Ejemplo n.º 1
0
    void Start()
    {
        // data = CSV_Reader.Read ("Joint angles1");
        data = CSV_Reader.Read(Config.joint_angles_file_name);

        Hip_RT  = transform.GetChild(1).GetChild(1);
        Hip_LT  = transform.GetChild(1).GetChild(0);
        Knee_RT = transform.GetChild(1).GetChild(1).GetChild(0);
        Knee_LT = transform.GetChild(1).GetChild(0).GetChild(0);
    }
Ejemplo n.º 2
0
    void Start()
    {
        // foreach (Transform child in transform)
        //  print("Foreach loop: " + child);
        data = CSV_Reader.Read("Joint angles");
        // for(var i=0; i < data.Count; i++) {
        //     print ("X_angle " + data[i]["Left_Hip_FlexExt"] + " " +
        //            "Y_angle " + data[i]["Left_Hip_AbdAdd"] + " " +
        //            "Z_angle " + data[i]["Left_Hip_IntExt"]);

        // }
        //   foreach (string key in data[0].Keys)
        // {
        //     print(key);
        // }
    }
Ejemplo n.º 3
0
    // Disable Field Unused warning
#pragma warning disable 0414

    // Works with regular fields
    // [DebugGUIGraph(min: -1, max: 1, r: 0, g: 1, b: 0, autoScale: true)]
    // float MomentumX;

    // As well as properties
    // [DebugGUIGraph(min: -1, max: 1, r: 0, g: 1, b: 1, autoScale: true)]
    // float CosProperty { get { return Mathf.Cos(Time.time * 6); } }

#if NET_4_6
    // Also works for expression-bodied properties in .Net 4.6+
    // [DebugGUIGraph(min: -1, max: 1, r: 1, g: 0.3f, b: 1)]
    // float SinProperty => Mathf.Sin((Time.time + Mathf.PI / 2) * 6);
#else
    // [DebugGUIGraph(min: -1, max: 1, r: 1, g: 0.5f, b: 1)]
    // float SinProperty { get { return Mathf.Sin((Time.time + Mathf.PI / 2) * 6); } }
#endif

    // User inputs, print and graph in one!
    // [DebugGUIGraph(group: 1, r: 1, g: 0.3f, b: 0.3f)]
    // float MomentumY;
    // [DebugGUIPrint, DebugGUIGraph(group: 1, r: 0, g: 1, b: 0)]
    // float mouseY;

    void Awake()
    {
        // Log (as opposed to LogPersistent) will disappear automatically after some time.
        // DebugGUI.Log("Hello! I will disappear in five seconds!");

        //find your dropdown object
        print("Graph Created");



        data  = CSV_Reader.Read("chathu_trial_Session10_Shimmer_5F42_Calibrated_PC");
        data2 = CSV_Reader.Read(Config.joint_angles_file_name);

        // for(var i=0; i < data.Count; i++) {
        //     print ("X_acc " + data[i]["Shimmer_5F42_Accel_WR_X_CAL"] + " " +
        //            "Y_acc " + data[i]["Shimmer_5F42_Accel_WR_X_CAL"] + " " +
        //            "Z_acc " + data[i]["Shimmer_5F42_Accel_WR_X_CAL"]);

        // }
    }
Ejemplo n.º 4
0
    private void Awake()
    {
        instance = this;

        /*
         * if(instance == null)         // 씬이 바뀌어도 유지
         * {
         *  instance = this;
         *  DontDestroyOnLoad(this.gameObject);
         * }
         * else
         *  Destroy(this.gameObject);
         */

        item_list = CSV_Reader.Read("Item_Table"); // 아이탬 로드
        for (int i = 0; i < item_list.Count; i++)
        {
            item_num.Add(item_list[i]["name"], 0); // 먹은 아이템 갯수에 아이템 이름 등록
        }

        combination_list = CSV_Reader.Read("Combination_Table"); // 조합 로드

        quest_list = CSV_Reader.Read("Quest_Table");             // 퀘스트 로드
        for (int i = 0; i < quest_list.Count; i++)
        {
            quest_state.Add(i + 1, 0); // 퀘스트 진행상태 등록
        }

        world_list = CSV_Reader.Read("World_Table"); // 지역 방사능 로드

        if (SceneManager.GetActiveScene().name == "Game_SceneNew")
        {
            dictionary_sc.before_awake();
        }

        audioSource = gameObject.AddComponent <AudioSource>();
    }
Ejemplo n.º 5
0
 void Start()
 {
     data       = CSV_Reader.Read("chathu_trial_Session10_Shimmer_5F42_Calibrated_PC");
     num_points = data.Count;
 }
Ejemplo n.º 6
0
 private void Awake()
 {
     TextList = CSV_Reader.Read("Text");
 }