/// <summary> /// start Tier 1 in of the scenario (will start it after 2.5s) /// </summary> private void startT1() { Gun.GetComponent <GunController>().setScenarioController(this); fadetoClear(1.5f); CM.Invoke("startMovement", 2f); }
/// <summary> /// start Tier 1 in of the scenario (will start it after 2.5s) /// </summary> private void startT1() { Gun.GetComponent <GunController>().setScenarioController(this); fadetoClear(1.5f); CM.Invoke("startMovement", 2f); }