/// <summary> /// Creates the projection matrix. /// </summary> /// <param name="aspectRatio">The aspect ratio.</param> /// <returns>A <see cref="Matrix" />.</returns> public Matrix CreateProjectionMatrix(double aspectRatio) { return(CameraInternal.CreateProjectionMatrix((float)aspectRatio)); }
/// <summary> /// Creates the view matrix. /// </summary> /// <returns>A <see cref="Matrix" />.</returns> public Matrix CreateViewMatrix() { return(CameraInternal.CreateViewMatrix()); }