public void load(C_PLAYER cPlayer, C_GAMECOIN cGameCooin, C_ENEMYWAVE cEnemyWave, GameObject goTowerHolder) { m_cPlayer = cPlayer; m_cGameCoin = cGameCooin; m_cEnemyWave = cEnemyWave; m_goTowerHolder = goTowerHolder; }
public void UpdateUi(C_PLAYER cPlayer, C_GAMECOIN cGameCoin, C_INPUT cInput) { m_txtGold.text = cPlayer.getGoid().ToString(); m_txtCoinCount.text = cPlayer.getCoin().ToString(); m_txtHealth.text = cPlayer.getHealth().ToString(); m_txtCoinName.text = cGameCoin.getCoinName(); m_txtCoinFlutuation.text = cGameCoin.getFlutuatuion().ToString() + "%"; m_txtCoinPrice.text = cGameCoin.getCoinPrice().ToString(); m_txtUpgradeTower.text = cInput.getUpgradePrice().ToString(); }
private void init() { m_cStageMgr = new C_STAGEMGR(); m_cPlayer = GameObject.Find("Player").GetComponent <C_PLAYER>(); m_QternCameraRotate = Camera.main.transform.rotation; m_goLoadData = GameObject.Find("LoadData"); m_cLoadData = m_goLoadData.GetComponent <C_LOADDATA>(); m_cGameCoin = m_cPlayer.gameObject.GetComponent <C_GAMECOIN>(); m_cPlayer.init(PlayerPrefs.GetInt("StartResource"), 0, 30); Debug.Log(PlayerPrefs.GetInt("coinPrice") + " " + PlayerPrefs.GetInt("StartResource") + " " + PlayerPrefs.GetFloat("difficultyHp")); m_cStageMgr.init(m_goMovingPoint, m_goPosibleTile, m_goImposibleTile, m_cPlayer, m_cLoadData.getLoadNode(), PlayerPrefs.GetFloat("difficultyHp")); m_cGameCoin.init(PlayerPrefs.GetInt("coinPrice")); m_cGameCoin.FlututionCoin((m_cStageMgr.getEnemyWave().GetComponent <C_ENEMYWAVE>().getStageCount() + 1)); m_cUi = new C_UI(); m_cUi.init(); //m_cUi.UpdateUi(m_cPlayer, m_cGameCoin,m_cInput); m_cStageMgr.getEnemyWave().GetComponent <C_ENEMYWAVE>().setPlayer(m_cPlayer); m_cStageMgr.getEnemyWave().GetComponent <C_ENEMYWAVE>().setDifficultyHp(PlayerPrefs.GetFloat("difficultyHp")); C_TOWERINFO.m_fUpgradeCount = 0; m_goMapHolder = GameObject.Find("MarsMaps"); m_goTowerHolder = new GameObject(); m_goTowerHolder.name = "TowerHolder"; m_goTowerHolder.transform.position = new Vector3(11.0f, 0.0f, 11.0f); m_cInput = GameObject.Find("UIEvent").GetComponent <C_INPUT>(); m_cInput.load(m_cPlayer, m_cGameCoin, m_cStageMgr.getEnemyWave().GetComponent <C_ENEMYWAVE>(), m_goTowerHolder); //m_cMyTowerProc = GameObject.Find("TowerCreater").GetComponent<C_MYTOWERPROC>(); m_cMyTowerProc = new C_MYTOWERPROC(); m_cMyTowerProc.init(); m_cSceneMgr = gameObject.GetComponent <C_SCENEMGR>(); m_cGameOver = GameObject.Find("MainUiCanvas").transform.GetChild(5).GetComponent <C_GAMEOVER>(); m_goQuestionBox = GameObject.Find("QuestionCanvas"); m_goQuestionBox.GetComponent <C_QUESTIONMESSAGEBOX>().CloseQuestionBox(); m_goEnemyHolder = GameObject.Find("EnemyHolder"); m_goMovingPointHolder = GameObject.Find("MovingPoints"); }
public void setPlayer(C_PLAYER cPlayer) { m_cPlayer = cPlayer; }
public void init(GameObject goMovingPoint, GameObject goGameTile, GameObject goGameImTile, C_PLAYER cPlayer, C_LOADNODE cLoadNode, int nIndex) { createStage(goMovingPoint, goGameTile, goGameImTile, cLoadNode, nIndex); getWavePoint().AddComponent <C_ENEMYWAVE>(); getWavePoint().GetComponent <C_ENEMYWAVE>().setPlayer(cPlayer); getWavePoint().GetComponent <C_ENEMYWAVE>().setDifficultyHp(PlayerPrefs.GetFloat("CustomGameDifficulty")); }
public void InitMgr() { if (m_bInit == true) { return; } m_cObjectMgr = new C_OBJECTMANGER(); m_cDataMgr = new C_DATAMANAGER(); m_sScene = new S_SCENEDATA(); m_cPlayer = new C_PLAYER(); m_cSpriteMgr = new C_SPRITEMANAGER(); m_cAniMgr = new C_ANIMATIONMANAGER(); m_cAtrMgr = new C_ANIMATORMANAGER(); CharPeaceM = new PeaceMeter(); PlanePeaceM = new PeaceMeter(); LauncherPeaceM = new PeaceMeter(); JewelM = new JewelMeter(); LauncherCostM = new LauncherCost(); SaveLoadCtrlM = new SaveLoadCtrl(); InitPeaceMeter(); //* m_cObjectMgr.InsertObject("Flying", Resources.Load("FlyingObject", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("Bullet", Resources.Load("Prefab/Bullet", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("Box_OB", Resources.Load("Prefab/Obstacle", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("Cloud", Resources.Load("Prefab/Cloud", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("CloudParticle", Resources.Load("Prefab/CloudParticle", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("EmptyItem_IM", Resources.Load("Prefab/Item", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("Penguin_Bullet_Particle", Resources.Load("Prefab/IceBullet_Part", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("Cat_Bullet_Particle", Resources.Load("Prefab/CatBullet_Part", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("Monkey_Bullet_F_Particle", Resources.Load("Prefab/MonkeyBullet_F_Part", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("Monkey_Bullet_Particle", Resources.Load("Prefab/MonkeyBullet_Part", typeof(GameObject)) as GameObject); //bullet m_cObjectMgr.InsertObject("돼지_Bullet", Resources.Load("Prefab/Char/Pig_Bullet", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("펭귄_Bullet", Resources.Load("Prefab/Char/Penguin_Bullet", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("치킨_Bullet", Resources.Load("Prefab/Char/Chicken_Bullet", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("판다_Bullet", Resources.Load("Prefab/Char/Panda_Bullet", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("사자_Bullet", Resources.Load("Prefab/Char/Lion_Bullet", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("코끼리_Bullet", Resources.Load("Prefab/Char/Elepha_Bullet", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("원숭이_Bullet", Resources.Load("Prefab/Char/Monkey_Bullet", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("고양이_Bullet", Resources.Load("Prefab/Char/Cat_Bullet", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("양_Bullet", Resources.Load("Prefab/Char/Sheep_Bullet", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("돼지_Bullet_Charge", Resources.Load("Prefab/Char/Pig_Bullet_Charge", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("펭귄_Bullet_Charge", Resources.Load("Prefab/Char/Penguin_Bullet_Charge", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("치킨_Bullet_Charge", Resources.Load("Prefab/Char/Chicken_Bullet_Charge", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("판다_Bullet_Charge", Resources.Load("Prefab/Char/Panda_Bullet_Charge", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("사자_Bullet_Charge", Resources.Load("Prefab/Char/Lion_Bullet_Charge", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("코끼리_Bullet_Charge", Resources.Load("Prefab/Char/Elepha_Bullet_Charge", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("원숭이_Bullet_Charge", Resources.Load("Prefab/Char/Monkey_Bullet_Charge", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("고양이_Bullet_Charge", Resources.Load("Prefab/Char/Cat_Bullet_Charge", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("양_Bullet_Charge", Resources.Load("Prefab/Char/Sheep_Bullet_Charge", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("CharSel_Man", Resources.Load("Prefab/CharSel_Man", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("PlaneSel", Resources.Load("Prefab/PlaneSel", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("LauncherSel", Resources.Load("Prefab/LauncherSel", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("RouletteBoardPeace", Resources.Load("Prefab/BoardPeace", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("RedDot", Resources.Load("Prefab/RedDot", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("BlueDot", Resources.Load("Prefab/BlueDot", typeof(GameObject)) as GameObject); //launcher m_cObjectMgr.InsertObject("새총", Resources.Load("Prefab/BirdGun", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("투석기", Resources.Load("Prefab/Catapult", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("선풍기", Resources.Load("Prefab/Pan", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("공룡", Resources.Load("Prefab/Dino", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("고릴라", Resources.Load("Prefab/Gorilla", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("물로켓", Resources.Load("Prefab/WRocket", typeof(GameObject)) as GameObject); //char m_cSpriteMgr.InsertSprite("펭귄_Char", Resources.LoadAll("Texture/Character/Penguin_Char", typeof(Sprite))[0] as Sprite); m_cSpriteMgr.InsertSprite("고양이_Char", Resources.LoadAll("Texture/Character/Cat_Char", typeof(Sprite))[0] as Sprite); m_cSpriteMgr.InsertSprite("양_Char", Resources.LoadAll("Texture/Character/Sheep_Char", typeof(Sprite))[0] as Sprite); m_cSpriteMgr.InsertSprite("판다_Char", Resources.LoadAll("Texture/Character/Panda_Char", typeof(Sprite))[0] as Sprite); m_cSpriteMgr.InsertSprite("코끼리_Char", Resources.LoadAll("Texture/Character/Elepha_Char", typeof(Sprite))[0] as Sprite); m_cSpriteMgr.InsertSprite("돼지_Char", Resources.LoadAll("Texture/Character/Pig_Char", typeof(Sprite))[0] as Sprite); m_cSpriteMgr.InsertSprite("원숭이_Char", Resources.LoadAll("Texture/Character/Monkey_Char", typeof(Sprite))[0] as Sprite); m_cSpriteMgr.InsertSprite("치킨_Char", Resources.LoadAll("Texture/Character/Chicken_Char", typeof(Sprite))[0] as Sprite); m_cSpriteMgr.InsertSprite("사자_Char", Resources.LoadAll("Texture/Character/Lion_Char", typeof(Sprite))[0] as Sprite); //hand m_cSpriteMgr.InsertSprite("펭귄_Hand", Resources.LoadAll("Texture/Character/Penguin_Char", typeof(Sprite))[2] as Sprite); m_cSpriteMgr.InsertSprite("고양이_Hand", Resources.LoadAll("Texture/Character/Cat_Char", typeof(Sprite))[2] as Sprite); m_cSpriteMgr.InsertSprite("양_Hand", Resources.LoadAll("Texture/Character/Sheep_Char", typeof(Sprite))[2] as Sprite); m_cSpriteMgr.InsertSprite("판다_Hand", Resources.LoadAll("Texture/Character/Panda_Char", typeof(Sprite))[2] as Sprite); m_cSpriteMgr.InsertSprite("코끼리_Hand", Resources.LoadAll("Texture/Character/Elepha_Char", typeof(Sprite))[2] as Sprite); m_cSpriteMgr.InsertSprite("돼지_Hand", Resources.LoadAll("Texture/Character/Pig_Char", typeof(Sprite))[2] as Sprite); m_cSpriteMgr.InsertSprite("원숭이_Hand", Resources.LoadAll("Texture/Character/Monkey_Char", typeof(Sprite))[2] as Sprite); m_cSpriteMgr.InsertSprite("치킨_Hand", Resources.LoadAll("Texture/Character/Chicken_Char", typeof(Sprite))[2] as Sprite); m_cSpriteMgr.InsertSprite("사자_Hand", Resources.LoadAll("Texture/Character/Lion_Char", typeof(Sprite))[2] as Sprite); //char ver select m_cSpriteMgr.InsertSprite("펭귄_CharSel", Resources.LoadAll("Texture/Character/Penguin_Char", typeof(Sprite))[1] as Sprite); m_cSpriteMgr.InsertSprite("고양이_CharSel", Resources.LoadAll("Texture/Character/Cat_Char", typeof(Sprite))[1] as Sprite); m_cSpriteMgr.InsertSprite("양_CharSel", Resources.LoadAll("Texture/Character/Sheep_Char", typeof(Sprite))[1] as Sprite); m_cSpriteMgr.InsertSprite("판다_CharSel", Resources.LoadAll("Texture/Character/Panda_Char", typeof(Sprite))[1] as Sprite); m_cSpriteMgr.InsertSprite("코끼리_CharSel", Resources.LoadAll("Texture/Character/Elepha_Char", typeof(Sprite))[1] as Sprite); m_cSpriteMgr.InsertSprite("돼지_CharSel", Resources.LoadAll("Texture/Character/Pig_Char", typeof(Sprite))[1] as Sprite); m_cSpriteMgr.InsertSprite("원숭이_CharSel", Resources.LoadAll("Texture/Character/Monkey_Char", typeof(Sprite))[1] as Sprite); m_cSpriteMgr.InsertSprite("치킨_CharSel", Resources.LoadAll("Texture/Character/Chicken_Char", typeof(Sprite))[1] as Sprite); m_cSpriteMgr.InsertSprite("사자_CharSel", Resources.LoadAll("Texture/Character/Lion_Char", typeof(Sprite))[1] as Sprite); //leg m_cSpriteMgr.InsertSprite("펭귄_Leg", Resources.LoadAll("Texture/Character/Penguin_Char", typeof(Sprite))[3] as Sprite); m_cSpriteMgr.InsertSprite("고양이_Leg", Resources.LoadAll("Texture/Character/Cat_Char", typeof(Sprite))[3] as Sprite); m_cSpriteMgr.InsertSprite("양_Leg", Resources.LoadAll("Texture/Character/Sheep_Char", typeof(Sprite))[3] as Sprite); m_cSpriteMgr.InsertSprite("판다_Leg", Resources.LoadAll("Texture/Character/Panda_Char", typeof(Sprite))[3] as Sprite); m_cSpriteMgr.InsertSprite("코끼리_Leg", Resources.LoadAll("Texture/Character/Elepha_Char", typeof(Sprite))[3] as Sprite); m_cSpriteMgr.InsertSprite("돼지_Leg", Resources.LoadAll("Texture/Character/Pig_Char", typeof(Sprite))[3] as Sprite); m_cSpriteMgr.InsertSprite("원숭이_Leg", Resources.LoadAll("Texture/Character/Monkey_Char", typeof(Sprite))[3] as Sprite); m_cSpriteMgr.InsertSprite("치킨_Leg", Resources.LoadAll("Texture/Character/Chicken_Char", typeof(Sprite))[3] as Sprite); m_cSpriteMgr.InsertSprite("사자_Leg", Resources.LoadAll("Texture/Character/Lion_Char", typeof(Sprite))[3] as Sprite); //obs m_cSpriteMgr.InsertSprite("cloudHit", Resources.Load("Texture/cloudHit", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("cloud", Resources.Load("Texture/cloud1", typeof(Sprite)) as Sprite); //item m_cSpriteMgr.InsertSprite("ForwardWind", Resources.Load("Texture/ForwardWind", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("BackwardWind", Resources.Load("Texture/BackwardWind", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("RouletteKey", Resources.Load("Texture/RouletteKey", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("BulletGet", Resources.Load("Texture/BulletGet", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("ChargeGet", Resources.Load("Texture/ChargeGet", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("UpGo", Resources.Load("Texture/UpGo", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("DownGo", Resources.Load("Texture/DownGo", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("다이아", Resources.Load("Texture/Diamond", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("루비", Resources.Load("Texture/Ruby", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("사파이어", Resources.Load("Texture/Sapphire", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("토파츠", Resources.Load("Texture/Topaz", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("호박", Resources.Load("Texture/Amber", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("에메랄드", Resources.Load("Texture/Emerald", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("코인", Resources.Load("Texture/CoinIcon", typeof(Sprite)) as Sprite); //Plane m_cSpriteMgr.InsertSprite("나뭇잎_Plane", Resources.Load("Texture/Plane/Leaf1", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("낙옆_Plane", Resources.Load("Texture/Plane/Leaf2", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("종이비행기_Plane", Resources.Load("Texture/Plane/Paper", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("달_Plane", Resources.Load("Texture/Plane/Moon", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("풍선_Plane", Resources.Load("Texture/Plane/Balloon", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("민들래씨앗_Plane", Resources.Load("Texture/Plane/Flower", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("민들래씨앗2_Plane", Resources.Load("Texture/Plane/Flower2", typeof(Sprite)) as Sprite); //select plane m_cSpriteMgr.InsertSprite("나뭇잎_PlaneSel", Resources.Load("Texture/Selected/Plane/Leaf_PlaneSel", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("낙옆_PlaneSel", Resources.Load("Texture/Selected/Plane/Maple_PlaneSel", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("종이비행기_PlaneSel", Resources.Load("Texture/Selected/Plane/Paper_PlaneSel", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("달_PlaneSel", Resources.Load("Texture/Selected/Plane/Moon_PlaneSel", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("풍선_PlaneSel", Resources.Load("Texture/Selected/Plane/Balloon_PlaneSel", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("민들래씨앗_PlaneSel", Resources.Load("Texture/Selected/Plane/Flower_PlaneSel", typeof(Sprite)) as Sprite); //select launch m_cSpriteMgr.InsertSprite("새총_LauncherSel", Resources.Load("Texture/Selected/Launcher/BirdGun_LaunchSel", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("투석기_LauncherSel", Resources.Load("Texture/Selected/Launcher/Catapult_LaunchSel", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("선풍기_LauncherSel", Resources.Load("Texture/Selected/Launcher/Pan_LaunchSel", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("공룡_LauncherSel", Resources.Load("Texture/Selected/Launcher/Dino_LaunchSel", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("고릴라_LauncherSel", Resources.Load("Texture/Selected/Launcher/Gorilla_LaunchSel", typeof(Sprite)) as Sprite); m_cSpriteMgr.InsertSprite("물로켓_LauncherSel", Resources.Load("Texture/Selected/Launcher/WRocket_LaunchSel", typeof(Sprite)) as Sprite); //Select Scene BG m_cSpriteMgr.InsertSprite("CharSel_BG", Resources.Load("Texture/UI/CharSelBG", typeof(Sprite)) as Sprite); //*/ //attack obs m_cObjectMgr.InsertObject("DrunkBird", Resources.Load("Prefab/DrunkBird", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("Alian", Resources.Load("Prefab/Alian", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("Dust", Resources.Load("Prefab/Dust", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("Virus", Resources.Load("Prefab/Virus", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("Virus_Weapon", Resources.Load("Prefab/Virus_Weapon", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("Meteo", Resources.Load("Prefab/Meteo", typeof(GameObject)) as GameObject); m_cObjectMgr.InsertObject("Spanor", Resources.Load("Prefab/Spanor", typeof(GameObject)) as GameObject); m_cDataMgr.InitMgr(); m_bInit = true; //* C_GAMEMANAGER.GetInstance().GetJewelMeter().SetCurrentJewelCount("다이아", 999999); C_GAMEMANAGER.GetInstance().GetJewelMeter().SetCurrentJewelCount("루비", 999999); C_GAMEMANAGER.GetInstance().GetJewelMeter().SetCurrentJewelCount("사파이어", 999999); C_GAMEMANAGER.GetInstance().GetJewelMeter().SetCurrentJewelCount("토파츠", 999999); C_GAMEMANAGER.GetInstance().GetJewelMeter().SetCurrentJewelCount("호박", 999999); C_GAMEMANAGER.GetInstance().GetJewelMeter().SetCurrentJewelCount("에메랄드", 999999); C_GAMEMANAGER.GetInstance().SetCoin(9999999); C_GAMEMANAGER.GetInstance().SetPlayCount(999); //*/ }
public void init(GameObject goMovingPoint, GameObject goGameTile, GameObject goGameImTile, C_PLAYER cPlayer, C_LOADNODE cLoadNode, float fDifficultyHp) { m_cStage.createStage(goMovingPoint, goGameTile, goGameImTile, cLoadNode); m_cStage.getWavePoint().AddComponent <C_ENEMYWAVE>(); m_cStage.getWavePoint().GetComponent <C_ENEMYWAVE>().setPlayer(cPlayer); m_cStage.getWavePoint().GetComponent <C_ENEMYWAVE>().setDifficultyHp(fDifficultyHp); }
public void buyCoin(C_PLAYER cPlayer) { cPlayer.addCoin(1, m_nCoinPrice); }
public int MoveNomal(GameObject goMovingCharecter, Transform[] arTargetTranforms, float fMovingSpeed, int nTargetIndex, C_PLAYER cPlayer) { Vector3 vecDir = goMovingCharecter.transform.position - arTargetTranforms[nTargetIndex].position; goMovingCharecter.transform.Translate(vecDir.normalized * -fMovingSpeed / 1.5f * Time.deltaTime, Space.World); goMovingCharecter.transform.LookAt(arTargetTranforms[nTargetIndex]); if (Vector3.Distance(goMovingCharecter.transform.position, arTargetTranforms[nTargetIndex].position) <= 0.4f) { if (nTargetIndex < arTargetTranforms.Length - 1) { goMovingCharecter.transform.position = arTargetTranforms[nTargetIndex].position; } nTargetIndex++; } return(nTargetIndex); }