private void Start()
    {
        orientationZoomedIn  = GameObject.Find("ZoomedInOrientation");
        orientationZoomedOut = GameObject.Find("ZoomedOutOrientation");

        zIRect = orientationZoomedIn.GetComponent <RectTransform>();
        zORect = orientationZoomedOut.GetComponent <RectTransform>();

        shipController = FindObjectOfType <ShipController>();
        camController  = FindObjectOfType <CameraController_Dynamic>();
    }
 // Start is called before the first frame update
 void Start()
 {
     cameraIndicatorTMPro = GetComponent <TextMeshProUGUI>();
     camera = GameObject.FindObjectOfType <CameraController_Dynamic>();
     cameraIndicatorTMPro.text = text + lockText;
 }