public bool GetCamParam(CamParam eParam, ref string strParamValue) { try { //if (IsConnected) //{ switch (eParam) { case CamParam.Exposure: strParamValue = VCDProp.RangeValue[VCDIDs.VCDID_Exposure].ToString(); break; case CamParam.FrameRate: strParamValue = m_ImageControl.DeviceFrameRate.ToString(); break; case CamParam.Gain: strParamValue = VCDProp.RangeValue[VCDIDs.VCDID_Gain].ToString(); break; default: break; //} return(true); } return(true); //else //{ // throw new Exception("Please connect the Cmaera first"); //} } catch (Exception ex) { //m_strLastErr = ex.Message; return(false); } }
public IEnumerator Init() { #region debug if (isDebug) { // record params of camera camParam = new CamParam(new Vector3(50, 0, 0), heroCamera.fieldOfView); curConfig = GameObject.FindObjectOfType(typeof(LevelConfig)) as LevelConfig; curLevelCamera = GameObject.FindObjectOfType(typeof(LevelCamera)) as LevelCamera; InitRes(); if (isDebugPvp) { flowType = FlowType.PVP; LevelData.levelType = 8; } } #endregion curConfig.Init(); while (!isInit) yield return null; //my heros init : myPlayer.ExternalInit(); switch (flowType) { case FlowType.PVP: InitPVP(); break; default: InitPVE(); break; } //顺计时开始 StartCoroutine(BeginTimer()); //默认计时显示 UIBattleManager.instance.LoginCountUpTimer(); InvokeRepeating("CountUpTimer", 0f, 1f); ExecuteAction(); //Debug.Log(" wait time----------------------" + curLevelCamera.waitTimeToPlay); if (curLevelCamera) { if (curLevelCamera.waitTimeToPlay > 0) yield return new WaitForSeconds(curLevelCamera.waitTimeToPlay); if (curLevelCamera.open.Count > 0) { int endIndex = curLevelCamera.open.Count - 1; foreach (CameraPathBezierAnimator cpa in curLevelCamera.open) { cpa.animationTarget = heroCamera.transform; } curLevelCamera.open[endIndex].AnimationFinished += CameraFinish; curLevelCamera.open[0].Play(); Debug.Log("Camera Play --------------"); } else CameraFinish(); } else { Debug.Log("LevelCamera is Null --------------"); CameraFinish(); } }
public bool SetCamParam(CamParam eParam, string strParamValue) { try { switch (eParam) { case CamParam.Exposure: //VCDProp.RangeValue[VCDIDs.VCDID_Exposure] = Convert.ToInt32(strParamValue); ExposureSwith = (TIS.Imaging.VCDSwitchProperty)m_ImageControl.VCDPropertyItems.FindInterface(VCDIDs.VCDID_Exposure + ":" + VCDIDs.VCDElement_Auto + ":" + VCDIDs.VCDInterface_Switch); ExposureSwith.Switch = false; //关闭自动曝光 //绝对曝光对象初始化 ExposureAbsoluteValue = (TIS.Imaging.VCDAbsoluteValueProperty)m_ImageControl.VCDPropertyItems.FindInterface(VCDIDs.VCDID_Exposure + ":" + VCDIDs.VCDElement_Value + ":" + VCDIDs.VCDInterface_AbsoluteValue); double time = 1 / Convert.ToDouble(strParamValue); if (time <= ExposureAbsoluteValue.RangeMin) { ExposureAbsoluteValue.Value = ExposureAbsoluteValue.RangeMin; } else if (time >= ExposureAbsoluteValue.RangeMax) { ExposureAbsoluteValue.Value = ExposureAbsoluteValue.RangeMax; } else { ExposureAbsoluteValue.Value = time; } break; case CamParam.FrameRate: //m_ImageControl.DeviceFrameRate = float.Parse(strParamValue); break; case CamParam.Gain: //VCDProp.RangeValue[VCDIDs.VCDID_Gain] = Convert.ToInt32(strParamValue); GainSwith = (TIS.Imaging.VCDSwitchProperty)m_ImageControl.VCDPropertyItems.FindInterface(VCDIDs.VCDID_Gain + ":" + VCDIDs.VCDElement_Auto + ":" + VCDIDs.VCDInterface_Switch); GainSwith.Switch = false; //关闭自动增益 //绝对增益对象初始化 GainAbsoluteValue = (TIS.Imaging.VCDAbsoluteValueProperty)m_ImageControl.VCDPropertyItems.FindInterface(VCDIDs.VCDID_Gain + ":" + VCDIDs.VCDElement_Value + ":" + VCDIDs.VCDInterface_AbsoluteValue); double GValue = Convert.ToDouble(strParamValue) / 1000; if (GValue <= GainAbsoluteValue.RangeMin) { GainAbsoluteValue.Value = GainAbsoluteValue.RangeMin; } else if (GValue >= GainAbsoluteValue.RangeMax) { GainAbsoluteValue.Value = GainAbsoluteValue.RangeMax; } else { GainAbsoluteValue.Value = GValue; } break; default: break; } return(true); } catch (Exception ex) { // m_strLastErr = ex.Message; return(false); } }
//创建资源 void CreateRes() { camParam = new CamParam(new Vector3(50, 0, 0), heroCamera.fieldOfView); //level resources GameObject go = (GameObject)Instantiate(prbLevelRes); go.transform.parent = transform; //level config go = (GameObject)Instantiate(prbLevelConfig, Vector3.zero, Quaternion.identity); curConfig = go.GetComponent<LevelConfig>(); go.transform.parent = transform; if (prbLevelCamera) { //level camera path animation go = (GameObject)Instantiate(prbLevelCamera); curLevelCamera = go.GetComponent<LevelCamera>(); go.transform.parent = transform; } //开始 StartCoroutine(Init()); InitRes(); }