Ejemplo n.º 1
0
        /// <summary>
        /// Send the current online players
        /// <para>Current playerlist is retrieved from the database (which is updated by the CSGOTelegramSync app)
        /// It is possible to not use the sync app and get the players directly from the gameserver through this function.
        /// But when the gameserver is busy or doesn't have the specs to process it fast, the performance issues/feedback in
        /// Telegram when requesting this information will be awful and confusing to the user.
        /// With the sync app you can be certain at this point to always have a playerlist available and deliver it fast to
        /// the Telegram user.
        /// PS: If you're not using the sync app, it's advised to use a local player cache since retrieving the playerlist often needs a few retries</para></summary>
        /// <param name="chatId">Unique identifier for the target chat</param>
        /// <param name="userName">Username for the target user</param>
        /// <returns></returns>
        public async Task SendCurrentPlayers(long chatId, string userName)
        {
            string playerMessage = $"<b>{Config.MainTitle}\r\n\r\nOnline players\r\n</b>";
            List <PlayerInfoRecord> playerList = new List <PlayerInfoRecord>();

            using (var mc = new CSGODataContext())
            {
                playerList = mc.PlayerInfos.ToList();
            }
            await SendBotTypingAction(chatId);

            await Task.Delay(1000);

            playerMessage = $"<b>{Config.MainTitle}</b>\r\n\r\n<b>Online players\r\n\r\n</b>";

            foreach (PlayerInfoRecord currentPlayer in playerList)
            {
                if (currentPlayer.Name.Trim() != "")
                {
                    string currentName = currentPlayer.Name;
                    string cleanName   = WebUtility.HtmlEncode(currentName);
                    playerMessage += $"{cleanName}\r\n";
                }
            }

            playerMessage += $"\r\n\r\n<code>Updated {GetDifference(playerList[0].Date)} minute(s) ago</code>";

            var t = await SendMessage(chatId, playerMessage);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Send the current online clan members
        /// <para>Checking the clancache is always called first to determine if it needs to be updated.
        /// <param name="chatId">Unique identifier for the target chat</param>
        /// <param name="userName">Username for the target user</param>
        /// <returns></returns>
        public async Task SendCurrentClanPlayers(long chatId, string userName)
        {
            string playerMessage = $"<b>{Config.MainTitle}\r\n\r\nOnline clan members\r\n</b>";
            List <PlayerInfoRecord> playerList = new List <PlayerInfoRecord>();

            using (var mc = new CSGODataContext())
            {
                playerList = mc.PlayerInfos.ToList();
            }
            await SendBotTypingAction(chatId);

            await Task.Delay(1000);

            playerMessage = $"<b>{Config.MainTitle}</b>\r\n\r\n<b>Online clan members</b>\r\n\r\n";

            CheckClanCache();

            if (ClanCache.Count > 0)
            {
                foreach (Clan currentClan in ClanCache)
                {
                    playerMessage += $"<b>{currentClan.Name}\r\n</b>";
                    List <string> currentClanPlayerNames   = SteamApiHelper.GetPlayerSummaries(currentClan.Members);
                    List <String> currentOnlineClanMembers = currentClanPlayerNames.Where(clanmembername => playerList.Any(player => player.Name != "" && player.Name.ToLower().Equals(clanmembername.ToLower()))).ToList();
                    if (currentOnlineClanMembers.Count > 0)
                    {
                        foreach (String onlineClanMember in currentOnlineClanMembers)
                        {
                            playerMessage += $"{HtmlEncode(onlineClanMember)}\r\n";
                        }
                    }
                    else
                    {
                        playerMessage += "No players online\r\n";
                    }
                    playerMessage += "\r\n";
                }
            }
            else
            {
                playerMessage += "No clan information available";
            }

            playerMessage += $"\r\n<code>Updated {GetDifference(playerList[0].Date)} minute(s) ago</code>";

            var t = await SendMessage(chatId, playerMessage);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Send the current online admins
        /// </summary>
        /// <para>Players can only be retrieved/identified from the gameserver with their steam displaynames.
        /// So we always need to get the current displaynames from the admins through the steamwebapi first
        /// to be able to identify them from the gameserver playerlist</para>
        /// <param name="chatId">Unique identifier for the target chat</param>
        /// <param name="userName">Username for the target user</param>
        /// <returns></returns>
        public async Task SendCurrentAdmins(long chatId, string userName)
        {
            string adminMessage = $"<b>{Config.MainTitle}\r\n\r\nAdmins\r\n</b>";
            List <PlayerInfoRecord> playerList = new List <PlayerInfoRecord>();

            using (var mc = new CSGODataContext())
            {
                playerList = mc.PlayerInfos.ToList();
            }
            await SendBotTypingAction(chatId);

            await Task.Delay(1000);

            adminMessage = $"<b>{Config.MainTitle}</b>\r\n\r\n<b>Online Admins\r\n</b>";

            List <String> AdminNames = SteamApiHelper.GetPlayerSummaries(Config.Admins);
            int           adminCount = 0;

            foreach (PlayerInfoRecord currentPlayer in playerList)
            {
                string cleanName = currentPlayer.Name;
                if (cleanName != "")
                {
                    if (AdminNames.Any(member => cleanName.ToLower().Equals(member.ToLower())))
                    {
                        adminMessage += $"{HtmlEncode(cleanName)}\r\n";
                        adminCount++;
                    }
                }
            }

            if (adminCount == 0)
            {
                adminMessage += "No admins online";
            }

            adminMessage += $"\r\n\r\n<code>Updated {GetDifference(playerList[0].Date)} minute(s) ago</code>";

            var t = await SendMessage(chatId, adminMessage);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Main Telegram Sync Task
        /// <para>Current playerlist is requested from the server and added to the database</para>
        /// </summary>
        /// <returns></returns>
        static async Task Run()
        {
            ServerHelper serverHelper = new ServerHelper();

            Config.LogSync("CSGO Telegram Sync Online...");

            while (true)
            {
                try
                {
                    Config.LogSync("*** START playerlist cache refresh run ***");
                    DateTime StartTime = DateTime.Now;

                    List <PlayerInfo> playerList = serverHelper.GetPlayersForced(ForceRetries);

                    if (playerList.Count > 0)
                    {
                        using (var mc = new CSGODataContext())
                        {
                            List <PlayerInfoRecord> currentPlayerRecords = mc.PlayerInfos.ToList();
                            mc.PlayerInfos.RemoveRange(currentPlayerRecords);
                            mc.SaveChanges();

                            foreach (PlayerInfo currentPlayer in playerList)
                            {
                                if (currentPlayer.Name.Length > 0)
                                {
                                    PlayerInfoRecord tempPlayerRecord = new PlayerInfoRecord {
                                        Name = currentPlayer.Name, Date = DateTime.Now, Time = currentPlayer.Time
                                    };
                                    mc.PlayerInfos.Add(tempPlayerRecord);
                                }
                            }

                            mc.SaveChanges();

                            Config.LogSync($"{playerList.Count} players added to database");
                            Config.LogSync("*** END playerlist cache refresh run ***");
                        }
                    }

                    DateTime EndTime = DateTime.Now;

                    TimeSpan span        = EndTime - StartTime;
                    int      timeRunning = (int)span.TotalMilliseconds;

                    int newDelay = 0;
                    if (timeRunning > RefreshDelay)
                    {
                        newDelay = 1000;
                    }
                    else
                    {
                        newDelay = RefreshDelay - timeRunning;
                    }

                    Config.LogSync($"*** SLEEP {newDelay} milliseconds ***");
                    await Task.Delay(newDelay);
                }
                catch (Exception ex)
                {
                    Config.LogSync("FATAL ERROR!");
                    Config.LogSync($"Error Message: {ex.Message}");
                    Restart();
                }
            }
        }