//How to move camera and particles on impact public void Impact() { if (heavyAnimation) { shake.CamHeavyShake(); splashLandingHeavy.Play(); heavyAnimation = false; } else { shake.CamShake(); splashLanding.Play(); } }
//How to move camera and particles on impact public void Impact() { if (heavyAnimation) { shake.CamHeavyShake(); splashLandingHeavy.Play(); heavyAnimation = false; } else { shake.CamShake(); splashLanding.Play(); } }