Ejemplo n.º 1
0
 //-------------------------------------------------------------------------
 void _destroySeaStar()
 {
     foreach (var it in mSeaStar)
     {
         mScene.getParticlemanager().freeParticle(it);
     }
     mSeaStar.Clear();
 }
Ejemplo n.º 2
0
    //-------------------------------------------------------------------------
    public FishParticleMgr(CRenderScene render_scene, CRenderFish fish, int fish_vib_id, ISpriteFish sprite_fish)
    {
        mScene           = render_scene;
        mCRenderFish     = fish;
        mParticlemanager = mScene.getParticlemanager();
        mISpriteFish     = sprite_fish;

        mFishData = EbDataMgr.Instance.getData <TbDataFish>(fish_vib_id);

        //解析鱼带的特效数据并保存下来,等待鱼指定播放特效
        foreach (var it in mFishData.ParticleArray)
        {
            if (null == it.TbDataParticle || it.TbDataParticle.Id <= 0)
            {
                continue;
            }

            TbDataFish.ParticleProduceTimeEnum time_enum = (TbDataFish.ParticleProduceTimeEnum)it.ParticleProduceTime;
            if (!mDicParticleData.ContainsKey(time_enum))
            {
                mDicParticleData[time_enum] = new List <TbDataFish.ParticleDataStruct>();
            }
            mDicParticleData[time_enum].Add(it);
        }
    }
Ejemplo n.º 3
0
    //-------------------------------------------------------------------------
    public void display(int score, TbDataParticle particle_data)
    {
        if (score <= 0)
        {
            return;
        }

        mSpriteNumber.create(score, 100, mPosition, mAngle + mCurrentAngle);

        mStillParticle = mScene.getParticlemanager().newParticle(particle_data.ParticlePrefabName);
        mStillParticle.setPosition(mPosition);
        mStillParticle.setLooping(false);
        mStillParticle.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.TurretScoreBg));

        mIsDisplay = true;
        initRotate();
    }
Ejemplo n.º 4
0
    //-------------------------------------------------------------------------
    public void setAim(CRenderFish lock_fish)
    {
        if (mCRenderTurret.getVibTurret().AimParticle.Id <= 0)
        {
            return;
        }

        StillParticle still_particle = mScene.getParticlemanager().newParticle(mCRenderTurret.getVibTurret().AimParticle.ParticlePrefabName);

        mAimParticle = new AimParticle(lock_fish, still_particle);
    }
Ejemplo n.º 5
0
    //-------------------------------------------------------------------------
    void _hitFish(CRenderFish render_fish)
    {
        if (render_fish == null || render_fish.IsDie)
        {
            return;
        }

        uint et_player_rpcid = mBullet.getPlayerId();

        if (mBullet.getScene().getMyPlayerId() == et_player_rpcid)
        {
            mBullet.getScene().getProtocol().c2sFishHit(et_player_rpcid, mBullet.getBulletObjId(), render_fish.FishObjId);
        }

        mBullet.signDestroy();
        mIsSignDestroy = true;

        CRenderTurret turret = mBullet.getScene().getTurret(et_player_rpcid);

        if (turret == null)
        {
            return;
        }
        TbDataTurret vib_turret = turret.getVibTurret();

        Dictionary <string, object> map_param = new Dictionary <string, object>();

        map_param.Add("SourcePosition", getHitPosition(render_fish.Position, mBullet.getPosition()));
        map_param["NetColor"]      = mBullet.getScene().getTurret(et_player_rpcid).getTurretColor();
        map_param["PlayerId"]      = et_player_rpcid;
        map_param["BulletHitFish"] = render_fish;
        TbDataBullet buttlt_data = mBullet.getBulletData();

        mBullet.getScene().addEffect(buttlt_data.EffectCompose.Id, map_param, EffectTypeEnum.Client);

        if (!string.IsNullOrEmpty(mHitParticle.ParticlePrefabName))
        {
            StillParticle particle = mScene.getParticlemanager().newParticle(mHitParticle.ParticlePrefabName);
            particle.setPosition(getHitPosition(render_fish.Position, mBullet.getPosition()));
            particle.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.FishHitParticle));
        }
    }