsStream()); } viewController.DismissViewController(true, null); _waitHandle.Set(); }); viewController.PresentViewController(cameraViewController, true, null); return(Task.Run(() => { _waitHandle.WaitOne(); var result = _pickAsyncResult; _pickAsyncResult = null; return result; })); }
public override void ViewDidAppear(bool animated) { base.ViewDidAppear(animated); var cameraViewController = new CameraViewController(); PresentViewController(cameraViewController, true, null); }
partial void ChangeImageButton_TouchUpInside(UIButton sender) { var cameraViewController = new CameraViewController(true, true, (image, asset) => { if (image != null) { ImageView.Image = image; } DismissViewController(true, null); }); PresentViewController(cameraViewController, true, null); }
partial void ChangeImageButton_TouchUpInside(UIButton sender) { //var parameters = new CroppingParameters(true, true, true, new CoreGraphics.CGSize(width: 60, height: 60)); var cameraViewController = new CameraViewController( croppingEnabled: true, allowResizing: true, allowMoving: true, allowsLibrarySave: false, allowsLibraryAccess: true, allowsSwapCameraOrientation: true, allowVolumeButtonCapture: true, completion: (image, asset) => { if (image != null) { ImageView.Image = image; } DismissViewController(true, null); }); PresentViewController(cameraViewController, true, null); }
public CameraDelegate(CameraViewController cameraViewController) { CameraViewController = cameraViewController; }
public void SetCameraView(CameraView newView) { // Debug.Log("Setting camera view: " + cameraView + " -> " + newView); /* Debug.Log("SETTING " + cameraView + " " + newView); * if (cameraView == newView) * { * return; * } * Debug.Log("continuing..."); */ // Guard against switching to actor-driven camera when there is no camera actor. // Shouldn't happen, but just to be safe. if (newView == CameraView.ActorDriven && actorDrivenCameraViewController.GetCameraActor() == null) { Debug.LogWarning("Can't switch to actor-driven camera. No camera actor."); return; } CameraView oldView = cameraView; CameraViewController oldController = cameraViewController; cameraView = newView; gbStage.SetInitialCameraMode((GameBuilderStage.CameraMode)cameraView); // Log how long user spent in previous mode if (lastSwitchTime > 0f) { float secondsSpent = Time.realtimeSinceStartup - lastSwitchTime; long msSpent = (long)(Mathf.FloorToInt(secondsSpent * 1000f)); if (msSpent > 100) { Util.Log($"Spent {msSpent}ms in {oldView.ToString()}"); } } lastSwitchTime = Time.realtimeSinceStartup; switch (cameraView) { case CameraView.ThirdPerson: cameraViewController = thirdPersonCameraViewController; break; case CameraView.FirstPerson: cameraViewController = fpsCameraViewController; break; case CameraView.Isometric: cameraViewController = isometricCameraViewController; break; case CameraView.ActorDriven: cameraViewController = actorDrivenCameraViewController; break; default: throw new System.Exception($"Unsupported CameraView: {cameraView}"); } cameraViewController.SetCamera(); if ((cameraView == CameraView.FirstPerson || cameraView == CameraView.ThirdPerson) && (oldView == CameraView.FirstPerson || oldView == CameraView.ThirdPerson) && oldController != null) { cameraViewController.SetLookRotation(oldController.GetLookRotation()); } if (cameraView == CameraView.Isometric) { distantAudioMixSnapshot.TransitionTo(.1f); } else { closeAudioMixSnapshot.TransitionTo(.1f); } }
public MyARSessionDelegate(CameraViewController controller) { this.cameraView = controller; }