Ejemplo n.º 1
0
        /// <summary>
        /// Compile routine. Used to compile the CSharp code
        /// </summary>
        /// <param name="projectDir"></param>
        public static void Compile(string projectDir, CompilerFlags flags)
        {
            //  Obtain the source code from the project Program file.
            string sourceCodeText = ReadSourceFile(projectDir + "\\Program.cs");

            //  Parse the source code into a syntax tree.
            CSharpSyntaxTree syntaxTree = Parse(sourceCodeText);

            //  Get the root node of the syntax tree
            CSharpSyntaxNode rootNode = syntaxTree.GetRoot();

            //  Generate output or serialize compile unit
            //
            if (flags.GenerateOutput)
            {
                StringBuilder sourceCode = CPPCodeGenerator.GenerateCode(rootNode);
                if (flags.ArduinoSketch)
                {
                    System.IO.Directory.CreateDirectory(projectDir + "\\arduino\\program");
                    AddSketch(sourceCode, "BlinkSample", "Program", "Main");
                    System.IO.File.WriteAllText(projectDir + "\\arduino\\program\\program.ino", sourceCode.ToString());
                }
                else
                {
                    System.IO.Directory.CreateDirectory(projectDir + "\\src");
                    AddMainEntry(sourceCode, "BlinkSample", "Program", "Main");
                    System.IO.File.WriteAllText(projectDir + "\\src\\program.cpp", sourceCode.ToString());
                }
            }
            else
            {
                rootNode.SerializeTo(System.IO.File.OpenWrite(projectDir + "\\out\\out.cu"));
            }
        }
        /// <summary>
        /// Determines if the provided type is a C++ built-in type.
        /// </summary>
        /// <param name="typeSyntax"></param>
        /// <param name="generator"></param>
        /// <returns></returns>
        public static bool IsBuiltinType(TypeSyntax typeSyntax, CPPCodeGenerator generator)
        {
            string type_name = typeSyntax.Accept(generator).ToString();

            return(builtinTypes.Contains(type_name));
        }