Ejemplo n.º 1
0
        /// <summary>
        /// drawing method, first layer, for cameras
        /// </summary>
        protected virtual void ExtendedDrawWindowL1()
        {
            float num  = windowPosition.width - 90f;
            int   num2 = (int)(MaxZoom - CurrentZoom + MinZoom);

            CalculatedZoom = ((!ZoomMultiplier) ? num2 : (num2 * MinZoomMultiplier * 6));
            GUI.Label(new Rect(num, 128f, 80f, 20f), "zoom: " + CalculatedZoom, Styles.guiStyleLabelWhiteBold);
            if (FlightGlobals.ActiveVessel == part.vessel)
            {
                isTargetPoint = GUI.Toggle(new Rect(num - 2f, 233f, 88f, 20f), isTargetPoint, "Target Mark");
            }
            GUI.DrawTexture(texturePosition, textureBackGroundCamera);
            switch (BaseKspCamera.ShadersToUse)
            {
            case 0:
                BaseKspCamera.CurrentShader = CameraShaders.GetShader(shaderType);
                break;

            case 1:
                BaseKspCamera.CurrentShader = CameraShaders.GetShader1(shaderType1);
                break;

            case 2:
                BaseKspCamera.CurrentShader = CameraShaders.GetShader2(shaderType2);
                break;
            }
            BaseKspCamera.currentShaderName = ((BaseKspCamera.CurrentShader == null) ? "none" : BaseKspCamera.CurrentShader.name);
            if (Event.current.type == EventType.Repaint)
            {
                Graphics.DrawTexture(texturePosition, Render(), BaseKspCamera.CurrentShader);
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// drawing method, first layer, for cameras
        /// </summary>
        protected virtual void ExtendedDrawWindowL1()
        {
            var widthOffset   = WindowPosition.width - 90;
            var calculateZoom = (int)(MaxZoom - CurrentZoom + MinZoom);

            CalculatedZoom = !ZoomMultiplier ? calculateZoom : calculateZoom * MinZoomMultiplier * 6;

            GUI.Label(new Rect(widthOffset, 128, 80, 20), "zoom: " + CalculatedZoom, Styles.Label13B);

            if (FlightGlobals.ActiveVessel == ThisPart.vessel)
            {
                _isTargetPoint = GUI.Toggle(new Rect(widthOffset - 2, 233, 88, 20), _isTargetPoint, "Target Mark");
            }

            //GUI.DrawTexture(TexturePosition, _textureBackGroundCamera);

            switch (ShadersToUse)
            {
            case 0:
                CurrentShader = CameraShaders.GetShader(_shaderType);
                break;

            case 1:
                CurrentShader = CameraShaders.GetShader1(_shaderType1);
                break;

            case 2:
                CurrentShader = CameraShaders.GetShader2(_shaderType2);
                break;
            }

            _currentShaderName = CurrentShader == null ? "none" : CurrentShader.name;
            Debug.Log("CurrentShader: " + CurrentShader);
            if (Event.current.type.Equals(EventType.Repaint))
            {
                Graphics.DrawTexture(TexturePosition, Render(), CurrentShader);
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// drawing method, first layer, for cameras
        /// </summary>
        protected virtual void ExtendedDrawWindowL1()
        {
            //GUI.depth = 10;
            var widthOffset   = windowPosition.width - 90;
            var calculateZoom = (int)(maxZoom - currentZoom + minZoom);

            calculatedZoom = !zoomMultiplier ? calculateZoom : calculateZoom * minZoomMultiplier * 6;

            GUI.Label(new Rect(widthOffset, 128, 80, 20), "zoom: " + calculatedZoom, guiStyleLabelBold);

            isTargetPoint = GUI.Toggle(new Rect(widthOffset - 2, 233, 88, 20), isTargetPoint, "Target Mark");

            //Graphics.DrawTexture(texturePosition, textureBackGroundCamera);

            GUI.DrawTexture(texturePosition, textureBackGroundCamera);

            switch (shadersToUse)
            {
            case 0:
                CurrentShader = CameraShaders.GetShader(shaderType);
                break;

            case 1:
                CurrentShader = CameraShaders.GetShader1(shaderType1);
                break;

            case 2:
                CurrentShader = CameraShaders.GetShader2(shaderType2);
                break;
            }
            CurrentShaderName = CurrentShader == null ? "none" : CurrentShader.name;

            if (Event.current.type.Equals(EventType.Repaint))
            {
                Graphics.DrawTexture(texturePosition, Render(), CurrentShader);
            }
        }