GetRotation() public method

public GetRotation ( ) : Quaternion
return Quaternion
    public CameraController(Camera cam)
    {
        cameraSetting = cam.gameObject.GetComponent <CameraSetting>();
        if (cameraSetting == null)
        {
            cameraSetting = cam.gameObject.AddComponent <CameraSetting>();
        }
        //cameraSetting.yaw = cam.gameObject.transform.rotation.eulerAngles.y;
        //cameraSetting.pitch = cam.gameObject.transform.rotation.eulerAngles.x;
        cam.transform.rotation = cameraSetting.GetRotation();

        SetState(State.FollowPath);
        followPose.pos = cam.transform.position;
        followPose.rot = cam.transform.rotation;
        fixPose.pos    = cam.transform.position;
        fixPose.rot    = cam.transform.rotation;
        camera         = cam;
    }