Ejemplo n.º 1
0
    private void SpawnTool(CToolInterface.EType _ToolType)
    {
        // Create a new object
        GameObject NewTool = CNetwork.Factory.CreateObject(CToolInterface.GetPrefabType(_ToolType));

        // Set the tool's position
        NewTool.GetComponent <CNetworkView>().SetPosition(m_ToolSpawnLocation.position);
        NewTool.GetComponent <CNetworkView>().SetEulerAngles(m_ToolSpawnLocation.eulerAngles);
    }
Ejemplo n.º 2
0
    private void UpdateToolInfo(CToolInterface _tempToolInterface)
    {
        // DEBUG: Make a random sentance to describe it
        string desc = CUtility.LoremIpsum(6, 12, 2, 4, 1);

        m_SelectedToolType = _tempToolInterface.ToolType;
        m_SelectedToolCost = 100;

        // Set the name
        string name = CUtility.SplitCamelCase(m_SelectedToolType.ToString());

        m_ToolNameLabel.text = name;

        // Set the desc
        m_ToolDescLabel.text = desc;

        // Set the cost
        m_ToolCostLabel.text = m_SelectedToolCost.ToString() + "N";
    }
Ejemplo n.º 3
0
	private void UpdateToolInfo(CToolInterface _tempToolInterface)
	{
		// DEBUG: Make a random sentance to describe it
		string desc = CUtility.LoremIpsum(6, 12, 2, 4, 1);
		
		m_SelectedToolType = _tempToolInterface.ToolType;
		m_SelectedToolCost = 100;
		
		// Set the name
		string name = CUtility.SplitCamelCase(m_SelectedToolType.ToString());
		m_ToolNameLabel.text = name;
		
		// Set the desc
		m_ToolDescLabel.text = desc;
		
		// Set the cost
		m_ToolCostLabel.text = m_SelectedToolCost.ToString() + "N";
	}
Ejemplo n.º 4
0
 public void SetSelectedToolType(CToolInterface.EType _ToolType)
 {
     m_CurrentToolType.Set(_ToolType);
 }