private void SetBounds() { bounds[0].transform.position = new Vector2(-CameraOptimize.ComputeResolution().Item1 / 2, 0); bounds[1].transform.position = new Vector2(CameraOptimize.ComputeResolution().Item1 / 2, 0); bounds[2].transform.position = new Vector2(0, -CameraOptimize.ComputeResolution().Item2 / 2); bounds[3].transform.position = new Vector2(0, CameraOptimize.ComputeResolution().Item2) / 2; }
public void Start() { float x, y; x = CameraOptimize.ComputeResolution().Item1; y = CameraOptimize.ComputeResolution().Item2; model.SetBound(-x / 2 + 0.8f, x / 2 - 0.8f, -y / 2 + 0.8f, y / 2 - 0.8f); model.Speed = 10f; model.SetView(view); }