Ejemplo n.º 1
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 private extern static unsafe vBOOL SDK_PhyScene_OverlapWithFilter(NativePointer self, CPhyShape.NativePointer shape, Vector3 *position, Quaternion *rotation, PhyQueryFilterData *queryFilterData, GamePlay.SceneGraph.VHitResult *hitResult);
Ejemplo n.º 2
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 private extern static unsafe vBOOL SDK_PhyScene_SweepWithFilter(NativePointer self, CPhyShape.NativePointer shape, Vector3 *position, Vector3 *unitDir, float maxDistance, PhyQueryFilterData *queryFilterData, GamePlay.SceneGraph.VHitResult *hitResult);