Ejemplo n.º 1
0
    public void Load()
    {
        string dataPath = Application.dataPath + "/Settings/";
        List <List <string> > settings = new List <List <string> >();

        try
        {
            string[]  data   = Directory.GetFiles(dataPath, "*.txt", SearchOption.AllDirectories);
            CSVTagger tagger = GetComponent <CSVTagger>();
            foreach (string dataName in data)
            {
                string settingsText = File.ReadAllText(dataName);
                if (settingsText != null)
                {
                    settings.AddRange(tagger.CSVToList(settingsText));
                }
            }
            Setting(settings);
        }
        catch
        {
            //失敗したらデフォルトで適当に入れる
            GameObject.Find("Canvas").gameObject.GetComponent <Canvas>().scaleFactor = 1.2f;
            AutoDisplayAdjuster.topOffset    = 0.6f;
            AutoDisplayAdjuster.bottomOffset = 0.4f;
            AutoDisplayAdjuster.leftOffset   = 0.6f;
            AutoDisplayAdjuster.rightOffset  = 0.4f;

            //指定したパスにフォルダが無ければフォルダとtxtファイルを作る
            if (Directory.Exists(Application.dataPath + "/Settings") == false)
            {
                CreateDirectoryAndFile();
            }
        }
    }
Ejemplo n.º 2
0
    IEnumerator ListAllData(List <string> data)
    {
        #region 前処理:アトラクターの一時停止とシステム状態の遷移
        photoManager.AttractorDisable();
        if ((SystemManager.systemState & SystemManager.SystemState.MAIN) == SystemManager.SystemState.MAIN)
        {
            SystemManager.systemState  = ~SystemManager.SystemState.MAIN & SystemManager.systemState;
            SystemManager.systemState |= SystemManager.SystemState.LOAD;
        }
        #endregion

        CSVTagger             tagger  = GetComponent <CSVTagger>();
        List <List <string> > csvData = new List <List <string> >();
        List <List <string> > csvWord = new List <List <string> >();
        foreach (string dataName in data)
        {
            string csvText = File.ReadAllText(dataName);
            if (csvText != null)
            {
                string[] metadataPath = dataName.Split('/');

                #region keyCodeの生成とcsvのリスト化
                if (metadataPath[metadataPath.Length - 1].Contains("data"))
                {
                    csvData.AddRange(tagger.CSVToList(csvText));
                    photoManager.CreateKeydataCode(csvData);
                    photoManager.CreateMaxMinCode(csvData);
                }
                else if (metadataPath[metadataPath.Length - 1].Contains("keyword"))
                {
                    csvWord.AddRange(tagger.CSVToList(csvText));
                    photoManager.CreateKeywordCode(csvWord);
                }
                #endregion
            }
        }

        //int counter = (int)(1 / Time.deltaTime);
        #region タグ付け
        foreach (DflipPhoto a in photoManager.photos)
        {
            string filename = a.fileName;
            if (csvData != null)
            {
                tagger.TaggingData(csvData, a, filename);
            }
            if (csvWord != null)
            {
                tagger.TaggingWord(csvWord, a, filename);
            }

            //if (counter < 1)
            //{
            //    text.text = "Now Loading . . .";
            //    counter = (int)((1/2) * (1 / Time.deltaTime));
            //}
            //else if (counter > 1 && counter < (int)((1/6)  * (1/ Time.deltaTime)))
            //{
            //    text.text = "Now Loading .";
            //}
            //else if (counter > (int)((1 / 6) * (1 / Time.deltaTime)) && counter < (int)((1 / 3) * (1 / Time.deltaTime)))
            //{
            //    text.text = "Now Loading . .";
            //}

            //counter--;
            yield return(null);
        }
        #endregion

        #region 後処理
        GetComponent <GUIManager>().CreateButtons();
        GetComponent <GUIManager>().GUIInteractable();
        #region exifに関しては全画像についてexifデータが揃っていなければinteractableをオフにする
        if (checker != photoManager.photos.Count)
        {
            gameObject.GetComponent <GUIManager>().Deinteractable("撮影年月");
        }
        else
        {
            photoManager.CreateMaxMinCode("撮影年月");
        }
        #endregion
        SystemManager.systemState  = ~SystemManager.SystemState.LOAD & SystemManager.systemState;
        SystemManager.systemState |= SystemManager.SystemState.MAIN;
        photoManager.AttractorEnable();
        #endregion
    }
Ejemplo n.º 3
0
    IEnumerator ListAllFiles(List <string> files, List <string> data)
    {
        #region 前処理:アトラクターの一時停止とシステム状態の遷移
        photoManager.AttractorDisable();
        if ((SystemManager.systemState & SystemManager.SystemState.MAIN) == SystemManager.SystemState.MAIN)
        {
            SystemManager.systemState  = ~SystemManager.SystemState.MAIN & SystemManager.systemState;
            SystemManager.systemState |= SystemManager.SystemState.LOAD;
        }
        #endregion

        #region デフォルトのメタデータのキーコードを生成
        photoManager.CreateKeydataCode("輝度");
        photoManager.CreateKeydataCode("彩度");
        photoManager.CreateKeydataCode("撮影年月");
        photoManager.CreateKeywordCode("カラー");
        #endregion

        #region keyCodeの生成とcsvのリスト化
        CSVTagger             tagger  = GetComponent <CSVTagger>();
        List <List <string> > csvData = new List <List <string> >();
        List <List <string> > csvWord = new List <List <string> >();
        foreach (string dataName in data)
        {
            string csvText = File.ReadAllText(dataName);
            if (csvText != null)
            {
                string[] metadataPath = dataName.Split('/');

                if (metadataPath[metadataPath.Length - 1].Contains("data"))
                {
                    csvData.AddRange(tagger.CSVToList(csvText));
                    photoManager.CreateKeydataCode(csvData);
                    photoManager.CreateMaxMinCode(csvData);
                }
                else if (metadataPath[metadataPath.Length - 1].Contains("keyword"))
                {
                    csvWord.AddRange(tagger.CSVToList(csvText));
                    photoManager.CreateKeywordCode(csvWord);
                }
            }
        }
        #endregion

        //ファイルを均等な配列で生成
        int     column         = (int)Mathf.Sqrt(files.Count) + 1;
        var     span_x         = (AutoDisplayAdjuster.Instance.NormalizedSize.x) / (column + 1);
        var     span_y         = (AutoDisplayAdjuster.Instance.NormalizedSize.y) / (column + 1);
        Vector3 createPosition = new Vector3(AutoDisplayAdjuster.Instance.BottomLeft().x + photoMargin + span_x, AutoDisplayAdjuster.Instance.TopRight().y, 0);
        for (var i = 0; i < files.Count; i++)
        {
            GameObject photo  = new GameObject() as GameObject;
            GameObject sprite = new GameObject() as GameObject;
            var        sp     = sprite.AddComponent <SpriteRenderer>();
            sp.material = Instantiate(spriteMaterial);
            sp.material.SetFloat("_Offset", 0.1f);

            var _p = photo.AddComponent <DflipPhoto>();
            var _s = sprite.AddComponent <PhotoSprite>();

            _p.sprite = _s;
            _p.ID     = i;
            string[] temp = files[i].Split('/');
            _p.fileName = temp[temp.Length - 1].Split('.')[0];

            #region タグ付け
            string filename = _p.fileName;
            if (csvData != null)
            {
                tagger.TaggingData(csvData, _p, filename);
            }
            if (csvWord != null)
            {
                tagger.TaggingWord(csvWord, _p, filename);
            }
            #endregion

            //画像ロード
            if (i >= files.Count - 1)
            {
                last = true;
            }
            Bitmap bit = TaggingFromExif(files[i], _p);
            _s.Load(files[i], photo, bit);

            #region D-FLIPアルゴリズムの衝突判定用コライダ
            var boxCollider = photo.AddComponent <BoxCollider>();
            boxCollider.material  = pm;
            boxCollider.size      = new Vector3(sprite.GetComponent <SpriteRenderer>().bounds.size.x, sprite.GetComponent <SpriteRenderer>().bounds.size.y, 0) + 0.3f * Vector3.one;
            boxCollider.isTrigger = true;
            Rigidbody rigid = photo.AddComponent <Rigidbody>();
            rigid.constraints    = RigidbodyConstraints.FreezePositionZ;
            rigid.freezeRotation = true;
            rigid.useGravity     = false;
            rigid.drag           = 1f;
            #endregion

            #region タッチ用コライダ
            var boxCollider_s = sprite.AddComponent <BoxCollider>();
            boxCollider_s.material  = pm;
            boxCollider_s.size      = sprite.GetComponent <SpriteRenderer>().bounds.size;
            boxCollider_s.isTrigger = true;
            Rigidbody rigid_s = sprite.AddComponent <Rigidbody>();
            rigid_s.constraints    = RigidbodyConstraints.FreezePositionZ;
            rigid_s.freezeRotation = true;
            rigid_s.useGravity     = false;
            rigid_s.drag           = 1f;
            sprite.AddComponent <PhotoInteraction>();
            #endregion

            #region 初期位置&スケール
            photo.transform.localPosition  = createPosition + PhotoManager.offset;
            sprite.transform.localPosition = createPosition;
            sp.sortingOrder             = 1;
            photo.transform.localScale  = new Vector3(0.05f, 0.05f, 1f);
            sprite.transform.localScale = photo.transform.localScale;
            #endregion

            photoManager.AddPhoto(_p);

            #region CreatePositionの調整
            if ((i + 1) % column == 0)
            {
                createPosition  = new Vector3(AutoDisplayAdjuster.Instance.BottomLeft().x + photoMargin, createPosition.y, createPosition.z);
                createPosition -= new Vector3(0, span_y, 0);
            }
            createPosition += new Vector3(span_x, 0, 0);
            #endregion

            yield return(null);
        }


        #region 後処理
        GetComponent <GUIManager>().CreateButtons();
        GetComponent <GUIManager>().GUIInteractable();
        #region exifに関しては全画像についてexifデータが揃っていなければinteractableをオフにする
        if (checker != photoManager.photos.Count)
        {
            gameObject.GetComponent <GUIManager>().Deinteractable("撮影年月");
        }
        else
        {
            photoManager.CreateMaxMinCode("撮影年月");
        }
        #endregion
        SystemManager.systemState  = ~SystemManager.SystemState.LOAD & SystemManager.systemState;
        SystemManager.systemState |= SystemManager.SystemState.MAIN;
        photoManager.AttractorEnable();
        #endregion
    }