private void Awake() { cameraTransition = new CameraTransitionBehaviour(GameManager.Instance.MainCamera, GameManager.Instance.Table, Vector3.zero, Quaternion.identity); gameMode = GameManager.Instance.gameMode; this.enabled = false; }
/// <summary> /// Initialize this state. /// </summary> public void Initialize() { if (cameraTransition == null) { Transform cameraTransform = GameManager.Instance.MainCamera; cameraTransition = new CameraTransitionBehaviour(cameraTransform, GameManager.Instance.Table, cameraTransform.position - Vector3.up * 2.45f, cameraTransform.rotation); } }
/// <summary> /// Initialize this state. /// </summary> public void Initialize() { if (cameraTransition == null) { Transform cameraTransform = GameManager.Instance.MainCamera; Vector3 offset = new Vector3(-5f, 4f, 5f); cameraTransition = new CameraTransitionBehaviour(cameraTransform, GameManager.Instance.gameMode.Player, offset, Quaternion.LookRotation(-offset)); } }
/// <summary> /// Initialize this state. /// </summary> public void Initialize() { if (cameraTransition == null) { cameraTransition = new CameraTransitionBehaviour(GameManager.Instance.MainCamera, gameMode.Player, Vector3.zero, Quaternion.identity); } }