static void Main(string[] args) { int[] numbers = new int[] { 1, 5, 0, 4, -9, 4, -12, 7, -12, 3, -2, 5 }; Console.WriteLine(string.Join(" ", numbers)); OpArray oa = new OpArray(ref numbers); Edits[] ed = new Edits[] { oa.ConvertNegativeToNull, oa.SortToUp, oa.DoubleElementsToFront }; Calcs[] ca = new Calcs[] { oa.CountNegativeNumbers, oa.CountSimpleNumbers, oa.SumAll }; Menu[] m = new Menu[] { oa.Menu, oa.MenuCalc, oa.MenuEdit }; m[0](); int cat = Convert.ToInt32(Console.ReadLine()); m[cat](); int sub = Convert.ToInt32(Console.ReadLine()); switch (cat) { case 1: Console.WriteLine(ca[sub - 1]()); break; case 2: ed[sub - 1](); Console.WriteLine(string.Join(" ", oa.GetNumbers())); break; default: break; } }
public void ReCalcSkills(Character ThisToon) { // THIS IS INCOMPLETE, FINISH AFTER SKILL PROFICIENCIES FORM // int stat = 0; // int modifier = 0; //ThisToon.SkillsList["Athletics"] = ThisToon.Attributes["Strength"]; ThisToon.SetSkill(ThisToon, "Athletics", ThisToon.StrMod); ThisToon.SetSkill(ThisToon, "Acrobatics", Calcs.CalcMod(ThisToon.Attributes["Dexterity"])); ThisToon.SetSkill(ThisToon, "Sleight of Hand", Calcs.CalcMod(ThisToon.Attributes["Dexterity"])); ThisToon.SetSkill(ThisToon, "Stealth", Calcs.CalcMod(ThisToon.Attributes["Dexterity"])); ThisToon.SetSkill(ThisToon, "Arcana", Calcs.CalcMod(ThisToon.Attributes["Intelligence"])); ThisToon.SetSkill(ThisToon, "History", Calcs.CalcMod(ThisToon.Attributes["Intelligence"])); ThisToon.SetSkill(ThisToon, "Investigation", Calcs.CalcMod(ThisToon.Attributes["Intelligence"])); ThisToon.SetSkill(ThisToon, "Nature", Calcs.CalcMod(ThisToon.Attributes["Intelligence"])); ThisToon.SetSkill(ThisToon, "Religion", Calcs.CalcMod(ThisToon.Attributes["Intelligence"])); ThisToon.SetSkill(ThisToon, "Animal Handling", Calcs.CalcMod(ThisToon.Attributes["Wisdom"])); ThisToon.SetSkill(ThisToon, "Insight", Calcs.CalcMod(ThisToon.Attributes["Wisdom"])); ThisToon.SetSkill(ThisToon, "Medicine", Calcs.CalcMod(ThisToon.Attributes["Wisdom"])); ThisToon.SetSkill(ThisToon, "Perception", Calcs.CalcMod(ThisToon.Attributes["Wisdom"])); ThisToon.SetSkill(ThisToon, "Survival", Calcs.CalcMod(ThisToon.Attributes["Wisdom"])); ThisToon.SetSkill(ThisToon, "Deception", Calcs.CalcMod(ThisToon.Attributes["Charisma"])); ThisToon.SetSkill(ThisToon, "Intimidation", Calcs.CalcMod(ThisToon.Attributes["Charisma"])); ThisToon.SetSkill(ThisToon, "Performance", Calcs.CalcMod(ThisToon.Attributes["Charisma"])); ThisToon.SetSkill(ThisToon, "Persuasion", Calcs.CalcMod(ThisToon.Attributes["Charisma"])); CalcSkillProficiency(ThisToon); }
public void SetAttribute(Character ThisToon, string AttName, int AttValue) { if (ThisToon.Attributes.ContainsKey(AttName)) { ThisToon.Attributes[AttName] = AttValue; if (ThisToon.AttributeMods.ContainsKey(AttName)) { ThisToon.AttributeMods[AttName] = Calcs.CalcMod(AttValue); } else { ThisToon.AttributeMods.Add(AttName, AttValue); } } else { ThisToon.Attributes.Add(AttName, AttValue); if (ThisToon.AttributeMods.ContainsKey(AttName)) { ThisToon.AttributeMods[AttName] = Calcs.CalcMod(AttValue); } else { ThisToon.AttributeMods.Add(AttName, AttValue); } } }
public override void DoFollow(object sender = null, System.Timers.ElapsedEventArgs e = null) { if (_summon.CantMove()) { return; } double dis = Calcs.CalculateDistance(_summon, _summon.Owner, true); if (!(dis > 120)) { return; } if ((_lastOwnerX == _summon.Owner.X) || (_lastOwnerY == _summon.Owner.Y) || (_lastOwnerZ == _summon.Owner.Z)) { return; } Character.MoveTo(_summon.Owner.X, _summon.Owner.Y, _summon.Owner.Z); _lastOwnerX = _summon.Owner.X; _lastOwnerY = _summon.Owner.Y; _lastOwnerZ = _summon.Owner.Z; }
PairedBench vMulPerf(int samples, long cycles) { var lhs1 = RVec <double>(samples); var rhs1 = RVec <double>(samples); var dst1 = RowVectors.blockalloc <double>(samples); var sw1 = Time.stopwatch(true); for (var i = 0; i < cycles; i++) { Calcs.mul(lhs1, rhs1, dst1.Unblocked); } var time1 = BenchmarkRecord.Define(cycles, Time.snapshot(sw1), "gmath"); var lhs2 = lhs1.Replicate(); var rhs2 = rhs1.Replicate(); var dst2 = dst1.Replicate(); var sw2 = Time.stopwatch(true); for (var i = 0; i < cycles; i++) { mkl.mul(lhs2, rhs2, ref dst2); } var time2 = BenchmarkRecord.Define(cycles, Time.snapshot(sw2), "mkl"); return(time1, time2); }
private void ValidateSpawnLocation() { if (Character.CantMove()) { return; } switch (_moveHome) { case 1: double dis = Calcs.CalculateDistance(Character.X, Character.Y, Character.Z, Character.SpawnX, Character.SpawnZ, Character.SpawnZ, true); if (dis > 100) { _moveHome = 2; Character.MoveTo(Character.SpawnX, Character.SpawnY, Character.SpawnZ); } else { _moveHome = 3; } break; case 3: if (AttackMove != null) { AttackMove.Enabled = false; } break; } }
public override void RunImpl() { L2Player player = _client.CurrentPlayer; if (player.TradeState != 0) { player.SendSystemMessage(SystemMessage.SystemMessageId.AlreadyTrading); player.SendActionFailed(); return; } if (player.ObjId == _targetId) { player.SendSystemMessage(SystemMessage.SystemMessageId.CannotUseOnYourself); player.SendActionFailed(); return; } if (player.EnchantState != 0) { player.SendActionFailed(); return; } if (!(player.Target is L2Player)) { player.SendSystemMessage(SystemMessage.SystemMessageId.TargetIsIncorrect); player.SendActionFailed(); return; } L2Player target = (L2Player)player.Target; if (target.TradeState != 0) { player.SendPacket(new SystemMessage(SystemMessage.SystemMessageId.S1AlreadyTrading).AddPlayerName(target.Name)); player.SendActionFailed(); return; } if (target.PartyState == 1) { player.SendPacket(new SystemMessage(SystemMessage.SystemMessageId.S1IsBusyTryLater).AddPlayerName(target.Name)); player.SendActionFailed(); return; } if (!Calcs.CheckIfInRange(150, player, target, true)) { player.SendActionFailed(); return; } player.SendPacket(new SystemMessage(SystemMessage.SystemMessageId.RequestS1ForTrade).AddPlayerName(target.Name)); target.Requester = player; player.Requester = target; target.SendPacket(new SendTradeRequest(player.ObjId)); target.TradeState = 2; // жмакает ответ player.TradeState = 1; // запросил }
public override void onAction(L2Player player) { double dis = Calcs.calculateDistance(this, player, true); player.sendMessage(asString() + " dis " + (int)dis); if (dis < 80) { foreach (L2Object o in knownObjects.Values) { if (o is L2Player) { o.sendPacket(new GetItem(player.ObjID, ObjID, X, Y, Z)); o.sendPacket(new DeleteObject(ObjID)); } } player.onPickUp(this); L2World.Instance.UnrealiseEntry(this, true); } else { player.tryMoveTo(X, Y, Z); } }
private void BtnRerollStats_Click(object sender, EventArgs e) { Calcs calcs = new Calcs(); int[] RollArray = calcs.RollArray(); lblDisplayRolls.Text = "Your rolls are - " + RollArray[0] + " , " + RollArray[1] + " , " + RollArray[2] + " , " + RollArray[3] + " , " + RollArray[4] + " , " + RollArray[5]; }
private void ValidateSpawnLocation() { if (character.cantMove()) { return; } switch (MoveHome) { case 1: double dis = Calcs.calculateDistance(character.X, character.Y, character.Z, character.SpawnX, character.SpawnZ, character.SpawnZ, true); if (dis > 100) { MoveHome = 2; character.MoveTo(character.SpawnX, character.SpawnY, character.SpawnZ); } else { MoveHome = 3; } break; case 3: if (attackMove != null) { attackMove.Enabled = false; } break; } }
private void buttonExport_Click(object sender, EventArgs e) { if (Calcs.Count > 0) { string nomeFile = $"calc{DateTime.Today.ToString("ddMMyy")}{DateTime.Now.ToString("HHmmss")}.txt"; if (File.Exists(nomeFile)) { File.Delete(nomeFile); } using (StreamWriter sw = File.CreateText(nomeFile)) { foreach (Calculation calcolo in Calcs) { sw.WriteLine($"HP: {calcolo.HP}"); foreach (var lista in calcolo.ListAttackRolls) { sw.Write("("); for (int i = 0, len = lista.Count, commalen = len - 1; i < len; i++) { sw.Write($"{lista.ElementAt(i)}"); if (i < commalen) { sw.Write(", "); } } sw.WriteLine(")"); } sw.WriteLine($"KO {calcolo.KOcounter}/{calcolo.Total} ({calcolo.SimplifiedKOcounter}/{calcolo.SimplifiedTotal}), {calcolo.KOpercentage}%\n"); } } Calcs.Clear(); ViewModel.CalcsInMemory = Calcs.Count; DidPrint = true; string text = $"Nome del file: {nomeFile}"; const string caption = "Esportazione eseguita con successo"; _ = MessageBox.Show(text, caption, MessageBoxButtons.OK, MessageBoxIcon.Information); } else { const string text = "Prima fai un calcolo"; const string caption = "Ancora niente da esportare"; _ = MessageBox.Show(text, caption, MessageBoxButtons.OK, MessageBoxIcon.Information); } }
static void Main() { Console.WriteLine(Calcs.Max(1, 5.5, -3, 5, 6, 1, 1, 12.0, 12.1, 0, -9.9)); Console.WriteLine(Calcs.Min(1, 5.5, -3, 5, 6, 1, 1, 12.0, 12.1, 0, -9.9)); Console.WriteLine(Calcs.Sum(1, 5.5, -3, 5, 6, 1, 1, 12.0, 12.1, 0, -9.9)); Console.WriteLine(Calcs.Product(1, 0.5, -3, 5, 6, 1, 0.1, 12.0, 12.1, 0.5, -9.9)); Console.WriteLine(Calcs.Average(1, 5.5, -3, 5, 6, 1, 1, 12.0, 12.1, 0, -9.9)); }
public SortedList <int, L2Object> getAffectedTargets(L2Character actor) { SortedList <int, L2Object> targets = new SortedList <int, L2Object>(); switch (affect_scope) { case TSkillScope.single: { switch (target_type) { case TSkillTarget.self: targets.Add(actor.ObjID, actor); break; case TSkillTarget.friend: case TSkillTarget.enemy: case TSkillTarget.any: case TSkillTarget.target: if (actor.CurrentTarget != null) { targets.Add(actor.CurrentTarget.ObjID, actor.CurrentTarget); } break; case TSkillTarget.master: if (actor is L2Summon) { targets.Add(((L2Summon)actor).Owner.ObjID, ((L2Summon)actor).Owner); } break; case TSkillTarget.unlockable: { if (actor.CurrentTarget != null && actor.CurrentTarget is L2Door) { targets.Add(actor.CurrentTarget.ObjID, actor.CurrentTarget); } } break; } } break; case TSkillScope.party: L2Character[] members = actor.getPartyCharacters(); foreach (L2Character member in members) { double dis = Calcs.calculateDistance(actor, member, true); if (dis < cast_range) { targets.Add(member.ObjID, member); } } break; } return(targets); }
public int RollHP(String ClassName) { int Result; if (ClassName == "Barbarian") { Result = Calcs.RollDice(12); } else if (ClassName == "Bard") { Result = Calcs.RollDice(8); } else if (ClassName == "Cleric") { Result = Calcs.RollDice(8); } else if (ClassName == "Druid") { Result = Calcs.RollDice(8); } else if (ClassName == "Fighter") { Result = Calcs.RollDice(10); } else if (ClassName == "Monk") { Result = Calcs.RollDice(8); } else if (ClassName == "Paladin") { Result = Calcs.RollDice(10); } else if (ClassName == "Ranger") { Result = Calcs.RollDice(10); } else if (ClassName == "Rogue") { Result = Calcs.RollDice(8); } else if (ClassName == "Sorcerer") { Result = Calcs.RollDice(6); } else if (ClassName == "Warlock") { Result = Calcs.RollDice(8); } else if (ClassName == "Wizard") { Result = Calcs.RollDice(6); } else { Result = 0; } return(Result); }
public override void run() { L2Player player = Client.CurrentPlayer; if (player.TradeState != 2) { player.sendMessage("Stupid."); response = 0; } if (player.requester == null) { player.sendMessage("Your trade requestor has logged off."); player.sendActionFailed(); player.TradeState = 0; return; } if (response != 0 && player.requester.TradeState != 1) { response = 0; } if (response != 0 && player.EnchantState != 0) { response = 0; } if (response != 0 && !Calcs.checkIfInRange(150, player, player.requester, true)) { response = 0; } if (response != 0 && player.InstanceID != -1 && player.InstanceID != player.requester.InstanceID) { response = 0; } switch (response) { case 0: player.TradeState = 0; player.requester.TradeState = 0; player.requester.sendPacket(new SystemMessage(119).addPlayerName(player.Name)); //$c1 has denied your request to trade. player.requester.requester = null; player.requester = null; break; case 1: player.requester.sendPacket(new SystemMessage(120).addPlayerName(player.Name)); //You begin trading with $c1. player.sendPacket(new SystemMessage(120).addPlayerName(player.requester.Name)); //You begin trading with $c1. player.TradeState = 3; player.requester.TradeState = 3; player.sendPacket(new TradeStart(player)); player.requester.sendPacket(new TradeStart(player.requester)); break; } }
public void CalcTotalTaxTests(double subTotal, double expected) { //return subTotal * rate; double result = Calcs.CalcTotalTax(subTotal); expected = Math.Round(expected, 4); result = Math.Round(result, 4); Assert.Equal(expected, result); }
public void Sum_ShouldCalcAndReturnSameValue(int a, int b, int expectedResult) { // arrange // Act int actualResult = Calcs.Sum(a, b); // Assert Assert.AreEqual(expectedResult, actualResult); }
public override async Task RunImpl() { await Task.Run(() => { L2Player player = _client.CurrentPlayer; if (player.TradeState != 2) { player.SendMessageAsync("Stupid."); _response = 0; } if (player.Requester == null) { player.SendMessageAsync("Your trade requestor has logged off."); player.SendActionFailedAsync(); player.TradeState = 0; return; } if ((_response != 0) && (player.Requester.TradeState != 1)) { _response = 0; } if ((_response != 0) && (player.EnchantState != 0)) { _response = 0; } if ((_response != 0) && !Calcs.CheckIfInRange(150, player, player.Requester, true)) { _response = 0; } switch (_response) { case 0: player.TradeState = 0; player.Requester.TradeState = 0; player.Requester.SendPacketAsync(new SystemMessage(SystemMessageId.S1DeniedTradeRequest).AddPlayerName(player.Name)); player.Requester.Requester = null; player.Requester = null; break; case 1: player.Requester.SendPacketAsync(new SystemMessage(SystemMessageId.BeginTradeWithS1).AddPlayerName(player.Name)); player.SendPacketAsync(new SystemMessage(SystemMessageId.BeginTradeWithS1).AddPlayerName(player.Requester.Name)); player.TradeState = 3; player.Requester.TradeState = 3; player.SendPacketAsync(new TradeStart(player)); player.Requester.SendPacketAsync(new TradeStart(player.Requester)); break; } }); }
public void Sum_ShouldCalcAndReturnAnInteger() { // arrange int a = 4, b = 5; // Act int actualResult = Calcs.Sum(a, b); // Assert Assert.IsNotNull(actualResult); }
public static void Run() { while (true) { Thread.Sleep(15); if (OffsetStruct.LocalPlayer.BaseStruct.Health < 1 || !Verification.IsWindowFocused(PreparationProcess.Handle) || !ConfigStruct.Wallbeeper.Enabled) { continue; } var maxPlayers = OffsetStruct.ClientState.BaseStruct.MaxPlayers; var entities = Memory.ReadMemory((int)OffsetStruct.Base.Client + Offsets.dwEntityList, maxPlayers * 0x10); for (int i = 0; i < maxPlayers; i++) { var currentEntity = Calcs.GetInt(entities, i * 0x10); var currentEntityStruct = Memory.ReadMemory <OffsetStruct.Enemy_t>(currentEntity); if (currentEntityStruct.Team == OffsetStruct.LocalPlayer.BaseStruct.Team || currentEntityStruct.Health < 1 || currentEntityStruct.Dormant || currentEntityStruct.Spotted) { continue; } var bonePosition = Calcs.GetBonePos(currentEntity, 5); if (bonePosition == Vector3.Zero) { continue; } var destination = Calcs.CalcAngle(OffsetStruct.LocalPlayer.BaseStruct.Position, bonePosition, OffsetStruct.LocalPlayer.BaseStruct.AimPunch, OffsetStruct.LocalPlayer.BaseStruct.VecView, 0f, 0f); if (destination == Vector3.Zero) { continue; } var distance = Calcs.GetDistance3D(destination, OffsetStruct.ClientState.BaseStruct.ViewAngles); if (distance > 1.2f) { continue; } Console.Beep(1000, 300); Thread.Sleep(3000); } } }
public SortedList <int, L2Object> GetAffectedTargets(L2Character actor) { SortedList <int, L2Object> targets = new SortedList <int, L2Object>(); switch (AffectScope) { case SkillScope.Single: { switch (TargetType) { case SkillTarget.Self: targets.Add(actor.ObjId, actor); break; case SkillTarget.Friend: case SkillTarget.Enemy: case SkillTarget.Any: case SkillTarget.Target: if (actor.CurrentTarget != null) { targets.Add(actor.CurrentTarget.ObjId, actor.CurrentTarget); } break; case SkillTarget.Master: if (actor is L2Summon) { targets.Add(((L2Summon)actor).Owner.ObjId, ((L2Summon)actor).Owner); } break; case SkillTarget.Unlockable: { if (actor.CurrentTarget is L2Door) { targets.Add(actor.CurrentTarget.ObjId, actor.CurrentTarget); } } break; } } break; case SkillScope.Party: L2Character[] members = actor.GetPartyCharacters(); targets = members.Where(member => Calcs.CalculateDistance(actor, member, true) < CastRange).ToSortedList(member => member.ObjId, member => (L2Object)member); break; } return(targets); }
public void vMulF32() { var lhs = RVec <float>(); var rhs = RVec <float>(); var dst1 = RowVectors.blockalloc <float>(lhs.Length); mkl.mul(lhs, rhs, ref dst1); var dst2 = lhs.Replicate(); Calcs.mul(lhs, rhs, dst2.Unblocked); Claim.require(dst1 == dst2); }
public void Substract_ShouldCalcAndReturnSameValue(int a, int b, int expected) { //Arrange //int a = 4 //int b = 1 //expected = 3 //Act int actual = Calcs.Substract(a, b); //Assert Assert.AreEqual(expected, actual); }
public void vaddF64() { var lhs = RVec <double>(); var rhs = RVec <double>(); var dst1 = RowVectors.blockalloc <double>(lhs.Length); mkl.add(lhs, rhs, ref dst1); var dst2 = lhs.Replicate(); Calcs.add(lhs, rhs, dst2.Unblocked); Claim.require(dst1 == dst2); }
public void vMulF64() { var lhs = Random.VectorBlock <N256, double>(); var rhs = Random.VectorBlock <N256, double>(); var dst1 = RowVectors.blockalloc <N256, double>(); mkl.mul(lhs, rhs, ref dst1); var dst2 = lhs.Replicate(); Calcs.mul(lhs.Unsized, rhs.Unsized, dst2.Unsized); Claim.require(dst1 == dst2); }
private void OnCollisionEnter2D(Collision2D collision) { if (!handled) { Enemy enemy = collision.gameObject.GetComponent <Enemy>(); if (enemy) { print(enemy.health); if (collision.collider.tag == "critical") { float dealtDamage = Calcs.damage(damage, true, false, false, false); enemy.health -= dealtDamage; TextMesh textcomp = floatingText.GetComponent <TextMesh>(); textcomp.text = dealtDamage.ToString(); textcomp.color = Color.red; Instantiate(floatingText, transform.position, Quaternion.identity); enemy.flash(Color.red); //ouch handled = true; } else if (collision.collider.tag == "armoured") { float dealtDamage = Calcs.damage(damage, false, true, false, false); enemy.health -= dealtDamage; TextMesh textcomp = floatingText.GetComponent <TextMesh>(); textcomp.text = dealtDamage.ToString(); textcomp.color = Color.yellow; Instantiate(floatingText, transform.position, Quaternion.identity); enemy.flash(Color.yellow); //nope handled = true; } enemy.checkDead(); print(enemy.health); } if (!rebound) { Destroy(gameObject); } } }
public void Multiply_ShoulCalAndReturnSameValue() { //Arrange int a = 6; int b = 10; int expect = 50; //Act int actual = Calcs.Multiply(a, b); //Assert Assert.AreEqual(expect, actual); }
public void Sum_ShouldCalcAndReturnSameValue() { //Arrange int a = 4; int b = 4; int expected = 8; //Act int actual = Calcs.Sum(a, b); //Assert Assert.AreEqual(expected, actual); }
public void SetAttMods(Character ThisToon) { AttributeMods.Add("Strength", Calcs.CalcMod(Strength)); AttributeMods.Add("Dexterity", Calcs.CalcMod(Dexterity)); AttributeMods.Add("Constitution", Calcs.CalcMod(Constitution)); AttributeMods.Add("Intelligence", Calcs.CalcMod(Intelligence)); AttributeMods.Add("Wisdom", Calcs.CalcMod(Wisdom)); AttributeMods.Add("Charisma", Calcs.CalcMod(Charisma)); ThisToon.StrMod = Calcs.CalcMod(Strength); ThisToon.DexMod = Calcs.CalcMod(Dexterity); ThisToon.ConMod = Calcs.CalcMod(Constitution); ThisToon.IntMod = Calcs.CalcMod(Intelligence); ThisToon.WisMod = Calcs.CalcMod(Wisdom); ThisToon.ChaMod = Calcs.CalcMod(Charisma); }
private void AttackMoveTask(object sender, System.Timers.ElapsedEventArgs e) { if (_player.IsAttacking()) { return; } if (_player.Target == null) { AttackMove.Enabled = false; return; } double dis = Calcs.CalculateDistance(_player, Character.Target, true); if (dis < 80) { L2Character target = _player.Target; if (!target.Dead) { _player.DoAttack(target); } } else { if (_player.CantMove()) { return; } if ((_lastx != _player.Target.X) || (_lasty != _player.Target.Y) || (_lastz != _player.Target.Z)) { _moveTarget = 0; } if (_moveTarget != 0) { return; } _player.MoveTo(_player.Target.X, _player.Target.Y, _player.Target.Z); _moveTarget = 1; _lastx = Character.Target.X; _lasty = Character.Target.Y; _lastz = Character.Target.Z; } }