Ejemplo n.º 1
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 public virtual void OnHit(CProjectile Projectile, SWIGTYPE_p_Vector3 Direction)
 {
     testPINVOKE.CBuilding_OnHit__SWIG_0(swigCPtr, CProjectile.getCPtr(Projectile), SWIGTYPE_p_Vector3.getCPtr(Direction));
     if (testPINVOKE.SWIGPendingException.Pending)
     {
         throw testPINVOKE.SWIGPendingException.Retrieve();
     }
 }
Ejemplo n.º 2
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 public virtual void OnKill(CPlayer PlayerKilled, CProjectile Projectile)
 {
     testPINVOKE.CBuilding_OnKill__SWIG_0(swigCPtr, CPlayer.getCPtr(PlayerKilled), CProjectile.getCPtr(Projectile));
 }
Ejemplo n.º 3
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 public void OnKill(CPlayer PlayerKilled, CProjectile Projectile)
 {
     testPINVOKE.CPlayerPimpl_OnKill__SWIG_0(swigCPtr, CPlayer.getCPtr(PlayerKilled), CProjectile.getCPtr(Projectile));
 }
Ejemplo n.º 4
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 public void RegisterEvent(CPlayer Owner, MISSION_TYPE MissionType, CPlayer PlayerKilled, CInventoryItem InventoryItem, CProjectile Projectile)
 {
     testPINVOKE.CMissionManager_RegisterEvent__SWIG_1(swigCPtr, CPlayer.getCPtr(Owner), (int)MissionType, CPlayer.getCPtr(PlayerKilled), CInventoryItem.getCPtr(InventoryItem), CProjectile.getCPtr(Projectile));
 }
Ejemplo n.º 5
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 public void RemoveProjectile(CProjectile Projectile)
 {
     testPINVOKE.CMagazine_RemoveProjectile(swigCPtr, CProjectile.getCPtr(Projectile));
 }