Ejemplo n.º 1
0
    IEnumerator PunchAnim()
    {
        // cameraEffects.enabled = true;
        cameraEffects.ShakeIntensifying(1.5f, 2.0f, 0.7f);
        isPunching = true;
        float   timer = 0.0f;
        Vector3 target;

        while (timer <= 0.2f)
        {
            target = hand.transform.forward * 3f + transform.position;

            if (timer < 0.1f)
            {
                hand.transform.position = Vector3.Lerp(transform.position, target, timer / 0.1f);
            }
            else
            {
                hand.transform.position = Vector3.Lerp(target, transform.position, (timer - 0.1f) / 0.1f);
            }
            timer += Time.deltaTime;
            yield return(null);
        }
        hand.GetComponent <MeshRenderer>().enabled = false;
        // cameraEffects.enabled = false;
        cameraEffects.toShake = false;
        isPunching            = false;
    }