public CHandle CreateHandle(CVector in_vector, string type, string handle, string varname = "") { var var = CreateHandle(type, handle, varname); in_vector.AddVariable(var); return(var); }
public CVariable CreateVariable(CVector in_vector, string type, string varname = "") { var variable = CreateVariable(type, varname); in_vector.AddVariable(variable); return(variable); }
virtual public void update() { mTimeState = mTimeState + Time.deltaTime; mVel = mVel + mAccel * Time.deltaTime; mPos = mPos + mVel * Time.deltaTime; }
// Calculates the distance squared from this vector to another given vector. // Returns: The distance squared from this vector to the vector passed as a parameter. public float distSquared(CVector aVector) { float dx = aVector.x - x; float dy = aVector.y - y; return(dx * dx + dy * dy); }
public void update() { CVector cameraPos = CCamera.inst().getPos(); leftLimit = (int)(cameraPos.x - HORIZONTAL_TILE_PRELOAD / 2 * getTileWidth()) / getTileWidth(); rightLimit = (int)(cameraPos.x + HORIZONTAL_TILE_PRELOAD / 2 * getTileWidth()) / getTileWidth(); topLimit = (int)(cameraPos.y - VERTICAL_TILE_PRELOAD / 2 * getTileHeight()) / getTileHeight(); bottomLimit = (int)(cameraPos.y + VERTICAL_TILE_PRELOAD / 2 * getTileHeight()) / getTileHeight(); leftLimit = leftLimit < 0 ? 0 : leftLimit; rightLimit = rightLimit > getMapWidth() ? getMapWidth() : rightLimit; topLimit = topLimit < 0 ? 0 : topLimit; bottomLimit = bottomLimit > getMapHeight() ? getMapHeight() : bottomLimit; for (int y = topLimit; y < bottomLimit; y++) { for (int x = leftLimit; x < rightLimit; x++) { if (!mMap[y][x].isVisible()) { mMap[y][x].setVisible(true); } mMap [y] [x].update(); } } }
override public void update() { mTimeNextShot += Time.deltaTime; base.update(); CPlayer player = CGame.inst().getPlayer(); CVector vel = player.getPos() - getPos(); vel.normalize(); vel.mul(SPEED); setVel(vel); if (isEnded()) { setDead(true); } if (mTimeNextShot >= 1.0f) { mTimeNextShot = 0; player = CGame.inst().getPlayer(); CVector v = player.getPos() - getPos(); v.normalize(); v.mul(BULLET_SPEED); CEnemyBullet b = new CEnemyBullet(); b.setXY(getX(), getY()); b.setVel(v); CEnemyManager.inst().add(b); } }
// Update is called once per frame void Update() { if (mAndy == null) { distanceToMove = 5; } else { distanceToMove = mAndy.getX() - lastPlayerPosition.x; } //distanceToMove = thePlayer.getX() - lastPlayerPosition.x; transform.position = new Vector3(transform.position.x + distanceToMove, transform.position.y, transform.position.z); if (mAndy == null) { lastPlayerPosition = new CVector(0, 0, 0); } else { lastPlayerPosition = mAndy.getPos(); } //lastPlayerPosition = thePlayer.getPos(); }
public CPtr CreatePtr(CVector in_vector, string type, CR2WChunk to_chunk, string varname = "") { var ptr = CreatePtr(type, to_chunk, varname); in_vector.AddVariable(ptr); return(ptr); }
public CPtr CreatePtr(CVector in_vector, string type, CR2WExportWrapper to_chunk, string varname = "") { var var = CreatePtr(type, to_chunk, varname); in_vector.AddVariable(var); return(var); }
void ReadVariable(CVector parent) { ReadByte(); while (true) { var nameId = ReadUInt16(); if (nameId == 0) { break; } var typeId = ReadUInt16(); var size = ReadUInt32() - 4; var end = BaseStream.Position + size; var index = Vectors.Count; parent.children.Add(index); var child = new CVector() { index = index, name = names[nameId].Value, type = names[typeId].Value, size = size, }; Vectors.Add(child); ParseVariale(child); var unknsize = end - BaseStream.Position; if (unknsize != 0) { child.unknown = ReadBytes(Convert.ToInt32(unknsize)); } } }
public CSoft CreateSoft(CVector in_vector, string type, string handle, string varname = "") { var soft = CreateSoft(type, handle, varname); in_vector.AddVariable(soft); return(soft); }
private string getScript() { string ret = ""; CName functionName = (CName)Chunk.GetVariableByName("functionName"); ret += functionName + "("; CArray parameters = (CArray)Chunk.GetVariableByName("parameters"); CVector last = (CVector)parameters.Last(); foreach (CVector parameter in parameters) { CName name = (CName)parameter.GetVariableByType("CName"); CVariant variant = (CVariant)parameter.GetVariableByType("CVariant"); ret += name + ":" + variant; if (parameter != last) { ret += ", "; } } ret += ")"; return(ret); }
public CVector CreateVector(string type, string varname = "") { var cvector = new CVector(this); cvector.Type = type; cvector.Name = varname; return(cvector); }
public CVector CreateVector(string type, string varname = "") { var var = new CVector(this); var.Type = type; var.Name = varname; return(var); }
virtual public void destroy() { mPos.destroy(); mPos = null; mVel.destroy(); mVel = null; mAccel.destroy(); mAccel = null; }
public void Load(string filename) { using (StreamReader r = new StreamReader(filename)) { string json = r.ReadToEnd(); ReadCSkeleton skeleton = JsonConvert.DeserializeObject <ReadCSkeleton>(json); byte[] data; //data = File.ReadAllBytes(@"D:\w3.modding\animation\template.w2rig"); data = new byte[] { 0x43, 0x52, 0x32, 0x57, 0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD4, 0x03, 0x7E, 0x27, 0xDF, 0xE1, 0x03, 0x48, 0xC9, 0x12, 0x00, 0xF3, 0x07, 0x00, 0x00, 0xF3, 0x07, 0x00, 0x00, 0xAF, 0xE7, 0x43, 0x5A, 0x06, 0x00, 0x00, 0x00, 0xA0, 0x00, 0x00, 0x00, 0xF8, 0x03, 0x00, 0x00, 0x9B, 0x95, 0xBE, 0x25, 0x98, 0x04, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x53, 0x1D, 0xB7, 0x6B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB0, 0x07, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x55, 0x4B, 0xBB, 0xEC, 0xC0, 0x07, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xE6, 0x44, 0x44, 0x4B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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"name"; newName.Type = "StringAnsi"; newBone.AddVariable(newName); CName newCName = new CName(W2RigFile).SetValue(skeleton.names[i]) as CName; newCName.Name = "nameAsCName"; newCName.Type = "CName"; newBone.AddVariable(newCName); (chunk.GetVariableByName("bones") as CArray).AddVariable(newBone); (chunk.GetVariableByName("parentIndices") as CArray).AddVariable(new CInt16(W2RigFile).SetValue(skeleton.parentIdx[i])); } using (var stream = new MemoryStream()) { using (var bw = new BinaryWriter(stream)) { for (int i = 0; i < skeleton.nbBones; i++) { bw.Write(skeleton.positions[i].X); bw.Write(skeleton.positions[i].Y); bw.Write(skeleton.positions[i].Z); bw.Write(1f); // the w component bw.Write(-skeleton.rotations[i].X); bw.Write(-skeleton.rotations[i].Y); bw.Write(-skeleton.rotations[i].Z); bw.Write(skeleton.rotations[i].W); bw.Write(skeleton.scales[i].X); bw.Write(skeleton.scales[i].Y); bw.Write(skeleton.scales[i].Z); bw.Write(1f); // the w component } } chunk.unknownBytes.SetValue(stream.ToArray()); //saveToFile(); } } } }
public virtual void update() { if (owner != null) { CVector pos = owner.getPos(); //if (pos != null) // TODO: ESTO LO SAQUE CUANDO SE CAMBIO CVECTOR PARA QUE SEA STRUCT gameObject.transform.position = new Vector3(pos.x, -pos.y, pos.z); } }
public override List <CPtr> GetConnections() { var list = new List <CPtr>(); if (Chunk != null) { var cachedConnections = Chunk.GetVariableByName("cachedConnections"); if (cachedConnections != null && cachedConnections is CArray) { var cachedConnectionsArray = ((CArray)cachedConnections); foreach (CVariable conn in cachedConnectionsArray) { if (conn is CVector) { CVector connection = (CVector)conn; CName socketId = (CName)connection.GetVariableByName("socketId"); CArray blocks = (CArray)connection.GetVariableByName("blocks"); if (blocks != null && blocks is CArray) { foreach (CVariable block in blocks) { if (block is CVector) { foreach (CVariable blockVectorVariable in ((CVector)block).variables) { if (blockVectorVariable is CPtr) { var nextLinkElementPtr = ((CPtr)blockVectorVariable); if (nextLinkElementPtr.Reference != null) { list.Add(nextLinkElementPtr); } } } } } } } } } var nextLinkElementObj = Chunk.GetVariableByName("nextLinkElement"); if (nextLinkElementObj != null && nextLinkElementObj is CPtr) { var nextLinkElementPtr = ((CPtr)nextLinkElementObj); if (nextLinkElementPtr.Reference != null) { list.Add(nextLinkElementPtr); } } } return(list); }
public static CVariable GetVariableByName(this CVector arr, string name) { for (var i = 0; i < arr.variables.Count; i++) { if (arr.variables[i].Name == name) { return(arr.variables[i]); } } return(null); }
// ------------------- // // Felder und Methoden // // ------------------- // // CElp.Position(double) /// <summary> /// Liefert die geozentrische Position des Mondes zur julianischen Tageszahl. /// </summary> /// <param name="jd">Julianische Tageszahl.</param> /// <returns>Geozentrische Position des Mondes zur julianischen Tageszahl.</returns> public CVector Position(double jd) { // Lokale Felder einrichten double[] elp = new double[37]; // Vektor für Elp-Werte. double[] t = new double[5]; // Vektor für Jahrhundertbruchteil. CVector rtn = new CVector(); // Jahrhundertbruchteil einrichten t[0] = 1.0; // t^0. t[1] = (jd - 2451545.0) / 36525.0; // t^1. t[2] = t[1] * t[1]; // t^2. t[3] = t[1] * t[2]; // t^3. t[4] = t[1] * t[3]; // t^4. // Elp-Terme berechnen elp[0] = 0.0; // [Nicht verwendet]. elp[1] = this.m_SumElp01(t); // Main problem – Longitude. elp[2] = this.m_SumElp02(t); // Main problem – Latitude. elp[3] = this.m_SumElp03(t); // Main problem – Distance. elp[4] = this.m_SumElp04(t); // Earth perturbations – Longitude. elp[5] = this.m_SumElp05(t); // Earth perturbations – Latitude. elp[6] = this.m_SumElp06(t); // Earth perturbations – Distance. elp[7] = this.m_SumElp07(t); // Earth perturbations – Longitude/t. elp[8] = this.m_SumElp08(t); // Earth perturbations – Latitude/t. elp[9] = this.m_SumElp09(t); // Earth perturbations – Distance/t. elp[10] = this.m_SumElp10(t); // Planetary perturbations – Table 1 Longitude. elp[11] = this.m_SumElp11(t); // Planetary perturbations – Table 1 Latitude. elp[12] = this.m_SumElp12(t); // Planetary perturbations – Table 1 Distance. elp[13] = this.m_SumElp13(t); // Planetary perturbations – Table 1 Longitude/t. elp[14] = this.m_SumElp14(t); // Planetary perturbations – Table 1 Latitude/t. elp[15] = this.m_SumElp15(t); // Planetary perturbations – Table 1 Distance/t. elp[16] = this.m_SumElp16(t); // Planetary perturbations – Table 2 Longitude. elp[17] = this.m_SumElp17(t); // Planetary perturbations – Table 2 Latitude. elp[18] = this.m_SumElp18(t); // Planetary perturbations – Table 2 Distance. elp[19] = this.m_SumElp19(t); // Planetary perturbations – Table 2 Longitude/t. elp[20] = this.m_SumElp20(t); // Planetary perturbations – Table 2 Latitude/t. elp[21] = this.m_SumElp21(t); // Planetary perturbations – Table 2 Distance/t. elp[22] = this.m_SumElp22(t); // Tidal effects – Longitude. elp[23] = this.m_SumElp23(t); // Tidal effects – Latitude. elp[24] = this.m_SumElp24(t); // Tidal effects – Distance. elp[25] = this.m_SumElp25(t); // Tidal effects – Longitude/t. elp[26] = this.m_SumElp26(t); // Tidal effects – Latitude/t. elp[27] = this.m_SumElp27(t); // Tidal effects – Distance/t. elp[28] = this.m_SumElp28(t); // Moon figure perturbations – Longitude. elp[29] = this.m_SumElp29(t); // Moon figure perturbations – Latitude. elp[30] = this.m_SumElp30(t); // Moon figure perturbations – Distance. elp[31] = this.m_SumElp31(t); // Relativistic perturbations – Longitude. elp[32] = this.m_SumElp32(t); // Relativistic perturbations – Latitude. elp[33] = this.m_SumElp33(t); // Relativistic perturbations – Distance. elp[34] = this.m_SumElp34(t); // Planetary perturbations – Solar eccentricity – Longitude/t^2. elp[35] = this.m_SumElp35(t); // Planetary perturbations – Solar eccentricity – Latitude/t^2. elp[36] = this.m_SumElp36(t); // Planetary perturbations – Solar eccentricity – Distance/t^2. return(rtn); }
public static CVariable GetVariableByType(this CVector arr, string type) { for (var i = 0; i < arr.variables.Count; i++) { if (arr.variables[i].Type == type) { return(arr.variables[i]); } } return(null); }
// Calculates the angle between two vectors. // Returns: The angle between the two given vectors. public static float getAngleBetween(CVector aVector1, CVector aVector2) { if (!aVector1.isNormalized()) { aVector1.clone().normalize(); } if (!aVector2.isNormalized()) { aVector2.clone().normalize(); } return(Mathf.Acos(aVector1.dotProd(aVector2))); }
public void Set(CVector <TData> Obj_) { if (Obj_._Size > _Size) { _Datas = new TData[Obj_._Size]; } _Size = Obj_._Size; for (Int32 i = 0; i < Obj_._Size; ++i) { _Datas[i] = Obj_._Datas[i]; } }
// Use this for initialization void Start() { mAndy = CGame.inst().getAndy(); if (mAndy == null) { lastPlayerPosition = new CVector(0, 0, 0); } else { lastPlayerPosition = mAndy.getPos(); } //lastPlayerPosition = thePlayer.getPos(); }
private void ReadObjectData() { Writer.WriteLine("\n"); Writer.WriteLine("\tObject Data"); Writer.WriteLine("\n"); foreach (var obj in objects) { BaseStream.Seek(obj.Offset, SeekOrigin.Begin); var end = obj.Offset + obj.Size; var vector = new CVector() { type = names[Convert.ToInt32(obj.TypeID)].Value, size = obj.Size, index = Vectors.Count, }; Vectors.Add(vector); ReadVariable(vector); var unknsize = end - BaseStream.Position; if (unknsize != 0) { vector.unknown = ReadBytes(Convert.ToInt32(unknsize)); } } foreach (var v in Vectors) { Writer.WriteLine("Vector: {0}", v.index); Writer.WriteLine("Name: {0}", v.name); Writer.WriteLine("Type: {0}", v.type); if (v.children.Count != 0) { Writer.WriteLine("Children: {0}", String.Join(",", v.children)); } if (v.value != null) { Writer.WriteLine("Value: {0}", v.value.ToString()); } if (v.unknown != null) { Writer.WriteLine("Unknown: {0} bytes", v.unknown.Length); } Writer.WriteLine(); } }
void Start() { canvasRoot = GameObject.Find("Root"); connectionRoot = GameObject.Find("TestConnection"); textRoot = GameObject.Find("TextManager"); numberRoot = GameObject.Find("NumberManager"); alertRoot = GameObject.Find("AlertManager"); audioRoot = canvasRoot.GetComponent <AudioSource>(); DOTween.Init(); //简单初始化DOTween UIManager.InitUIDic(); //初始化保存UI的数据字典 NumberManager.InitNumberResource(); //初始化NumberManager所需要的纹理资源 CVector.InitVector3(); //初始化Vector3配置信息 gameState = GameState.GameState_ENTRY; }
private void CalculateB() { if (!CanCalculateArbitrage()) { return; } Eigen aE = new Eigen(m_a); CMatrix aECVec = aE.Eigenvectors; CVector aECVal = aE.Eigenvalues; double aLambdaMax = aECVal[0].Real; Vector aEVec = new Vector(aECVal.Length); for (int i = 0; i < aECVal.Length; i++) { aEVec[i] = aECVec[i, 0].Real; } for (int i = 0; i < m_a.Rows; i++) { for (int j = 0; j < m_a.Cols; j++) { m_b[i, j] = aEVec[i] / aEVec[j]; //m_b[i, j] = (m_eigenValuesTest[i] / m_eigenValuesTest[j]); } } Eigen bE = new Eigen(m_b); CMatrix bECVec = bE.Eigenvectors; CVector bECVal = bE.Eigenvalues; double bLambdaMax = bECVal[0].Real; Dispatcher.Invoke(() => { ALambdaMax = Math.Round(aLambdaMax, 5); BLambdaMax = Math.Round(bLambdaMax, 5); }); }
override protected void leftClickPower() { AireDisparo bullet = new AireDisparo(); //La direcion de la bala CVector playerCenter = new CVector(player.getX() + player.getWidth() / 2, player.getY() + player.getHeight() / 2); float radius = player.getHeight() > player.getWidth() ? player.getHeight() / 2 : player.getWidth() / 2; float xDiff = CMouse.getX() - playerCenter.x; float yDiff = CMouse.getY() - playerCenter.y; float angRad = Mathf.Atan2(yDiff, xDiff); bullet.setRotation(CMath.radToDeg(angRad)); // X: Centro del personaje + ancho / 2 * angulo bullet.setX(playerCenter.x + radius * Mathf.Cos(angRad)); // Y: Centro del personaje + alto / 2 * angulo bullet.setY(playerCenter.y + radius * Mathf.Sin(angRad)); bullet.setVelXY(AireDisparo.SPEED * Mathf.Cos(angRad), AireDisparo.SPEED * Mathf.Sin(angRad)); bullet.setBounds(0, 0, CTileMap.Instance.getMapWidth() * CTileMap.Instance.getTileWidth(), CTileMap.Instance.getMapHeight() * CTileMap.Instance.getTileHeight()); CBulletManager.inst().add(bullet); }
virtual public void update() { mTimeState = mTimeState + Time.deltaTime; // Truncate acceleration. mAccel.truncate(mMaxAccel); mVel = mVel + mAccel * Time.deltaTime; // Apply friction. mVel.mul(mFriction); // Truncate speed. mVel.truncate(mMaxSpeed); mPos = mPos + mVel * Time.deltaTime; checkBounds(); }
override public void update() { base.update(); CPlayer player = CGame.inst().getPlayer(); CVector a = player.getPos() - getPos(); a.normalize(); a.mul(ACCEL); setAccel(a); // TODO: HACER COLISIONES CON ENEMY SHIP. /*CAsteroid enemy = (CAsteroid) CEnemyManager.inst ().collides (this); * if (enemy != null) * { * setDead (true); * enemy.hit (); * }*/ }