Ejemplo n.º 1
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;

            // get field values
            Camera camera    = CameraFieldValue.GetValue(heroKitObject, 0, 4);
            int    speed     = IntegerFieldValue.GetValueA(heroKitObject, 1);
            int    magnitude = IntegerFieldValue.GetValueA(heroKitObject, 2);
            int    time      = IntegerFieldValue.GetValueA(heroKitObject, 3);
            bool   runThis   = (camera != null);

            // make sure object is a camera
            if (runThis)
            {
                // shake the camera
                cameraShake           = heroKitObject.GetGameObjectComponent <CameraShake>("CameraShake", true, camera.gameObject);
                cameraShake.speed     = speed;
                cameraShake.magnitude = magnitude;
                cameraShake.time      = time;
                cameraShake.Initialize();

                // set up update for long action
                eventID = heroKitObject.heroStateData.eventBlock;
                heroKitObject.heroState.heroEvent[eventID].waiting = true;
                updateIsDone = false;
                heroKitObject.longActions.Add(this);
            }

            // show debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Camera: " + camera + "\n" +
                                      "Magnitude: " + magnitude + "\n" +
                                      "Speed: " + speed + "\n" +
                                      "Speed: " + speed;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            // return value
            return(-99);
        }
Ejemplo n.º 2
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;

            // get field values
            Camera camera  = CameraFieldValue.GetValue(heroKitObject, 0, 1);
            bool   runThis = (camera != null);

            if (runThis)
            {
                CameraController cameraController = heroKitObject.GetGameObjectComponent <CameraController>("CameraController", true, camera.gameObject);
                cameraController.enabled = false;
            }

            // show debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Camera: " + camera;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
Ejemplo n.º 3
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;

            // get field values
            int   smoothing = 5;
            float posY      = 0;
            float posX      = 0;
            float size      = 5;

            // get the object to follow
            HeroKitObject targetObject = HeroObjectFieldValue.GetValueA(heroKitObject, 1)[0];

            // get the camera
            Camera camera = CameraFieldValue.GetValue(heroKitObject, 0, 11);

            // change settings
            if (BoolValue.GetValue(heroKitObject, 2))
            {
                // change smoothing
                if (BoolValue.GetValue(heroKitObject, 3))
                {
                    smoothing = IntegerFieldValue.GetValueA(heroKitObject, 4);
                }

                // change Z pos
                if (BoolValue.GetValue(heroKitObject, 5))
                {
                    posX = FloatFieldValue.GetValueA(heroKitObject, 6);
                }

                // change Y pos
                if (BoolValue.GetValue(heroKitObject, 7))
                {
                    posY = FloatFieldValue.GetValueA(heroKitObject, 8);
                }

                // change size of viewport
                if (BoolValue.GetValue(heroKitObject, 9))
                {
                    size = FloatFieldValue.GetValueA(heroKitObject, 10);
                }
            }

            bool runThis = (camera != null && targetObject != null);

            if (runThis)
            {
                // change perspective to "orthographic"
                camera.orthographic     = true;
                camera.orthographicSize = size;

                // set up the camera
                CameraController cameraController = heroKitObject.GetGameObjectComponent <CameraController>("CameraController", true, camera.gameObject);
                cameraController.targetObject  = targetObject;
                cameraController.smoothing     = smoothing;
                cameraController.defaultPos    = new Vector3(posX, posY, -10);
                cameraController.defaultAngles = new Vector3(0, 0, 0);
                cameraController.firstPerson   = false;
                cameraController.Initialize();
            }

            // show debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Camera: " + camera;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
Ejemplo n.º 4
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;

            // get the camera
            Camera  camera   = CameraFieldValue.GetValue(heroKitObject, 0, 11);
            Vector3 position = new Vector3();
            int     speed    = 0;
            bool    runThis  = (camera != null);

            if (runThis)
            {
                int moveType = DropDownListValue.GetValue(heroKitObject, 1);
                position = new Vector3();

                // move to position
                if (moveType == 1)
                {
                    position.x = BoolValue.GetValue(heroKitObject, 2) ? FloatFieldValue.GetValueA(heroKitObject, 3) : camera.transform.localPosition.x;
                    position.y = BoolValue.GetValue(heroKitObject, 4) ? FloatFieldValue.GetValueA(heroKitObject, 5) : camera.transform.localPosition.y;
                    position.z = BoolValue.GetValue(heroKitObject, 6) ? FloatFieldValue.GetValueA(heroKitObject, 7) : camera.transform.localPosition.z;
                }

                // move to object
                else if (moveType == 2)
                {
                    SceneObjectValueData sceneObjectData = SceneObjectValue.GetValue(heroKitObject, 8, 9, false);
                    if (sceneObjectData.heroKitObject != null)
                    {
                        position.x = BoolValue.GetValue(heroKitObject, 2) ? sceneObjectData.heroKitObject[0].transform.localPosition.x : camera.transform.localPosition.x;
                        position.y = BoolValue.GetValue(heroKitObject, 4) ? sceneObjectData.heroKitObject[0].transform.localPosition.y : camera.transform.localPosition.y;
                        position.z = BoolValue.GetValue(heroKitObject, 6) ? sceneObjectData.heroKitObject[0].transform.localPosition.z : camera.transform.localPosition.z;
                    }
                    else if (sceneObjectData.gameObject != null)
                    {
                        position.x = BoolValue.GetValue(heroKitObject, 2) ? sceneObjectData.gameObject[0].transform.localPosition.x : camera.transform.localPosition.x;
                        position.y = BoolValue.GetValue(heroKitObject, 4) ? sceneObjectData.gameObject[0].transform.localPosition.y : camera.transform.localPosition.y;
                        position.z = BoolValue.GetValue(heroKitObject, 6) ? sceneObjectData.gameObject[0].transform.localPosition.z : camera.transform.localPosition.z;
                    }
                }

                speed = IntegerFieldValue.GetValueA(heroKitObject, 10);

                // pan the camera
                cameraPan = heroKitObject.GetGameObjectComponent <CameraPan>("CameraPan", true, camera.gameObject);
                cameraPan.targetPosition = position;
                cameraPan.speed          = speed;
                cameraPan.Initialize();

                // set up update for long action
                eventID = heroKitObject.heroStateData.eventBlock;
                heroKitObject.heroState.heroEvent[eventID].waiting = true;
                updateIsDone = false;
                heroKitObject.longActions.Add(this);
            }

            // show debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Camera: " + camera + "\n" +
                                      "Target Position: " + position + "\n" +
                                      "Speed: " + speed;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            // return value
            return(-99);
        }