Ejemplo n.º 1
0
    void OnCollidingAgainstWall(GameObject wall)
    {
        wallStuckOn = wall;

        camPhysics.rigidCom.Body().SetLinearVelocity(new Vector3(0.0f)); // Stop the camera
        camPhysics.mColliderType = 0;                                    // Static collider

        // Calculate the sticky camera angle when on wall
        Vector3 wallNormal = wallStuckOn.transform.GetForwardVector();

        // Get the normal of the wall that is pointing towards the player
        if (Vector3.Dot(startThrowDir, wallNormal) > 0.0f)
        {
            wallNormal *= -1.0f;
        }

        Vector3 pointInFrontOfWall = wallNormal + gameObject.transform.position;

        cameraUp = new Vector3(0.0f, 1.0f, 0.0f);
        if (Vector3.Cross(cameraUp, wallNormal) == new Vector3(0.0f))  // Make sure up is not parallel to normal
        {
            cameraUp = new Vector3(1.0f, 0.0f, 0.0f);
        }
        gameObject.transform.LookAt(pointInFrontOfWall, cameraUp);

        // Shift the camera to be outside the wall
        gameObject.transform.SetPosition(gameObject.transform.position + startThrowDir * -distanceOffset);

        sound.PlayIndependentEvent("CAM_TOSS_IMP.vente", false, 0);

        smc.SetState(activeOnWall);
    }
Ejemplo n.º 2
0
    public void State_unactive_Update()
    {
        if (myZone.IsPointWithin(Common.GetStealthPlayer().transform.position))
        {
            smc.SetState(lightson);

            mySound.StopAllGlobalEvents();
            mySound.PlayIndependentEvent("static.vente", true, 0);
        }
    }
Ejemplo n.º 3
0
    public void FailAll()
    {
        mSound.PlayIndependentEvent("PINPAD_DENY.vente", false, 1);

        for (int i = 0; i < allButtons.Count; ++i)
        {
            allButtons[i].Fail();
        }

        mLatestCorrect = 0;
        ocuConsole.MiniGameFourPlayerEvent("", "Sequence Invalid", -1, gameObject, 0, false);
    }
    // The action when either player clicks on the game (0 - from Oculus, 1 - from Stealth)
    public void CenterPull(int pullFrom)
    {
        if (failed || passed)
        {
            return; // If error or already completed
        }

        mSound.PlayIndependentEvent("PINPAD_INPUT.vente", false, 1);
        // change to colour code
        pullFrom += 1; // 1 is oculus color, 2 is stealth color
        if (activeHeight == -1)
        {
            ++activeHeight;
            RefreshColorsOnBlocks(true);
            return;
        }

        if (center[activeHeight] == pullFrom) // Correct person pressing it
        {
            ++activeHeight;
            RefreshColorsOnBlocks(true);
        }
        else
        {
            controllerScript.FailAll();
        }
    }
Ejemplo n.º 5
0
    public override void OnStealthPlayerMouseInteract()
    {
        if (isButtonActive)
        {
            String buttonSoundName = "PINPAD_INPUT.vente";// requiresSurveillancePlayer ? "BUTTON_YELLOW.vente" : "BUTTON_GREEN.vente";
            if (isButtonRed)
            {
                buttonSoundName = "PINPAD_DENY.vente";

                requestAccessTimer = REQUEST_TIMEOUT;
            }
            else
            {
                if (requiresSurveillancePlayer)
                {
                    requestAccessTimer = REQUEST_TIMEOUT;
                }
                else // just open the door immediately
                {
                    AllowUnlockDoor();
                }
            }
            // Signal to console screen
            ocuConsole.DoorButtonEvent(gameObject, (isButtonRed ? 2 : (requiresSurveillancePlayer ? 1 : 0)));

            doorButtonMesh.GetMaterial().SetColor(doorButtonColor.Mul(0.4f));
            doorButtonMesh.mEmissiveColor = SharpMocha.BLACK;
            isButtonActive = false;

            sound.PlayIndependentEvent(buttonSoundName, false, 1);
        }
    }
Ejemplo n.º 6
0
    public void State_lightson_Start()
    {
        MonsterEncounter1 me = GetScript <MonsterEncounter1>(GameObject.GetGameObjectByName("Monster1"));

        if (current_light == 0)
        {
            lightson.MaxTimeInState = (float)rand.NextDouble() + 0.4f;
        }

        if (current_light < lights.Count)
        {
            CLight light = lights[current_light];
            light.setEnabled(true);
            CSound sound = light.gameObject.RequireComponent <CSound>();
            sound.PlayIndependentEvent("LightTurnOn.vente", false, 1);
        }
        else
        {
            if (!me.gameObject.RequireComponent <CMeshRenderer>().isEnabled())
            {
                lightson.MaxTimeInState = (float)rand.NextDouble() * 15.0f + 5.0f;
            }
            lightson.NextState = lightsoff;
            return;
        }

        current_light++;
    }
Ejemplo n.º 7
0
    public override void OnAreaEnter()
    {
        if (activated)
        {
            return;
        }

        lightScript.activated = true;
        activated             = true;
        scaryRender.setEnabled(true);
        light.setEnabled(true);
        distortScript.Activated = true;
        lit = true;
        _sound.PlayIndependentEvent("HORN.vente", false, 0);
        _sound.PlayIndependentEvent(monsterCroak, false, 0);
    }
Ejemplo n.º 8
0
    public void Pass()
    {
        passed = true;
        for (int j = 0; j <= maxHeight - 1; j++)
        {
            center[j] = 3;             // Set green
        }
        RefreshColorsOnBlocks(false);

        DoorMain doorMainScript = GetScript <DoorMain>(door);

        doorMainScript.isLocked = false;

        stealthDoorButton.completed = true;

        mSound.PlayIndependentEvent("PINPAD_CONFIRM.vente", false, 1);
    }
Ejemplo n.º 9
0
 public void OnStart()
 {
     zone   = GameObject.GetGameObjectByName("scp_zone").RequireComponent <CZone>();
     rand   = new Random();
     target = null;
     speed  = new Vector3(.3f, .8f, -.5f);
     sound  = gameObject.RequireComponent <CSound>();
     fx     = GameObject.GetGameObjectByName("Camera").RequireComponent <CArtifactFX>();
     sound.PlayIndependentEvent("CREATURE_CLOSE.vente", true, 1);
 }
Ejemplo n.º 10
0
    public override void OnStealthPlayerMouseInteract()
    {
        isButtonActive = false;
        buttonMesh.GetMaterial().SetColor(buttonColor.Mul(0.3f));
        buttonMesh.mEmissiveColor = SharpMocha.BLACK;

        bool isValidCode = seqController.AddPlayerInput(keyCode, gameObject);

        String buttonSoundName = isValidCode ? "PINPAD_INPUT.vente" : "BUTTON_RED.vente";

        sound.PlayIndependentEvent(buttonSoundName, false, 1);
    }
Ejemplo n.º 11
0
    public void TurnLightOn()
    {
        lightState = true;
        light.setEnabled(true);
        gameObject.GetComponent <CForwardRenderer>().mEmissiveColor = new Color(1.0f, 1.0f, 1.0f, 0.3f);
        sound.PlayIndependentEvent("GLASS_CRACK.vente", false, 2);

        if (trigger != null)
        {
            trigger.M4LightTurnedOn();
        }
    }
    public void TriggerMonster(Vector3 spawn)
    {
        faceTransform.SetPositionX(spawn.X);
        faceTransform.SetPositionZ(spawn.Z);
        //faceTransform.LookAt(Common.GetStealthPlayer().transform.GetPosition(CTransform.TransformSpace.GLOBAL));
        faceRender.setEnabled(true);

        alive = true;

        currAliveTimer = MMath.GetRandomLimitedFloat(_monsterMinActiveTime, _monsterMaxActiveTime);

        sound.PlayIndependentEvent("C1_LAUGH", false, 1);
    }
 public void OnUpdate()
 {
     if (activated)
     {
         if (mTimer > 0)
         {
             mTimer -= FrameController.DT();
         }
         else
         {
             String filename = NonAmbientSound + ".vente";
             sound.PlayIndependentEvent(filename, false, 0);
             activated = false;
         }
     }
 }
Ejemplo n.º 14
0
    public override void OnAreaEnter()
    {
        if (activated)
        {
            return;
        }
        activated = true;
        Logger.Log("Boo!");
        girl.gameObject.transform.SetPosition(player.transform.position - (Vector3)player.transform.GetForwardVector() * 1.5f);
        girl.gameObject.transform.SetPositionY(gameObject.transform.position.y - 0.1f);
        girl.setEnabled(true);
        timer = 1.5f;
        GetScript <FirstPersonPlayer>(player).LockMovement();

        sound.PlayIndependentEvent("HORN.vente", false, 0);
    }
    public void OnUpdate()
    {
        const float maxParamValue = 65.0f;

        switch (mState)
        {
            case 0: break;
            case 1:
                {
                    mTimeElapsed += FrameController.DT();

                    float currParamValue = mTimeElapsed / mMaxTimeInMaze * maxParamValue;
                    if (currParamValue > maxParamValue) // Cap to 65 (max)
                    {
                        mState = 0;
                        currParamValue = maxParamValue;
                    }
                    mSound.SetUniqueEventParam(mMazeAmbientID, mMazeAmbientParam, currParamValue);

                    // Play once the creepy sound when around the middle of the time elapsed
                    if (!hasCreepSoundPlayed && mTimeElapsed >= mMaxTimeInMaze*0.4f)
                    {
                        hasCreepSoundPlayed = true;
                        mSound.PlayIndependentEvent("PERCUSSIVE_A.vente", false, 0);
                    }
                }
                break;
            case 2:
                {
                    mTimeElapsed += FrameController.DT();

                    float currParamValue = mTimeElapsed / mTimeToRelease * maxParamValue;
                    currParamValue = maxParamValue - currParamValue; // Count down from 65 to 0
                    if (currParamValue < 0.0f)
                    {
                        mState = 0;
                        currParamValue = 0.0f;
                        mSound.StopUniqueEvent(mMazeAmbientID, false);
                    }
                    else
                    {
                        mSound.SetUniqueEventParam(mMazeAmbientID, mMazeAmbientParam, currParamValue);
                    }
                }
                break;
        }
    }
Ejemplo n.º 16
0
    public void TriggerTrap()
    {
        if (activated)
        {
            return;
        }

        mSound.PlayIndependentEvent("PERCUSSIVE_A.vente", false, 0); // low pitched stab

        controllerScript.StartTrap();

        panel1.ActivateButton();
        panel2.ActivateButton();
        panel3.ActivateButton();
        panel4.ActivateButton();

        ResetTrap(true);
    }
Ejemplo n.º 17
0
    void State_Moving_Enter()
    {
        timer = 0;
        // sound_.StopAll();
        // sound_.Play("Elevator Start.vente");

        playerScript.LockMovement();

        sound_.PlayIndependentEvent("CAUTIOUS.vente", false, 1); // Play clunky elevator starting up

        //reset has returned, in case this elevator is used twice
        if (ReturnAfterUse)
        {
            hasReturned = false;
        }

        LockDoors();
    }
Ejemplo n.º 18
0
    public override void OnStealthPlayerMouseInteract()
    {
        if (!isActivated)
        {
            return;
        }

        if (!isTrapUnlocked && !mIsPushedIn)
        {
            SetPushIn();

            sound.PlayIndependentEvent("PINPAD_INPUT.vente", false, 1);

            controllerScript.CheckSequence(keyCode, gameObject);
            //controllerScript.AddPlayerInput(keyCode);
            //Console.Write(keyCode.ToString());
        }
    }
Ejemplo n.º 19
0
    public void State_lightson_Start()
    {
        if (current_light < lights.Count)
        {
            CLight light = lights[current_light];
            light.setEnabled(true);
            CSound sound = light.gameObject.RequireComponent <CSound>();
            sound.PlayIndependentEvent("LightTurnOn.vente", false, 1);
        }
        else
        {
            if (stage == 1)
            {
                foreach (GameObject g in GameObject.GetGameObjectsWithTag("FlickerLight"))
                {
                    GetScriptClass <LightFlicker>(g).activated = true;
                }
            }

            //active monster
            lightson.MaxTimeInState = _lightson[stage];
            if (stage != 0)
            {
                MonsterEncounter1 me = GetScript <MonsterEncounter1>(GameObject.GetGameObjectByName("Level4Monster1"));
                me.Advance();
                if (me.gameObject.transform.position.z < 20)
                {
                    lightsoff.NextState      = finale;
                    lightsoff.MaxTimeInState = 5.0f;
                }
                smc.SetState(lightsoff);
            }
            else
            {
                MonsterEncounter1 me = GetScript <MonsterEncounter1>(GameObject.GetGameObjectByName("Level4Monster1"));
                me.Advance();
                smc.SetState(lightsonwait);
            }
            return;
        }

        current_light++;
    }
    public override void OnStealthPlayerMouseInteract()
    {
        if (completed)
        {
            return;
        }

        if (isButtonActive)
        {
            if (doorName != null)
            {
                doorUnlockSeq.SetParticipants(gameObject, panelParent, doorName);
            }

            doorUnlockSeq.CenterPull(1);

            mSound.PlayIndependentEvent("PINPAD_INPUT.vente", false, 1);
        }
    }
Ejemplo n.º 21
0
    public void OnStart()
    {
        mSound = gameObject.RequireComponent <CSound>();
        mSound.PlayIndependentEvent("MUSIC_HUB_LOOP.vente", false, 0);

        menuPointer = GameObject.GetGameObjectByName(Common.prefix + menuPointerName);
        Common.SetOpacityToGameObject(0.0f, menuPointer);
        menuPointerInitPos = new Vector3(-2.75f, 1.23f, -0.11f);
        menuPointer.transform.SetPosition(menuPointerInitPos);
        screenImage     = GameObject.GetGameObjectByName(Common.prefix + screenImageName);
        screenImageMesh = screenImage.RequireComponent <CDiffuseRenderer>();
        fadeScreen      = GameObject.GetGameObjectByName(Common.prefix + fadeScreenName);
        Common.SetOpacityToGameObject(fadeOpacity, fadeScreen); // Start with full black

        Common.GetMenuFullscreenX().setEnabled(false);
        Common.GetMenuMuteX().setEnabled(false);
        Common.GetMenuVolumeFont().setEnabled(false);

        mLoadingFirstTime  = true;
        mPrevMainMenuState = -1;
        mMainMenuState     = -1;
    }
Ejemplo n.º 22
0
    public void OnUpdate()
    {
        String[] soundNames = new String[] /*{
                                            * "Combat1", "Combat2", "Door Move", "Elevator Start", "Elevator Stop",
                                            * "Footstep", "heartbeat", "Hum", "LightTurnOn", "NonCombat", "static",
                                            * "swell_ambience", "Turret_LaserShot", "Turret_Rotate", "Turret_Targetting"
                                            * };*/
        {
            "C_MOVEMENT", "C_RETREAT", "CAM_FLIGHT", "CAM_RETR", "CAM_TOSS_IMP",
            "CONSOLE_CLICK", "CONSOLE_CONFIRM", "CONSOLE_DENY", "CONSOLE_TV_CLICK", "CREATURE_CLOSE", "DOOR_CLOSE",
            "DOOR_OPEN", "DOOR_UNLOCK", "ENV_BIO_AC", "ENV_BIO_DEF", "ENV_SCI_AC", "ENV_SCI_DEF", "ENV_SCI_LIGHT",
            "GEN_ALARM", "GENERAL_LOOP", "LONG_STABS", "MED_STABS", "MON_TV_CHANNEL", "MON_TV_OFF", "MON_TV_ON",
            "P_CAM_RETR_A", "P_CAM_RETR_B", "P_CAM_TOSS", "P_CAM_TOSS_IMP", "P_FOOTSTEPS", "P_PAPER_DOWN", "P_PAPER_UP",
            "PINPAD_CONFIRM", "PINPAD_DENY", "PINPAD_INPUT", "RC_CAR_MOVE", "SHORT_STABS", "SPEAKER_CONFIRM", "SPEAKER_DENY",
            "TREE_RUSTLE",
        };

        if (Input.GetTriggered(0, "ArrowUp") != 0.0f)
        {
            testIndex = Math.Min(testIndex + 1, soundNames.Length - 1);
            Logger.Log("sound: " + soundNames[testIndex]);
        }
        if (Input.GetTriggered(0, "ArrowDown") != 0.0f)
        {
            testIndex = Math.Max(testIndex - 1, 0);
            Logger.Log("sound: " + soundNames[testIndex]);
        }
        if (Input.GetTriggered(0, "2") != 0.0f)
        {
            bool toLoop = false;
            if (Input.GetHeld(0, "SnapGrid") != 0.0f)
            {
                toLoop = true;
            }
            sound.PlayIndependentEvent(soundNames[testIndex] + ".vente", toLoop, 1);
        }
    }
Ejemplo n.º 23
0
    public void OnUpdate()
    {
        if (finished || !activated)
        {
            return;
        }

        float dt = FrameController.DT();

        foreach (CLight obj in lights)
        {
            if (obj.isEnabled())
            {
                continue;
            }
            else
            {
                if (currTimeBetweenLight < 0.0f)
                {
                    currTimeBetweenLight = timeBetweenLights;
                    _sound.PlayIndependentEvent(lightOnName, false, 1);
                    obj.setEnabled(true);
                }
                else
                {
                    currTimeBetweenLight -= dt;
                }

                break;
            }
        }

        if (CheckFinished())
        {
            finished = true;
        }
    }
Ejemplo n.º 24
0
    void State_Stalking_Start()
    {
        //turn on the mesh and move him near the player
        //cmesh.setEnabled(true);
        //find somewhere near the player to spawn
        STALK_RANGE = DEFAULT_STALK_RANGE;
        for (int times_to_attempt_spawn = 0; times_to_attempt_spawn <= 5; ++times_to_attempt_spawn)
        {
            gameObject.transform.SetPosition(MMath.GetRandomPointInCircle(stealth_player.transform.position, STALK_RANGE));
            if (!helper.CheckLights(gameObject))
            {
                break;
            }
            STALK_RANGE += 5.0f;
            if (times_to_attempt_spawn == 5)
            {
                smc.SetState(resetting);
            }
        }

        stalk_dir = MMath.GetRandomInt(0, 2);

        sound.PlayIndependentEvent("C1_CLOSE_LOOP.vente", false, 2);
    }
    public bool CheckSequence(int seq, GameObject obj)
    {
        if (!sequence.accessGranted)
        {
            panels.Add(obj);
            playerInput.Add(seq);
            int isValidCode = -1;

            for (int i = 0; i < playerInput.Count; ++i)
            {
                if (playerInput[i] != sequence.validSequence[i])
                {
                    isValidCode = 0;
                    break;
                }

                if ((i + 1) == sequence.validSequence.Count)
                {
                    isValidCode = 1;
                }
            }

            if (isValidCode == 0)
            {
                foreach (GameObject go in panels)
                {
                    BoobyTrapDeactivator script = GetScript <BoobyTrapDeactivator>(go);
                    if (script != null)
                    {
                        script.ChangeState(false); // Update buttons to tween feedback
                    }
                }
                // consoleScript.QueueMessage("INVALID CODE", 0.0f, false, true);
                playerInput.Clear();
                panels.Clear();
                Common.GetConsoleScreenScript().BoobyTrapEvent(-1, gameObject, false); // -1 to signal clearing the screen

                sound.PlayIndependentEvent("BUTTON_RED.vente", false, 0);              // Access Granted sound
            }
            else // one more correct number code
            {
                Common.GetConsoleScreenScript().BoobyTrapEvent(seq, gameObject, false);
            }

            if (isValidCode == 1) // successfully finished trap
            {
                foreach (GameObject go in panels)
                {
                    BoobyTrapDeactivator script = GetScript <BoobyTrapDeactivator>(go);
                    if (script != null)
                    {
                        script.ChangeState(true); // Update buttons to tween feedback
                    }
                }
                geneticsAccessRightLight.SetDiffuse(SharpMocha.GREEN);
                doorScript.UnlockDoor();
                doorTerminalScript.UnlockDoor();
                boobyTrapScript.DeactivateTrap();

                Common.GetConsoleScreenScript().BoobyTrapEvent(seq, gameObject, true);

                playerInput.Clear();
                sequence.accessGranted = true;

                sound.PlayIndependentEvent("BUTTON_GREEN.vente", false, 0); // Access Granted sound
            }
            //consoleScript.QueueMessage(seq.ToString(), 0.0f, false, true);
        }

        ////Send message to console on progress HERE
        // consoleScript.QueueMessage("ACCESS ALREADY GRANTED", 0.0f, false, true);
        return(true);
    }
 public void OnStart()
 {
     sound = gameObject.RequireComponent <CSound>();
     fx    = Common.GetStealthPlayerCamera().RequireComponent <CArtifactFX>();
     sound.PlayIndependentEvent("CREATURE_CLOSE.vente", true, 1);
 }
Ejemplo n.º 27
0
    public void OnUpdate()
    {
        if (Input.GetTriggered(0, "1") == 1.0f) // Ctrl + 1 to lock mouse
        {
            if (Input.GetHeld(0, "SnapGrid") != 0.0f)
            {
                sound_.StopAllGlobalEvents();
            }
            else
            {
                sound_.StopAllMyEvents(false);
            }
        }
        if (Input.GetTriggered(0, "2") == 1.0f)
        {
        }

        String[] soundNames = new String[] /*{
                                            * "Combat1", "Combat2", "Door Move", "Elevator Start", "Elevator Stop",
                                            * "Footstep", "heartbeat", "Hum", "LightTurnOn", "NonCombat", "static",
                                            * "swell_ambience", "Turret_LaserShot", "Turret_Rotate", "Turret_Targetting"
                                            * };*/
                                           /*{
                                            *  "C_MOVEMENT", "C_RETREAT", "CAM_FLIGHT", "CAM_RETR", "CAM_TOSS_IMP",
                                            *  "CONSOLE_CLICK", "CONSOLE_CONFIRM", "CONSOLE_DENY", "CONSOLE_TV_CLICK", "CREATURE_CLOSE", "DOOR_CLOSE",
                                            *              "DOOR_OPEN", "DOOR_UNLOCK", "ENV_BIO_AC", "ENV_BIO_DEF", "ENV_SCI_AC", "ENV_SCI_DEF", "ENV_SCI_LIGHT",
                                            *  "GEN_ALARM", "GENERAL_LOOP", "LONG_STABS", "MED_STABS", "MON_TV_CHANNEL", "MON_TV_OFF", "MON_TV_ON",
                                            *  "P_CAM_RETR_A", "P_CAM_RETR_B", "P_CAM_TOSS", "P_CAM_TOSS_IMP", "P_FOOTSTEPS", "P_PAPER_DOWN", "P_PAPER_UP",
                                            *  "PINPAD_CONFIRM", "PINPAD_DENY", "PINPAD_INPUT", "RC_CAR_MOVE", "SHORT_STABS", "SPEAKER_CONFIRM", "SPEAKER_DENY",
                                            *  "TREE_RUSTLE",
                                            * };*/
        {
            "AMB_CAVES",
            "AMB_HALLWAY",
            "AMB_HUB",
            "AMB_MAZE",
            //"AMB_MONSTER_ROOM",
            "AMB_SCIENCE",
            //"B_LOOP",
            "BUTTON_GREEN",
            "BUTTON_RED",             // LONG DELAY AT START, FIX
            "BUTTON_YELLOW",
            "C1_ANGRY",
            "C1_CHATTER",
            "C1_CLOSE_LOOP",
            "C1_LAUGH",
            "C1_PAIN",
            "C2_CLOSE_LOOP",
            "CAM_FLIGHT",
            "CAM_LIGHT",
            "CAM_RETR",
            "CAM_ROTATE",
            "CAM_TOSS_IMP",
            "CAUTIOUS",
            "CAV_V_DOOR_CLOSE",
            "CAV_V_DOOR_OPEN",
            "F_LIGHT_FIZZLE",
            "F_LIGHT_LOOP",
            "F_LIGHT_SWITCH_OFF",
            "F_LIGHT_SWITCH_ON",
            //"F_LOOP",
            "GEN_ALARM",
            "GLASS_CRACK",
            //"H_DOOR_CLOSE",
            //"H_DOOR_OPEN",
            "HORN",
            //"K_LOOP",
            "MUSIC_CREDITS",
            "MUSIC_ESCAPE",
            "MUSIC_HUB_LOOP",
            "MUSIC_INTRO_MENU",
            "ORCHESTRAL",
            "P1_CAM_RETR_A",
            "P1_CAM_RETR_B",
            "P1_CAM_TOSS",
            "P1_CAM_TOSS_IMP",
            "P1_FOOTSTEPS",
            //"P2_CLICK",
            //"P2_CONFIRM",
            //"P2_DENY",
            //"P2_PAPER_DOWN",
            //"P2_PAPER_UP",
            "P2_MON_TEXT",
            "P2_TV_CHANNEL",
            //"P2_TV_CLICK",
            //"P2_TV_OFF",
            //"P2_TV_ON",
            "PERCUSSIVE",
            "PERCUSSIVE_A",
            "PERCUSSIVE_B",
            "PINPAD_CONFIRM",
            "PINPAD_DENY",
            "PINPAD_INPUT",
            "RC_CAR_MOVE",
            "RISE_A",
            "RISE_B",
            "RISE_C",
            "RISE_D",
            "SPEAKER_CONFIRM",
            "SPEAKER_DENY",
            "SCI_H_DOOR_CLOSE",
            "SCI_H_DOOR_OPEN",
            "SCI_V_DOOR_CLOSE",
            "SCI_V_DOOR_OPEN",
            "TREE_RUSTLE",
            //"V_DOOR_CLOSE",
            //"V_DOOR_OPEN",
        };

        if (Input.GetTriggered(0, "ArrowRight") != 0.0f)
        {
            testIndex = Math.Min(testIndex + 1, soundNames.Length - 1);
            Logger.Log("sound: " + soundNames[testIndex]);
        }
        if (Input.GetTriggered(0, "ArrowLeft") != 0.0f)
        {
            testIndex = Math.Max(testIndex - 1, 0);
            Logger.Log("sound: " + soundNames[testIndex]);
        }
        if (Input.GetTriggered(0, "3") != 0.0f)
        {
            sound_.PlayIndependentEvent(soundNames[testIndex] + ".vente", false, 1);
        }

        /*
         *      timer_ += FrameController.DT();
         *
         *      if(timer_ > maxTime_)
         *      {
         *              timer_ = 0.0f;
         *              switch(index_)
         *              {
         *              case 0:
         *              sound_.Stop("NonCombat.vente");
         *              sound_.Play("Combat1.vente");
         *              break;
         *
         *              case 1:
         *              sound_.Stop("Combat1.vente");
         *              sound_.Play("Combat2.vente");
         *              break;
         *
         *              case 2:
         *              sound_.Stop("Combat2.vente");
         *              sound_.Play("NonCombat.vente");
         *              break;
         *              }
         *              index_ = (index_ + 1 ) % 3;
         *      }*/
    }
Ejemplo n.º 28
0
    public bool AddPlayerInput(int input, GameObject obj)
    {
        if (accessGranted)
        {
            return(true);
        }

        buttons.Add(obj);
        playerSequence.Add(input);

        bool isValidCode = true;

        for (int i = 0; i < playerSequence.Count; ++i)
        {
            if (playerSequence[i] != sequence[i])
            {
                // WRONG INPUT
                playerSequence.Clear();
                isValidCode = false;

                // consoleScript.QueueMessage("INVALID CODE", 0.0f, false, true);
                break;
            }
            if (i == 2)
            {
                //Console.Write("ACCESS GRANTED!");
                accessGranted = true;
                door1Script.UnlockDoor();
                door1Script.isOneWayDoor = false; // Do not lock anymore
                door2Script.UnlockDoor();
                lightAtDoor.setEnabled(true);
                foreach (CLight light in lights)
                {
                    light.setEnabled(true);
                }
                geneticsAccessLeftLight.SetDiffuse(SharpMocha.GREEN);
                consoleScript.QueueMessage("Access sequence accepted.", 0.0f, false, true);
                buttons.Clear();

                sound.PlayIndependentEvent("BUTTON_GREEN.vente", false, 0); // Access Granted sound

                // Activate checkpoint at the door
                checkpointScript.isActive = true;
                cFace.setEnabled(true);
            }
        }
        // If incorrect, reset all buttons
        if (!isValidCode)
        {
            foreach (GameObject go in buttons)
            {
                GenericButton buttonScript = GetScript <GenericButton>(go);
                if (buttonScript != null)
                {
                    buttonScript.ResetButton();
                }
            }
            buttons.Clear();
        }

        return(isValidCode);
    }
Ejemplo n.º 29
0
 void S_dying_Start()
 {
     //death
     sound.PlayIndependentEvent("C1_PAIN.vente", false, 2);
 }
Ejemplo n.º 30
0
 public void OnStart()
 {
     sound_ = gameObject.RequireComponent <CSound>();
     sound_.PlayIndependentEvent(soundtoplay, false, 0);
 }