Ejemplo n.º 1
0
        public PICSChanges(CallbackManager manager)
            : base(manager)
        {
            if (Settings.IsFullRun)
            {
                PreviousChangeNumber = 1; // Request everything

                manager.Subscribe<SteamApps.PICSChangesCallback>(OnPICSChangesFullRun);

                return;
            }
                
            manager.Subscribe<SteamApps.PICSChangesCallback>(OnPICSChanges);

            using (var db = Database.GetConnection())
            {
                BillingTypeKey = db.ExecuteScalar<uint>("SELECT `ID` FROM `KeyNamesSubs` WHERE `Name` = 'root_billingtype'");

                PreviousChangeNumber = db.ExecuteScalar<uint>("SELECT `ChangeID` FROM `Changelists` ORDER BY `ChangeID` DESC LIMIT 1");

                Log.WriteInfo("PICSChanges", "Previous changelist was {0}", PreviousChangeNumber);
            }

            if (PreviousChangeNumber == 0)
            {
                Log.WriteWarn("PICSChanges", "Looks like there are no changelists in the database.");
                Log.WriteWarn("PICSChanges", "If you want to fill up your database first, restart with \"FullRun\" setting set to 1.");
            }
        }
Ejemplo n.º 2
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        public GCClient()
        {
            SteamClient = new SteamClient();
            SteamClient.AddHandler( new SteamGames() );

            CallbackManager = new CallbackManager( SteamClient );

            SteamUser = SteamClient.GetHandler<SteamUser>();
            SteamGameCoordinator = SteamClient.GetHandler<SteamGameCoordinator>();
            SteamApps = SteamClient.GetHandler<SteamApps>();
            SteamGames = SteamClient.GetHandler<SteamGames>();
            SteamFriends = SteamClient.GetHandler<SteamFriends>();

            new Callback<SteamClient.ConnectedCallback>( OnConnected, CallbackManager );
            new Callback<SteamClient.DisconnectedCallback>( OnDisconnected, CallbackManager );

            new Callback<SteamUser.LoggedOnCallback>( OnLoggedOn, CallbackManager );
            new Callback<SteamUser.LoggedOffCallback>( OnLoggedOff, CallbackManager );

            new Callback<SteamApps.LicenseListCallback>( OnLicenseList, CallbackManager );

            new Callback<SteamGameCoordinator.MessageCallback>( OnGCMessage, CallbackManager );

            new JobCallback<SteamApps.AppOwnershipTicketCallback>( OnAppTicket, CallbackManager );
        }
Ejemplo n.º 3
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        public FreeLicense(CallbackManager manager)
            : base(manager)
        {
            PackageRegex = new Regex("RemoveFreeLicense\\( ?(?<subid>[0-9]+), ?'(?<name>.+)' ?\\)", RegexOptions.Compiled | RegexOptions.CultureInvariant | RegexOptions.ExplicitCapture);

            manager.Subscribe<SteamApps.FreeLicenseCallback>(OnFreeLicenseCallback);
        }
Ejemplo n.º 4
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        public PICSTokens(CallbackManager manager)
            : base(manager)
        {
            manager.Register(new Callback<SteamApps.PICSTokensCallback>(OnPICSTokens));

            Reload();
        }
Ejemplo n.º 5
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        public PICSChanges(CallbackManager manager)
            : base(manager)
        {
            if (Settings.IsFullRun)
            {
                PreviousChangeNumber = 1; // Request everything

                manager.Register(new Callback<SteamApps.PICSChangesCallback>(OnPICSChangesFullRun));

                return;
            }
                
            manager.Register(new Callback<SteamApps.PICSChangesCallback>(OnPICSChanges));

            using (MySqlDataReader Reader = DbWorker.ExecuteReader("SELECT `ChangeID` FROM `Changelists` ORDER BY `ChangeID` DESC LIMIT 1"))
            {
                if (Reader.Read())
                {
                    PreviousChangeNumber = Reader.GetUInt32("ChangeID");

                    Log.WriteInfo("PICSChanges", "Previous changelist was {0}", PreviousChangeNumber);
                }
            }

            if (PreviousChangeNumber == 0)
            {
                Log.WriteWarn("PICSChanges", "Looks like there are no changelists in the database.");
                Log.WriteWarn("PICSChanges", "If you want to fill up your database first, restart with \"FullRun\" setting set to 1.");
            }
        }
Ejemplo n.º 6
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        static void LogIn()
        {
            steamClient = new SteamClient();
            callbackManager = new CallbackManager(steamClient);
            steamUser = steamClient.GetHandler<SteamUser>();
            steamFriends = steamClient.GetHandler<SteamFriends>();
            steamTrading = steamClient.GetHandler<SteamTrading>();
            new Callback<SteamClient.ConnectedCallback>(OnConnect,callbackManager);
            new Callback<SteamUser.LoggedOnCallback>(OnLoggedOn, callbackManager);
            new Callback<SteamUser.UpdateMachineAuthCallback>(OnMachineAuth, callbackManager);
            new Callback<SteamClient.DisconnectedCallback>(OnDisconnected, callbackManager);
            new Callback<SteamUser.AccountInfoCallback>(OnAccountInfo, callbackManager);
            new Callback<SteamFriends.FriendMsgCallback>(OnChatMessage, callbackManager);
            new Callback<SteamFriends.FriendsListCallback>(OnFriendInvite, callbackManager);
            new Callback<SteamTrading.TradeProposedCallback>(OnTradeOffer, callbackManager);
            new Callback<SteamTrading.SessionStartCallback>(OnTradeWindow, callbackManager);
            new Callback<SteamTrading.TradeResultCallback>(OnTradeResult, callbackManager);

            isRunning = true;

            Console.WriteLine("Attempting to connect to steam...");

            steamClient.Connect();

            while(isRunning)
            {
                callbackManager.RunWaitCallbacks(TimeSpan.FromSeconds(1));
            }
            Console.ReadKey();
        }
        public GameCoordinator(uint appID, SteamClient steamClient, CallbackManager callbackManager)
        {
            // Map gc messages to our callback functions
            GCMessageMap = new Dictionary<uint, Action<IPacketGCMsg>>
            {
                { (uint)EGCBaseClientMsg.k_EMsgGCClientWelcome, OnClientWelcome },
                { (uint)EGCItemMsg.k_EMsgGCUpdateItemSchema, OnItemSchemaUpdate },
                { (uint)EGCBaseMsg.k_EMsgGCSystemMessage, OnSystemMessage },
                { (uint)EGCBaseClientMsg.k_EMsgGCClientConnectionStatus, OnClientConnectionStatus },
                { (uint)4008 /* TF2's k_EMsgGCClientGoodbye */, OnClientConnectionStatus }
            };

            this.AppID = appID;
            this.SteamClient = steamClient;
            this.SteamGameCoordinator = SteamClient.GetHandler<SteamGameCoordinator>();
            this.Name = string.Format("GC {0}", appID);

            // Make sure Steam knows we're playing the game
            Timer = new System.Timers.Timer();
            Timer.Elapsed += OnTimerPlayGame;
            Timer.Interval = TimeSpan.FromMinutes(5).TotalMilliseconds;
            Timer.Start();

            Timer = new System.Timers.Timer();
            Timer.Elapsed += OnTimer;

            callbackManager.Register(new Callback<SteamGameCoordinator.MessageCallback>(OnGameCoordinatorMessage));
        }
Ejemplo n.º 8
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        public SteamBot(string newUser, string newPass)
        {
            // Bot user and password
            user = newUser;
            pass = newPass;

            // create our steamclient instance
            steamClient = new SteamClient( System.Net.Sockets.ProtocolType.Tcp );
            // create the callback manager which will route callbacks to function calls
            manager = new CallbackManager( steamClient );

            // get the steamuser handler, which is used for logging on after successfully connecting
            steamUser = steamClient.GetHandler<SteamUser>();
            // get the steam friends handler, which is used for interacting with friends on the network after logging on
            steamFriends = steamClient.GetHandler<SteamFriends>();

            // register a few callbacks we're interested in
            // these are registered upon creation to a callback manager, which will then route the callbacks
            // to the functions specified
            new Callback<SteamClient.ConnectedCallback>( OnConnected, manager );
            new Callback<SteamClient.DisconnectedCallback>( OnDisconnected, manager );

            new Callback<SteamUser.LoggedOnCallback>( OnLoggedOn, manager );

            // we use the following callbacks for friends related activities
            new Callback<SteamUser.AccountInfoCallback>( OnAccountInfo, manager );
            new Callback<SteamFriends.FriendsListCallback>( OnFriendsList, manager );
            new Callback<SteamFriends.FriendMsgCallback> (OnFriendMessage, manager);

            // initiate the connection
            steamClient.Connect();

            // Make sure the main loop runs
            isRunning = true;
        }
Ejemplo n.º 9
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        public PICSTokens(CallbackManager manager)
            : base(manager)
        {
            manager.Subscribe<SteamApps.PICSTokensCallback>(OnPICSTokens);

            Reload();
        }
Ejemplo n.º 10
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        private static void Login()
        {
            steamClient = new SteamClient();
            callBackManager = new CallbackManager(steamClient);
            steamFriends = steamClient.GetHandler<SteamFriends>();
            steamUser = steamClient.GetHandler<SteamUser>();

            callBackManager.Subscribe<SteamClient.ConnectedCallback>(OnConnected);
            callBackManager.Subscribe<SteamUser.LoggedOnCallback>(OnLoggedIn);
            callBackManager.Subscribe<SteamUser.UpdateMachineAuthCallback>(OnMachineAuth);
            callBackManager.Subscribe<SteamClient.DisconnectedCallback>(OnDisconnected);
            callBackManager.Subscribe<SteamFriends.FriendMsgCallback>(OnMsgRecieved);
            callBackManager.Subscribe<SteamUser.AccountInfoCallback>(OnAccountInfo);
            callBackManager.Subscribe<SteamFriends.FriendsListCallback>(OnFriendsList);
            callBackManager.Subscribe<SteamFriends.FriendAddedCallback>(OnFriendAdded);
            callBackManager.Subscribe<SteamFriends.PersonaStateCallback>(OnFriendPersonaChange);

            SteamDirectory.Initialize().Wait();
            steamClient.Connect();

            isRunning = true;

            while (isRunning)
            {
                callBackManager.RunWaitCallbacks(TimeSpan.FromSeconds(0.5));
            }

            Console.ReadKey();
        }
        public GameCoordinator(SteamClient steamClient, CallbackManager manager)
        {
            SessionMap = new Dictionary<uint, SessionInfo>();

            // Map gc messages to our callback functions
            MessageMap = new Dictionary<uint, Action<uint, IPacketGCMsg>>
            {
                { (uint)EGCBaseClientMsg.k_EMsgGCClientConnectionStatus, OnConnectionStatus },
                { (uint)EGCBaseClientMsg.k_EMsgGCClientWelcome, OnWelcome },
                { (uint)EGCItemMsg.k_EMsgGCUpdateItemSchema, OnItemSchemaUpdate },
                { (uint)EGCItemMsg.k_EMsgGCClientVersionUpdated, OnVersionUpdate },
                { (uint)EGCBaseMsg.k_EMsgGCSystemMessage, OnSystemMessage },

                // TF2 specific messages
                { k_EMsgGCClientGoodbye, OnConnectionStatus },
                { (uint)EGCItemMsg.k_EMsgGCGoldenWrenchBroadcast, OnWrenchBroadcast },
                { k_EMsgGCTFSpecificItemBroadcast, OnItemBroadcast },
            };

            SteamGameCoordinator = steamClient.GetHandler<SteamGameCoordinator>();

            SessionTimer = new Timer();
            SessionTimer.Interval = TimeSpan.FromSeconds(30).TotalMilliseconds;
            SessionTimer.Elapsed += OnSessionTick;
            SessionTimer.Start();

            manager.Subscribe<SteamGameCoordinator.MessageCallback>(OnGameCoordinatorMessage);
            manager.Subscribe<SteamUser.LoggedOffCallback>(OnLoggedOff);
            manager.Subscribe<SteamClient.DisconnectedCallback>(OnDisconnected);
        }
Ejemplo n.º 12
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        public Steam()
        {
            Client = new SteamClient();

            User = Client.GetHandler<SteamUser>();
            Apps = Client.GetHandler<SteamApps>();
            Friends = Client.GetHandler<SteamFriends>();
            UserStats = Client.GetHandler<SteamUserStats>();

            CallbackManager = new CallbackManager(Client);

            Client.AddHandler(new ReadMachineAuth());

            new Connection(CallbackManager);
            new PICSProductInfo(CallbackManager);
            new PICSTokens(CallbackManager);
            new LicenseList(CallbackManager);
            new WebAuth(CallbackManager);
            new FreeLicense(CallbackManager);

            if (!Settings.IsFullRun)
            {
                new AccountInfo(CallbackManager);
                new ClanState(CallbackManager);
                new ChatMemberInfo(CallbackManager);
                new GameCoordinator(Client, CallbackManager);

                new Watchdog();
            }

            PICSChanges = new PICSChanges(CallbackManager);
            DepotProcessor = new DepotProcessor(Client, CallbackManager);

            IsRunning = true;
        }
Ejemplo n.º 13
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        static void Main( string[] args )
        {
            if ( args.Length < 2 )
            {
                Console.WriteLine( "SendMessage: No username and password specified!" );
                return;
            }

            // exit gracefully if possible
            Console.CancelKeyPress += delegate(object sender, ConsoleCancelEventArgs e) {
                e.Cancel = true;
                isRunning = false;
            };

            var url = "http://localhost:3131";
            var host = new NancyHost(new Uri(url));
            host.Start();
            Console.WriteLine ("Server now running on: " + url);

            // save our logon details
            user = args[ 0 ];
            pass = args[ 1 ];

            manager = new CallbackManager( Steam3.SteamClient );

            new Callback<SteamClient.ConnectedCallback>( OnConnected, manager );
            new Callback<SteamClient.DisconnectedCallback>( OnDisconnected, manager );

            new Callback<SteamUser.LoggedOnCallback>( OnLoggedOn, manager );
            new Callback<SteamUser.LoggedOffCallback>( OnLoggedOff, manager );

            // we use the following callbacks for friends related activities
            new Callback<SteamUser.AccountInfoCallback>( OnAccountInfo, manager );
            new Callback<SteamFriends.FriendsListCallback>( OnFriendsList, manager );
            new Callback<SteamFriends.PersonaStateCallback>( OnPersonaState, manager );
            new Callback<SteamFriends.FriendAddedCallback>( OnFriendAdded, manager );
            new Callback<SteamFriends.FriendMsgCallback>( OnMsgReceived, manager );

            isRunning = true;

            Console.WriteLine( "Connecting to Steam..." );

            // initiate the connection
            Steam3.SteamClient.Connect( false );

            // create our callback handling loop
            while ( isRunning )
            {
                // in order for the callbacks to get routed, they need to be handled by the manager
                manager.RunWaitCallbacks( TimeSpan.FromSeconds( 1 ) );
            }

            Console.WriteLine( "Disconnecting from Steam..." );

            Steam3.SteamUser.LogOff();
            Steam3.SteamClient.Disconnect();
            host.Stop();
            host.Stop();
        }
Ejemplo n.º 14
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        public Login(SteamNerd steamNerd, CallbackManager manager)
        {
            _steamNerd = steamNerd;

            manager.Subscribe<SteamClient.ConnectedCallback>(OnConnect);
            manager.Subscribe<SteamClient.DisconnectedCallback>(OnDisconnect);
            manager.Subscribe<SteamUser.UpdateMachineAuthCallback>(OnMachineAuth);
            manager.Subscribe<SteamUser.LoggedOnCallback>(OnLoggedOn);
            manager.Subscribe<SteamUser.LoginKeyCallback>(OnLoginKey);
        }
Ejemplo n.º 15
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        static void Main( string[] args )
        {
            // install our debug listeners for this example

            // install an instance of our custom listener
            DebugLog.AddListener( new MyListener() );

            // install a listener as an anonymous method
            // this call is commented as it would be redundant to install a second listener that also displays messages to the console
            // DebugLog.AddListener( ( category, msg ) => Console.WriteLine( "AnonymousMethod - {0}: {1}", category, msg ) );
            
            // Enable DebugLog in release builds
            DebugLog.Enabled = true;

            if ( args.Length < 2 )
            {
                Console.WriteLine( "Sample4: No username and password specified!" );
                return;
            }

            // save our logon details
            user = args[ 0 ];
            pass = args[ 1 ];

            // create our steamclient instance
            steamClient = new SteamClient();
            // create the callback manager which will route callbacks to function calls
            manager = new CallbackManager( steamClient );

            // get the steamuser handler, which is used for logging on after successfully connecting
            steamUser = steamClient.GetHandler<SteamUser>();

            // register a few callbacks we're interested in
            // these are registered upon creation to a callback manager, which will then route the callbacks
            // to the functions specified
            new Callback<SteamClient.ConnectedCallback>( OnConnected, manager );
            new Callback<SteamClient.DisconnectedCallback>( OnDisconnected, manager );

            new Callback<SteamUser.LoggedOnCallback>( OnLoggedOn, manager );
            new Callback<SteamUser.LoggedOffCallback>( OnLoggedOff, manager );

            isRunning = true;

            Console.WriteLine( "Connecting to Steam..." );

            // initiate the connection
            steamClient.Connect();

            // create our callback handling loop
            while ( isRunning )
            {
                // in order for the callbacks to get routed, they need to be handled by the manager
                manager.RunWaitCallbacks( TimeSpan.FromSeconds( 1 ) );
            }
        }
Ejemplo n.º 16
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		static void Main(string[] args) {
			// Print program information.
			Console.WriteLine("SteamIdler, 'run' games without steam.\n(C) No STEAMGUARD Support");

			// Check for username and password arguments from stdin.
			if (args.Length < 3) {
				// Print usage and quit.
				Console.WriteLine("usage: <username> <password> <appID> [...]");
				return;
			}

			// Set username and password from stdin.
			Username = args[0];
			Password = args[1];

			// Add all game application IDs to list.
			foreach (string GameAppID in args) {
				int AppID;

				if (int.TryParse(GameAppID, out AppID)) {
					AppIDs.Add(Convert.ToInt32(GameAppID));
				}
			}

			// Create SteamClient interface and CallbackManager.
			steamClient = new SteamClient(System.Net.Sockets.ProtocolType.Tcp);
			manager = new CallbackManager(steamClient);

			// Get the steamuser handler, which is used for logging on after successfully connecting.
			steamUser = steamClient.GetHandler<SteamUser>();

			// Get the steam friends handler, which is used for interacting with friends on the network after logging on.
			steamFriends = steamClient.GetHandler<SteamFriends>();

			// Register Steam callbacks.
			new Callback<SteamClient.ConnectedCallback>(OnConnected, manager);
			new Callback<SteamClient.DisconnectedCallback>(OnDisconnected, manager);
			new Callback<SteamUser.LoggedOnCallback>(OnLoggedOn, manager);
			new Callback<SteamUser.LoggedOffCallback>(OnLoggedOff, manager);
			new Callback<SteamUser.AccountInfoCallback>(OnAccountInfo, manager);

			// Set the program as running.
			Console.WriteLine(":: Connecting to Steam..");
			isRunning = true;

			// Connect to Steam.
			steamClient.Connect();

			// Create our callback handling loop.
			while (isRunning) {
				// In order for the callbacks to get routed, they need to be handled by the manager.
				manager.RunWaitCallbacks(TimeSpan.FromSeconds(1));
			}
		}
Ejemplo n.º 17
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        static void Main(string[] args)
        {
            Logger.filename = "RelayBot.log";
            log = Logger.GetLogger();

            steamClient = new SteamClient(System.Net.Sockets.ProtocolType.Tcp);
            manager = new CallbackManager(steamClient);

            steamUser = steamClient.GetHandler<SteamUser>();
            steamFriends = steamClient.GetHandler<SteamFriends>();

            bot = new Bot(steamUser, steamFriends, steamClient);

            manager.Subscribe<SteamClient.ConnectedCallback>(bot.OnConnected);
            manager.Subscribe<SteamClient.DisconnectedCallback>(bot.OnDisconnected);

            manager.Subscribe<SteamUser.LoggedOnCallback>(bot.OnLoggedOn);
            manager.Subscribe<SteamUser.LoggedOffCallback>(bot.OnLoggedOff);

            manager.Subscribe<SteamUser.AccountInfoCallback>(bot.OnAccountInfo);
            manager.Subscribe<SteamFriends.FriendsListCallback>(bot.OnFriendsList);
            manager.Subscribe<SteamFriends.FriendAddedCallback>(bot.OnFriendAdded);

            manager.Subscribe<SteamFriends.ChatInviteCallback>(bot.OnChatInvite);
            manager.Subscribe<SteamFriends.ChatEnterCallback>(bot.OnChatEnter);
            manager.Subscribe<SteamFriends.FriendMsgCallback>(bot.OnFriendMessage);

            manager.Subscribe<SteamFriends.ChatMsgCallback>(bot.OnChatroomMessage);
            manager.Subscribe<SteamFriends.ChatMemberInfoCallback>(bot.OnMemberInfo);

            manager.Subscribe<SteamUser.UpdateMachineAuthCallback>(bot.OnMachineAuth);

            bot.isRunning = true;

            log.Info("Connecting to Steam...");

            steamClient.Connect();

            //callback loop

            while (bot.isRunning)
            {
                try
                {
                    manager.RunWaitCallbacks(TimeSpan.FromSeconds(1));
                }
                catch (Exception e)
                {
                    Logger.filename = "RelayBot.log";
                    log.Error(String.Format("Caught exception: {0}\nMessage: {1}\nStack trace: {2}", e.GetType().ToString(), e.Message, e.StackTrace));
                }
            }
        }
Ejemplo n.º 18
0
        static void Main( string[] args )
        {
            if ( args.Length < 2 )
            {
                Console.WriteLine( "Sample8: No username and password specified!" );
                return;
            }

            // save our logon details
            user = args[0];
            pass = args[1];

            // create our steamclient instance
            steamClient = new SteamClient();
            // create the callback manager which will route callbacks to function calls
            manager = new CallbackManager( steamClient );

            // get the steamuser handler, which is used for logging on after successfully connecting
            steamUser = steamClient.GetHandler<SteamUser>();

            // get the steam unified messages handler, which is used for sending and receiving responses from the unified service api
            steamUnifiedMessages = steamClient.GetHandler<SteamUnifiedMessages>();

            // we also want to create our local service interface, which will help us build requests to the unified api
            playerService = steamUnifiedMessages.CreateService<IPlayer>();


            // register a few callbacks we're interested in
            // these are registered upon creation to a callback manager, which will then route the callbacks
            // to the functions specified
            manager.Subscribe<SteamClient.ConnectedCallback>( OnConnected );
            manager.Subscribe<SteamClient.DisconnectedCallback>( OnDisconnected );

            manager.Subscribe<SteamUser.LoggedOnCallback>( OnLoggedOn );
            manager.Subscribe<SteamUser.LoggedOffCallback>( OnLoggedOff );

            // we use the following callbacks for unified service responses
            manager.Subscribe<SteamUnifiedMessages.ServiceMethodResponse>( OnMethodResponse );

            isRunning = true;

            Console.WriteLine( "Connecting to Steam..." );

            // initiate the connection
            steamClient.Connect();

            // create our callback handling loop
            while ( isRunning )
            {
                // in order for the callbacks to get routed, they need to be handled by the manager
                manager.RunWaitCallbacks( TimeSpan.FromSeconds( 1 ) );
            }
        }
Ejemplo n.º 19
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        static void Main( string[] args )
        {
            if ( args.Length < 2 )
            {
                Console.WriteLine( "Sample9: No username and password specified!" );
                return;
            }

            // save our logon details
            user = args[ 0 ];
            pass = args[ 1 ];

            // create our steamclient instance
            steamClient = new SteamClient();
            // create the callback manager which will route callbacks to function calls
            manager = new CallbackManager( steamClient );

            // get the steamuser handler, which is used for logging on after successfully connecting
            steamUser = steamClient.GetHandler<SteamUser>();

            // get our steamapps handler, we'll use this as an example of how async jobs can be handled
            steamApps = steamClient.GetHandler<SteamApps>();

            // register a few callbacks we're interested in
            // these are registered upon creation to a callback manager, which will then route the callbacks
            // to the functions specified
            manager.Subscribe<SteamClient.ConnectedCallback>( OnConnected );
            manager.Subscribe<SteamClient.DisconnectedCallback>( OnDisconnected );

            manager.Subscribe<SteamUser.LoggedOnCallback>( OnLoggedOn );
            manager.Subscribe<SteamUser.LoggedOffCallback>( OnLoggedOff );

            // notice that we're not subscribing to the SteamApps.PICSProductInfoCallback callback here (or other SteamApps callbacks)
            // since this sample is using the async job directly, we no longer need to subscribe to the callback.
            // however, if we still wish to use callbacks (or have existing code which subscribes to callbacks, they will
            // continue to operate alongside direct async job handling. (i.e.: steamclient will still post callbacks for
            // any async jobs that are completed)

            isRunning = true;

            Console.WriteLine( "Connecting to Steam..." );

            // initiate the connection
            steamClient.Connect();

            // create our callback handling loop
            while ( isRunning )
            {
                // in order for the callbacks to get routed, they need to be handled by the manager
                manager.RunWaitCallbacks( TimeSpan.FromSeconds( 1 ) );
            }
        }
Ejemplo n.º 20
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        public Steam3Session( SteamUser.LogOnDetails details )
        {
            this.logonDetails = details;

            this.authenticatedUser = details.Username != null;
            this.credentials = new Credentials();
            this.bConnected = false;
            this.bConnecting = false;
            this.bAborted = false;
            this.seq = 0;

            this.AppTickets = new Dictionary<uint, byte[]>();
            this.AppTokens = new Dictionary<uint, ulong>();
            this.DepotKeys = new Dictionary<uint, byte[]>();
            this.CDNAuthTokens = new Dictionary<Tuple<uint, string>, SteamApps.CDNAuthTokenCallback>();
            this.AppInfo = new Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();
            this.PackageInfo = new Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();

            this.steamClient = new SteamClient();

            this.steamUser = this.steamClient.GetHandler<SteamUser>();
            this.steamApps = this.steamClient.GetHandler<SteamApps>();

            this.callbacks = new CallbackManager(this.steamClient);

            this.callbacks.Subscribe<SteamClient.ConnectedCallback>(ConnectedCallback);
            this.callbacks.Subscribe<SteamClient.DisconnectedCallback>(DisconnectedCallback);
            this.callbacks.Subscribe<SteamUser.LoggedOnCallback>(LogOnCallback);
            this.callbacks.Subscribe<SteamUser.SessionTokenCallback>(SessionTokenCallback);
            this.callbacks.Subscribe<SteamApps.LicenseListCallback>(LicenseListCallback);
            this.callbacks.Subscribe<SteamUser.UpdateMachineAuthCallback>(UpdateMachineAuthCallback);

            Console.Write( "Connecting to Steam3..." );

            if ( authenticatedUser )
            {
                FileInfo fi = new FileInfo(String.Format("{0}.sentryFile", logonDetails.Username));
                if (ConfigStore.TheConfig.SentryData != null && ConfigStore.TheConfig.SentryData.ContainsKey(logonDetails.Username))
                {
                    logonDetails.SentryFileHash = Util.SHAHash(ConfigStore.TheConfig.SentryData[logonDetails.Username]);
                }
                else if (fi.Exists && fi.Length > 0)
                {
                    var sentryData = File.ReadAllBytes(fi.FullName);
                    logonDetails.SentryFileHash = Util.SHAHash(sentryData);
                    ConfigStore.TheConfig.SentryData[logonDetails.Username] = sentryData;
                    ConfigStore.Save();
                }
            }

            Connect();
        }
Ejemplo n.º 21
0
        static void Main( string[] args )
        {
            if ( args.Length < 2 )
            {
                Console.WriteLine( "Sample3: No username and password specified!" );
                return;
            }

            // save our logon details
            user = args[ 0 ];
            pass = args[ 1 ];

            // create our steamclient instance
            steamClient = new SteamClient();

            // add our custom handler to our steamclient
            steamClient.AddHandler( new MyHandler() );

            // create the callback manager which will route callbacks to function calls
            manager = new CallbackManager( steamClient );

            // get the steamuser handler, which is used for logging on after successfully connecting
            steamUser = steamClient.GetHandler<SteamUser>();
            // now get an instance of our custom handler
            myHandler = steamClient.GetHandler<MyHandler>();

            // register a few callbacks we're interested in
            // these are registered upon creation to a callback manager, which will then route the callbacks
            // to the functions specified
            new Callback<SteamClient.ConnectedCallback>( OnConnected, manager );
            new Callback<SteamClient.DisconnectedCallback>( OnDisconnected, manager );

            new Callback<SteamUser.LoggedOnCallback>( OnLoggedOn, manager );
            new Callback<SteamUser.LoggedOffCallback>( OnLoggedOff, manager );

            // handle our own custom callback
            new Callback<MyHandler.MyCallback>( OnMyCallback, manager );

            isRunning = true;

            Console.WriteLine( "Connecting to Steam..." );

            // initiate the connection
            steamClient.Connect();

            // create our callback handling loop
            while ( isRunning )
            {
                // in order for the callbacks to get routed, they need to be handled by the manager
                manager.RunWaitCallbacks( TimeSpan.FromSeconds( 1 ) );
            }
        }
Ejemplo n.º 22
0
        static void Main( string[] args )
        {
            if ( args.Length < 2 )
            {
                Console.WriteLine( "Sample5: No username and password specified!" );
                return;
            }

            // save our logon details
            user = args[ 0 ];
            pass = args[ 1 ];

            // create our steamclient instance
            steamClient = new SteamClient( System.Net.Sockets.ProtocolType.Tcp );
            // create the callback manager which will route callbacks to function calls
            manager = new CallbackManager( steamClient );

            // get the steamuser handler, which is used for logging on after successfully connecting
            steamUser = steamClient.GetHandler<SteamUser>();
            // get the steam friends handler, which is used for interacting with friends on the network after logging on
            steamFriends = steamClient.GetHandler<SteamFriends>();

            // register a few callbacks we're interested in
            // these are registered upon creation to a callback manager, which will then route the callbacks
            // to the functions specified
            new Callback<SteamClient.ConnectedCallback>( OnConnected, manager );
            new Callback<SteamClient.DisconnectedCallback>( OnDisconnected, manager );

            new Callback<SteamUser.LoggedOnCallback>( OnLoggedOn, manager );
            new Callback<SteamUser.LoggedOffCallback>( OnLoggedOff, manager );

            // we use the following callbacks for friends related activities
            new Callback<SteamUser.AccountInfoCallback>( OnAccountInfo, manager );
            new Callback<SteamFriends.FriendsListCallback>( OnFriendsList, manager );
            new Callback<SteamFriends.PersonaStateCallback>( OnPersonaState, manager );
            new Callback<SteamFriends.FriendAddedCallback>( OnFriendAdded, manager );

            isRunning = true;

            Console.WriteLine( "Connecting to Steam..." );

            // initiate the connection
            steamClient.Connect( false );

            // create our callback handling loop
            while ( isRunning )
            {
                // in order for the callbacks to get routed, they need to be handled by the manager
                manager.RunWaitCallbacks( TimeSpan.FromSeconds( 1 ) );
            }
        }
        public void Init()
        {
            FacebookLogger.Instance = new FacebookTestLogger();
            Type type = this.GetType();
            var callbackManager = new CallbackManager();
            if (Attribute.GetCustomAttribute(type, typeof(AndroidTestAttribute)) != null)
            {
                var mockWrapper = new MockAndroid();
                Constants.CurrentPlatform = FacebookUnityPlatform.Android;
                var facebook = new AndroidFacebook(mockWrapper, callbackManager);
                this.Mock = mockWrapper;
                this.Mock.Facebook = facebook;
                FB.FacebookImpl = facebook;
            }
            else if (Attribute.GetCustomAttribute(type, typeof(IOSTestAttribute)) != null)
            {
                var mockWrapper = new MockIOS();
                Constants.CurrentPlatform = FacebookUnityPlatform.IOS;
                var facebook = new IOSFacebook(mockWrapper, callbackManager);
                this.Mock = mockWrapper;
                this.Mock.Facebook = facebook;
                FB.FacebookImpl = facebook;
            }
            else if (Attribute.GetCustomAttribute(type, typeof(CanvasTestAttribute)) != null)
            {
                var mockWrapper = new MockCanvas();
                Constants.CurrentPlatform = FacebookUnityPlatform.WebGL;
                var facebook = new CanvasFacebook(mockWrapper, callbackManager);
                this.Mock = mockWrapper;
                this.Mock.Facebook = facebook;
                FB.FacebookImpl = facebook;
            }
            else if (Attribute.GetCustomAttribute(type, typeof(EditorTestAttribute)) != null)
            {
                var mockWrapper = new MockEditor();

                // The editor works for all platforms but claim to be android for testing.
                Constants.CurrentPlatform = FacebookUnityPlatform.Android;
                var facebook = new EditorFacebook(mockWrapper, callbackManager);
                this.Mock = mockWrapper;
                this.Mock.Facebook = facebook;
                FB.FacebookImpl = facebook;
            }
            else
            {
                throw new Exception("Failed to specify platform specified on test class");
            }

            this.OnInit();
        }
Ejemplo n.º 24
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        public Connection(CallbackManager manager)
            : base(manager)
        {
            ReconnectionTimer = new Timer();
            ReconnectionTimer.AutoReset = false;
            ReconnectionTimer.Elapsed += Reconnect;
            ReconnectionTimer.Interval = TimeSpan.FromSeconds(RETRY_DELAY).TotalMilliseconds;

            manager.Subscribe<SteamClient.ConnectedCallback>(OnConnected);
            manager.Subscribe<SteamClient.DisconnectedCallback>(OnDisconnected);
            manager.Subscribe<SteamUser.LoggedOnCallback>(OnLoggedOn);
            manager.Subscribe<SteamUser.LoggedOffCallback>(OnLoggedOff);
            manager.Subscribe<SteamUser.UpdateMachineAuthCallback>(OnMachineAuth);
        }
Ejemplo n.º 25
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        public static void Main()
        {
            Log.WriteInfo("Program", "Starting...");

            Console.CancelKeyPress += delegate
            {
                Log.WriteInfo("Program", "Exiting...");

                try
                {
                    Client.Disconnect();
                }
                catch
                {
                    Log.WriteError("Steam", "Failed to disconnect from Steam");
                }

                IsRunning = false;
            };

            TwitterToken = new Token(
                ConfigurationManager.AppSettings["token_AccessToken"],
                ConfigurationManager.AppSettings["token_AccessTokenSecret"],
                ConfigurationManager.AppSettings["token_ConsumerKey"],
                ConfigurationManager.AppSettings["token_ConsumerSecret"]
            );

            ITokenRateLimits tokenLimits = TwitterToken.GetRateLimit();

            Log.WriteInfo("Twitter", "Remaining Twitter requests: {0} of {1}", tokenLimits.ApplicationRateLimitStatusLimit.Remaining, tokenLimits.ApplicationRateLimitStatusLimit.Limit);

            Timer.Elapsed += OnTimer;
            Timer.Interval = TimeSpan.FromMinutes(10).TotalMilliseconds;

            var CallbackManager = new CallbackManager(Client);

            CallbackManager.Register(new Callback<SteamClient.ConnectedCallback>(OnConnected));
            CallbackManager.Register(new Callback<SteamClient.DisconnectedCallback>(OnDisconnected));
            CallbackManager.Register(new Callback<SteamUser.LoggedOnCallback>(OnLoggedOn));
            CallbackManager.Register(new Callback<SteamUser.LoggedOffCallback>(OnLoggedOff));
            CallbackManager.Register(new Callback<SteamUser.AccountInfoCallback>(OnAccountInfo));
            CallbackManager.Register(new Callback<SteamFriends.ClanStateCallback>(OnClanState));

            Client.Connect();

            while (IsRunning)
            {
                CallbackManager.RunWaitCallbacks(TimeSpan.FromSeconds(5));
            }
        }
Ejemplo n.º 26
0
        static void Main( string[] args )
        {
            if ( args.Length < 2 )
            {
                Console.WriteLine( "Sample5: No username and password specified!" );
                return;
            }

            // save our logon details
            user = args[ 0 ];
            pass = args[ 1 ];

            // create our steamclient instance
            steamClient = new SteamClient();
            // create the callback manager which will route callbacks to function calls
            manager = new CallbackManager( steamClient );

            // get the steamuser handler, which is used for logging on after successfully connecting
            steamUser = steamClient.GetHandler<SteamUser>();
            // get the steam friends handler, which is used for interacting with friends on the network after logging on
            steamFriends = steamClient.GetHandler<SteamFriends>();

            // register a few callbacks we're interested in
            // these are registered upon creation to a callback manager, which will then route the callbacks
            // to the functions specified
            new Callback<SteamClient.ConnectedCallback>( OnConnected, manager );
            new Callback<SteamClient.DisconnectedCallback>( OnDisconnected, manager );

            new Callback<SteamUser.LoggedOnCallback>( OnLoggedOn, manager );
            new Callback<SteamUser.LoggedOffCallback>( OnLoggedOff, manager );

            // this callback is triggered when the steam servers wish for the client to store the sentry file
            new JobCallback<SteamUser.UpdateMachineAuthCallback>( OnMachineAuth, manager );

            isRunning = true;

            Console.WriteLine( "Connecting to Steam..." );

            // initiate the connection
            steamClient.Connect();

            // create our callback handling loop
            while ( isRunning )
            {
                // in order for the callbacks to get routed, they need to be handled by the manager
                manager.RunWaitCallbacks( TimeSpan.FromSeconds( 1 ) );
            }
        }
Ejemplo n.º 27
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        public UGCHandler( CallbackManager manager )
            : base(manager)
        {
            try
            {
                Directory.CreateDirectory( Path.Combine( "cache", "ugc" ) );
            }
            catch ( IOException ex )
            {
                Log.WriteError( "UGCHandler", "Unable to create ugc cache directory: {0}", ex.Message );
            }

            manager.Subscribe<SteamUnifiedMessages.ServiceMethodResponse>( OnServiceMethod );

            Steam.Instance.CallbackManager.Subscribe<SteamUser.LoggedOnCallback>( OnLoggedOn );
        }
Ejemplo n.º 28
0
        public SteamNerd()
        {
            SteamClient = new SteamClient();

            CallbackManager = new CallbackManager(SteamClient);
            ModuleManager = new ModuleManager(this);
            UserManager = new UserManager(this, "admins.txt");
            ChatRoomManager = new ChatRoomManager(this, "chats.txt");

            SteamUser = SteamClient.GetHandler<SteamUser>();
            SteamFriends = SteamClient.GetHandler<SteamFriends>();

            SubscribeCallbacks();

            _login = new Login(this, CallbackManager);
        }
Ejemplo n.º 29
0
        public Connection(CallbackManager manager)
            : base(manager)
        {
            SentryFile = Path.Combine(Application.Path, "files", ".support", "sentry.bin");

            ReconnectionTimer = new Timer();
            ReconnectionTimer.AutoReset = false;
            ReconnectionTimer.Elapsed += Reconnect;
            ReconnectionTimer.Interval = TimeSpan.FromSeconds(RETRY_DELAY).TotalMilliseconds;

            manager.Register(new Callback<SteamClient.ConnectedCallback>(OnConnected));
            manager.Register(new Callback<SteamClient.DisconnectedCallback>(OnDisconnected));
            manager.Register(new Callback<SteamUser.LoggedOnCallback>(OnLoggedOn));
            manager.Register(new Callback<SteamUser.LoggedOffCallback>(OnLoggedOff));
            manager.Register(new Callback<SteamUser.UpdateMachineAuthCallback>(OnMachineAuth));
        }
Ejemplo n.º 30
0
        public SteamManager( CallbackManager manager )
        {
            handlers = new List<SteamHandler>();

            var handlerTypes = Assembly.GetExecutingAssembly().GetTypes()
                .Where( t => t.IsSubclassOf( typeof( SteamHandler ) ) );

            foreach ( var type in handlerTypes )
            {
                var handler = Activator.CreateInstance( type, manager ) as SteamHandler;

                Log.WriteDebug( "SteamManager", "Registering handler {0}", type );

                handlers.Add( handler );
            }
        }
Ejemplo n.º 31
0
        public void OnGetPayloadComplete(ResultContainer resultContainer)
        {
            var result = new PayloadResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 32
0
        public void OnRefreshCurrentAccessTokenComplete(ResultContainer resultContainer)
        {
            var result = new AccessTokenRefreshResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 33
0
 public EditorFacebook(IEditorWrapper wrapper, CallbackManager callbackManager) : base(callbackManager)
 {
     this.editorWrapper = wrapper;
 }
Ejemplo n.º 34
0
        public void OnUploadVideoToMediaLibraryComplete(ResultContainer resultContainer)
        {
            var result = new MediaUploadResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 35
0
        public void OnGetCatalogComplete(ResultContainer resultContainer)
        {
            var result = new CatalogResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 36
0
        public void OnGetPurchasesComplete(ResultContainer resultContainer)
        {
            var result = new PurchasesResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 37
0
 public CanvasFacebook(ICanvasJSWrapper canvasJSWrapper, CallbackManager callbackManager)
     : base(callbackManager)
 {
     this.canvasJSWrapper = canvasJSWrapper;
 }
 public AndroidFacebook(IAndroidWrapper androidWrapper, CallbackManager callbackManager)
     : base(callbackManager)
 {
     this.KeyHash        = string.Empty;
     this.androidWrapper = androidWrapper;
 }
Ejemplo n.º 39
0
        void editor_ControlsCreated(object sender, EventArgs e)
        {
            var editor = (ASPxGridListEditor)sender;

            editor.ControlsCreated           -= editor_ControlsCreated;
            editor.Grid.ClientSideEvents.Init = string.Format(
                CultureInfo.InvariantCulture,
                "function(s,e) {{s.selectedRowCount = s.GetSelectedKeysOnPage().length; s.SelectionChanged.AddHandler(function() {{if (s.selectedRowCount != s.GetSelectedKeysOnPage().length) {{s.selectedRowCount = s.GetSelectedKeysOnPage().length; {0} }}; s.firstSelectionChangedAfterInit = false;}}); }}", CallbackManager.GetScript(GetType().Name, "'RefreshCallback'"));
        }
Ejemplo n.º 40
0
 public WebAuth(CallbackManager manager)
     : base(manager)
 {
     manager.Subscribe <SteamUser.LoggedOnCallback>(OnLoggedOn);
     manager.Subscribe <SteamUser.WebAPIUserNonceCallback>(OnWebAPIUserNonce);
 }
Ejemplo n.º 41
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 public AndroidFacebook(IAndroidJavaClass facebookJavaClass, CallbackManager callbackManager)
     : base(callbackManager)
 {
     this.KeyHash      = string.Empty;
     this.facebookJava = facebookJavaClass;
 }
Ejemplo n.º 42
0
        public Steam3Session(SteamUser.LogOnDetails details)
        {
            this.logonDetails = details;

            this.authenticatedUser          = details.Username != null;
            this.credentials                = new Credentials();
            this.bConnected                 = false;
            this.bConnecting                = false;
            this.bAborted                   = false;
            this.bExpectingDisconnectRemote = false;
            this.bDidDisconnect             = false;
            this.bDidReceiveLoginKey        = false;
            this.seq = 0;

            this.AppTickets       = new Dictionary <uint, byte[]>();
            this.AppTokens        = new Dictionary <uint, ulong>();
            this.PackageTokens    = new Dictionary <uint, ulong>();
            this.DepotKeys        = new Dictionary <uint, byte[]>();
            this.CDNAuthTokens    = new ConcurrentDictionary <string, TaskCompletionSource <SteamApps.CDNAuthTokenCallback> >();
            this.AppInfo          = new Dictionary <uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();
            this.PackageInfo      = new Dictionary <uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();
            this.AppBetaPasswords = new Dictionary <string, byte[]>();

            this.steamClient = new SteamClient();

            this.steamUser = this.steamClient.GetHandler <SteamUser>();
            this.steamApps = this.steamClient.GetHandler <SteamApps>();
            var steamUnifiedMessages = this.steamClient.GetHandler <SteamUnifiedMessages>();

            this.steamPublishedFile = steamUnifiedMessages.CreateService <IPublishedFile>();

            this.callbacks = new CallbackManager(this.steamClient);

            this.callbacks.Subscribe <SteamClient.ConnectedCallback>(ConnectedCallback);
            this.callbacks.Subscribe <SteamClient.DisconnectedCallback>(DisconnectedCallback);
            this.callbacks.Subscribe <SteamUser.LoggedOnCallback>(LogOnCallback);
            this.callbacks.Subscribe <SteamUser.SessionTokenCallback>(SessionTokenCallback);
            this.callbacks.Subscribe <SteamApps.LicenseListCallback>(LicenseListCallback);
            this.callbacks.Subscribe <SteamUser.UpdateMachineAuthCallback>(UpdateMachineAuthCallback);
            this.callbacks.Subscribe <SteamUser.LoginKeyCallback>(LoginKeyCallback);

            Console.Write("Connecting to Steam3...");

            if (authenticatedUser)
            {
                FileInfo fi = new FileInfo(String.Format("{0}.sentryFile", logonDetails.Username));
                if (AccountSettingsStore.Instance.SentryData != null && AccountSettingsStore.Instance.SentryData.ContainsKey(logonDetails.Username))
                {
                    logonDetails.SentryFileHash = Util.SHAHash(AccountSettingsStore.Instance.SentryData[logonDetails.Username]);
                }
                else if (fi.Exists && fi.Length > 0)
                {
                    var sentryData = File.ReadAllBytes(fi.FullName);
                    logonDetails.SentryFileHash = Util.SHAHash(sentryData);
                    AccountSettingsStore.Instance.SentryData[logonDetails.Username] = sentryData;
                    AccountSettingsStore.Save();
                }
            }

            Connect();
        }
 public CallbackManagerFacts_LegacyBehavior()
 {
     client = new SteamClient();
     mgr    = new CallbackManager(client);
 }
Ejemplo n.º 44
0
        public void OnShowInterstitialAdComplete(ResultContainer resultContainer)
        {
            var result = new InterstitialAdResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 45
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        public void OnConsumePurchaseComplete(ResultContainer resultContainer)
        {
            var result = new ConsumePurchaseResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 46
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        public void OnScheduleAppToUserNotificationComplete(ResultContainer resultContainer)
        {
            var result = new ScheduleAppToUserNotificationResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 47
0
 public PlayerCountHandler(CallbackManager manager)
     : base(manager)
 {
 }
Ejemplo n.º 48
0
        public void OnFetchDeferredAppLinkComplete(ResultContainer resultContainer)
        {
            var result = new AppLinkResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 49
0
        public void OnOnIAPReadyComplete(ResultContainer resultContainer)
        {
            var result = new IAPReadyResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 50
0
        public void OnAppInviteComplete(string message)
        {
            var result = new AppInviteResult(message);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 51
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        public void OnFetchDeferredAppLinkComplete(string message)
        {
            var result = new AppLinkResult(message);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 52
0
        public void OnInitCloudGameComplete(ResultContainer resultContainer)
        {
            var result = new InitCloudGameResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 53
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        public void OnFriendFinderComplete(ResultContainer resultContainer)
        {
            var result = new GamingServicesFriendFinderResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 54
0
        public override void OnAppRequestsComplete(ResultContainer resultContainer)
        {
            var result = new AppRequestResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 55
0
        public override void OnAppRequestsComplete(string message)
        {
            var result = new AppRequestResult(message);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 56
0
        public void OnShowRewardedVideoComplete(ResultContainer resultContainer)
        {
            var result = new RewardedVideoResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 57
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        public override void OnGroupJoinComplete(string message)
        {
            var result = new GroupJoinResult(message);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 58
0
        public override void OnShareLinkComplete(string message)
        {
            var result = new ShareResult(message);

            CallbackManager.OnFacebookResponse(result);
        }
Ejemplo n.º 59
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 public AndroidFacebook(IAndroidJavaClass fbJavaClass, CallbackManager callbackManager)
     : base(callbackManager)
 {
     this.KeyHash = "";
     this.fbJava  = fbJavaClass;
 }
Ejemplo n.º 60
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        public override void OnShareLinkComplete(ResultContainer resultContainer)
        {
            var result = new ShareResult(resultContainer);

            CallbackManager.OnFacebookResponse(result);
        }