Ejemplo n.º 1
0
    public static void Fade(this uLink.MonoBehaviour monoBehaviour, float nFadeTime, CallBackFade nCallBackFade, CallBack nCallBackFadeEnd = null)
    {
        var gameObject = monoBehaviour.gameObject;

        // Disable all fades
        foreach(var runningFade in gameObject.GetComponents<Fade>())
            runningFade.Stop();

        // Add new fade
        var fade = gameObject.AddComponent<Fade>();

        fade.fadeTime = nFadeTime;
        fade.callBackFade = nCallBackFade;
        fade.callBackFadeEnd = nCallBackFadeEnd;
    }
Ejemplo n.º 2
0
    public static void Fade(this uLink.MonoBehaviour monoBehaviour, float nFadeTime, CallBackFade nCallBackFade, CallBack nCallBackFadeEnd = null)
    {
        var gameObject = monoBehaviour.gameObject;

        // Disable all fades
        foreach (var runningFade in gameObject.GetComponents <Fade>())
        {
            runningFade.Stop();
        }

        // Add new fade
        var fade = gameObject.AddComponent <Fade>();

        fade.fadeTime        = nFadeTime;
        fade.callBackFade    = nCallBackFade;
        fade.callBackFadeEnd = nCallBackFadeEnd;
    }