Ejemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            SpriteBatch = new SpriteBatch(GraphicsDevice);

            TerrainTexture   = Content.Load <Texture2D>("terrain");
            Font             = Content.Load <SpriteFont>("MainFont");
            Char             = Content.Load <Texture2D>("char");
            CrosshairTexture = Content.Load <Texture2D>("Crosshair");
            Mob player = new Mob(Char, Vector3I.Zero);

            Calm1         = Content.Load <SoundEffect>("calm1");
            Calm1Instance = Calm1.CreateInstance();
            AudioEmitter  = new AudioEmitter();
            AudioListener = new AudioListener();
            ObjectPos     = Vector3.Zero;

            Calm1Instance.Apply3D(AudioListener, AudioEmitter);
            Calm1Instance.IsLooped = true;

            Calm1Instance.Volume = 1f; // Full volume.
            Calm1Instance.Play();


            RaiseLoadEvent(Content);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            /*if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
             *  Exit();*/
            IsMouseVisible = Paused;
            RaiseUpdateEvent(gameTime);

            // Move the sound in a circle
            ObjectPos = new Vector3(
                (float)Math.Cos(gameTime.TotalGameTime.TotalSeconds) / 2,
                0,
                (float)Math.Sin(gameTime.TotalGameTime.TotalSeconds));
            //ObjectPos = MainWorld.Spawn;
            AudioEmitter.Position  = ObjectPos;
            AudioListener.Position = ObjectPos;
            Calm1Instance.Apply3D(AudioListener, AudioEmitter);

            base.Update(gameTime);
        }