Ejemplo n.º 1
0
        public void OnCameraDestroyed(CameraRoles role)
        {
            // If we have a good copy, use that
            if (CameraRegistry.Contains(role))
            {
                Camera OurCamera = CameraRegistry[role];
                if (OurCamera != null)
                {
                    UIManager.ProvideCamera(OurCamera);
                }
            }

            // If we don't have a good copy,
            // try to find the prefab and build a new one
            foreach (Camera cam in CameraPrefabs)
            {
                CameraIdentifier ID = cam.GetComponent <CameraIdentifier>();
                MyContract.RequireFieldNotNull(ID, "Camera Identifier");
                CameraRoles PrefabRole = ID.Role;
                if (ID.Equals(role))
                {
                    List <Camera> ArgList = new List <Camera>();
                    ArgList.Add(cam);
                    CameraRegistry.InitialiseAndRegisterGenericPrefabs(ArgList);
                    Camera CreatedCamera = CameraRegistry[role];
                    UIManager.ProvideCamera(CreatedCamera);
                    return;
                }
            }

            // If we don't have the prefab, we can't do anything
        }
Ejemplo n.º 2
0
 // -- Properties --
 public Camera this[CameraRoles index]
 {
     get
     {
         return(RetrieveObject((int)index));
     }
 }
Ejemplo n.º 3
0
 public void CameraTransition(CameraRoles newActiveCameras)
 {
     // Deactivate cameras
     CameraRegistry.ActivateGameObjectsFromIntFlag(
         false,
         (int)ActiveCameras
         );
     // Activate cameras
     CameraRegistry.ActivateGameObjectsFromIntFlag(
         true,
         (int)newActiveCameras
         );
     ActiveCameras = newActiveCameras;
 }
Ejemplo n.º 4
0
 public bool Contains(CameraRoles role)
 {
     return(Contains((int)role));
 }