private int CommonHeroSortUsedHurt(COMDT_MOST_USED_HERO_INFO left, COMDT_MOST_USED_HERO_INFO right) { float num = (left.stStatisticDetail.dwNum > 0u) ? (CPlayerProfile.Divide(left.stStatisticDetail.astTypeDetail[0].dwHurtPM, left.stStatisticDetail.astTypeDetail[0].dwWinNum + left.stStatisticDetail.astTypeDetail[0].dwLoseNum) * 100f) : 0f; float num2 = (right.stStatisticDetail.dwNum > 0u) ? (CPlayerProfile.Divide(right.stStatisticDetail.astTypeDetail[0].dwHurtPM, right.stStatisticDetail.astTypeDetail[0].dwWinNum + right.stStatisticDetail.astTypeDetail[0].dwLoseNum) * 100f) : 0f; return(((this.m_lastIsUp == 1) ? -1 : 1) * ((int)num2 - (int)num)); }
private int CommonHeroSortUsedBeHurt(COMDT_MOST_USED_HERO_INFO left, COMDT_MOST_USED_HERO_INFO right) { float num = (left.stStatisticDetail.dwNum <= 0u) ? 0f : (CPlayerProfile.Divide(left.stStatisticDetail.astTypeDetail[0].ullTotalBeHurt, left.stStatisticDetail.astTypeDetail[0].dwWinNum + left.stStatisticDetail.astTypeDetail[0].dwLoseNum) * 100f); float num2 = (right.stStatisticDetail.dwNum <= 0u) ? 0f : (CPlayerProfile.Divide(right.stStatisticDetail.astTypeDetail[0].ullTotalBeHurt, right.stStatisticDetail.astTypeDetail[0].dwWinNum + right.stStatisticDetail.astTypeDetail[0].dwLoseNum) * 100f); return(((this.m_lastIsUp != 1) ? 1 : -1) * ((int)num2 - (int)num)); }
private int CommonHeroSortOrder(COMDT_MOST_USED_HERO_INFO left, COMDT_MOST_USED_HERO_INFO right) { ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(left.dwHeroID); ResHeroCfgInfo dataByKey2 = GameDataMgr.heroDatabin.GetDataByKey(right.dwHeroID); if (dataByKey == null || dataByKey2 == null) { return(0); } return((int)(((this.m_lastIsUp != 1) ? 1u : 4294967295u) * (dataByKey2.dwShowSortId - dataByKey.dwShowSortId))); }
private int CommonHeroSortWins(COMDT_MOST_USED_HERO_INFO left, COMDT_MOST_USED_HERO_INFO right) { return((int)(((this.m_lastIsUp != 1) ? 1u : 4294967295u) * (1000u * right.dwGameWinNum / (right.dwGameWinNum + right.dwGameLoseNum) - 1000u * left.dwGameWinNum / (left.dwGameWinNum + left.dwGameLoseNum)))); }
private int CommonHeroSortUsedCnt(COMDT_MOST_USED_HERO_INFO left, COMDT_MOST_USED_HERO_INFO right) { return((int)(((this.m_lastIsUp != 1) ? 1u : 4294967295u) * (right.dwGameWinNum + right.dwGameLoseNum - left.dwGameWinNum - left.dwGameLoseNum))); }
public void OnCommonHeroListEnable(CUIEvent uiEvent) { CUIFormScript form = Singleton <CUIManager> .get_instance().GetForm(CPlayerCommonHeroInfoController.sPlayerInfoCommonHeroFormPath); if (form == null) { return; } int srcWidgetIndexInBelongedList = uiEvent.m_srcWidgetIndexInBelongedList; GameObject srcWidget = uiEvent.m_srcWidget; if (srcWidgetIndexInBelongedList >= 0 && srcWidgetIndexInBelongedList < this.m_commonHeroList.get_Count()) { Text componetInChild = Utility.GetComponetInChild <Text>(srcWidget, "NameTxt"); Text componetInChild2 = Utility.GetComponetInChild <Text>(srcWidget, "UsedCntTxt"); Text componetInChild3 = Utility.GetComponetInChild <Text>(srcWidget, "WinsTxt"); Text componetInChild4 = Utility.GetComponetInChild <Text>(srcWidget, "KdaTxt"); Text componetInChild5 = Utility.GetComponetInChild <Text>(srcWidget, "GoldTxt"); Text componetInChild6 = Utility.GetComponetInChild <Text>(srcWidget, "HurtTxt"); Text componetInChild7 = Utility.GetComponetInChild <Text>(srcWidget, "BeHurtTxt"); COMDT_MOST_USED_HERO_INFO cOMDT_MOST_USED_HERO_INFO = this.m_commonHeroList.get_Item(srcWidgetIndexInBelongedList); ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(cOMDT_MOST_USED_HERO_INFO.dwHeroID); string prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Icon_Dir, CSkinInfo.GetHeroSkinPic(this.m_commonHeroList.get_Item(srcWidgetIndexInBelongedList).dwHeroID, 0u)); Utility.GetComponetInChild <Image>(srcWidget, "HeadImg").SetSprite(prefabPath, form, true, false, false, false); Utility.GetComponetInChild <Text>(srcWidget, "NameTxt").text = ((dataByKey != null) ? dataByKey.szName : string.Empty); Utility.GetComponetInChild <Text>(srcWidget, "UsedCntTxt").text = (cOMDT_MOST_USED_HERO_INFO.dwGameWinNum + cOMDT_MOST_USED_HERO_INFO.dwGameLoseNum).ToString(); Utility.GetComponetInChild <Text>(srcWidget, "WinsTxt").text = CPlayerProfile.Divide(cOMDT_MOST_USED_HERO_INFO.dwGameWinNum, cOMDT_MOST_USED_HERO_INFO.dwGameWinNum + cOMDT_MOST_USED_HERO_INFO.dwGameLoseNum).ToString("P0"); if (cOMDT_MOST_USED_HERO_INFO.stStatisticDetail.dwNum > 0u) { GameObject widget = form.GetWidget(0); CUIListScript componetInChild8 = Utility.GetComponetInChild <CUIListScript>(widget, "SubMenuList/List"); int selectedIndex = componetInChild8.GetSelectedIndex(); byte gameType = CPlayerCommonHeroInfoController.GetGameType(selectedIndex); uint num = 0u; uint num2 = 0u; uint num3 = 0u; uint num4 = 0u; uint num5 = 0u; uint num6 = 0u; uint num7 = 0u; ulong num8 = 0uL; int num9 = 0; while ((long)num9 < (long)((ulong)cOMDT_MOST_USED_HERO_INFO.stStatisticDetail.dwNum)) { if (gameType == 0 || cOMDT_MOST_USED_HERO_INFO.stStatisticDetail.astTypeDetail[num9].bGameType == gameType) { num += cOMDT_MOST_USED_HERO_INFO.stStatisticDetail.astTypeDetail[num9].dwWinNum; num2 += cOMDT_MOST_USED_HERO_INFO.stStatisticDetail.astTypeDetail[num9].dwLoseNum; num3 += cOMDT_MOST_USED_HERO_INFO.stStatisticDetail.astTypeDetail[num9].dwKill; num4 += cOMDT_MOST_USED_HERO_INFO.stStatisticDetail.astTypeDetail[num9].dwDead; num5 += cOMDT_MOST_USED_HERO_INFO.stStatisticDetail.astTypeDetail[num9].dwAssist; num6 += cOMDT_MOST_USED_HERO_INFO.stStatisticDetail.astTypeDetail[num9].dwGPM; num7 += cOMDT_MOST_USED_HERO_INFO.stStatisticDetail.astTypeDetail[num9].dwHurtPM; num8 += cOMDT_MOST_USED_HERO_INFO.stStatisticDetail.astTypeDetail[num9].ullTotalBeHurt; } num9++; } uint b = num + num2; componetInChild4.text = string.Format("{0}/{1}/{2}", CPlayerProfile.Divide(num3, b).ToString("F1"), CPlayerProfile.Divide(num4, b).ToString("F1"), CPlayerProfile.Divide(num5, b).ToString("F1")); componetInChild5.text = CPlayerProfile.Divide(num6, b).ToString("F0"); componetInChild6.text = CPlayerProfile.Divide(num7, b).ToString("F0"); componetInChild7.text = CPlayerProfile.Divide(num8, b).ToString("F0"); } else { componetInChild4.text = "0.0/0.0/0.0"; componetInChild5.text = "0"; componetInChild6.text = "0"; componetInChild7.text = "0"; } } }
private void OnCommonHeroItemEnable(CUIEvent uiEvent) { CPlayerProfile profile = Singleton <CPlayerInfoSystem> .get_instance().GetProfile(); int srcWidgetIndexInBelongedList = uiEvent.m_srcWidgetIndexInBelongedList; GameObject srcWidget = uiEvent.m_srcWidget; GameObject gameObject = Utility.FindChild(srcWidget, "heroItem"); ListView <COMDT_MOST_USED_HERO_INFO> listView = profile.MostUsedHeroList(); if (listView == null || srcWidgetIndexInBelongedList >= listView.get_Count()) { return; } COMDT_MOST_USED_HERO_INFO cOMDT_MOST_USED_HERO_INFO = listView.get_Item(srcWidgetIndexInBelongedList); CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo == null) { return; } IHeroData heroData = CHeroDataFactory.CreateHeroData(cOMDT_MOST_USED_HERO_INFO.dwHeroID); GameObject proficiencyIcon = Utility.FindChild(gameObject, "heroProficiencyImg"); GameObject proficiencyBg = Utility.FindChild(gameObject, "heroProficiencyBgImg"); CUICommonSystem.SetHeroProficiencyIconImage(uiEvent.m_srcFormScript, proficiencyIcon, (int)cOMDT_MOST_USED_HERO_INFO.dwProficiencyLv); CUICommonSystem.SetHeroProficiencyBgImage(uiEvent.m_srcFormScript, proficiencyBg, (int)cOMDT_MOST_USED_HERO_INFO.dwProficiencyLv, false); if (!CPlayerInfoSystem.isSelf(profile.m_uuid)) { CUICommonSystem.SetHeroItemImage(uiEvent.m_srcFormScript, gameObject, CSkinInfo.GetHeroSkinPic(cOMDT_MOST_USED_HERO_INFO.dwHeroID, cOMDT_MOST_USED_HERO_INFO.dwSkinID), enHeroHeadType.enBust, false, true); } else { CUICommonSystem.SetHeroItemImage(uiEvent.m_srcFormScript, gameObject, masterRoleInfo.GetHeroSkinPic(cOMDT_MOST_USED_HERO_INFO.dwHeroID), enHeroHeadType.enBust, false, true); } GameObject root = Utility.FindChild(gameObject, "profession"); CUICommonSystem.SetHeroJob(uiEvent.m_srcFormScript, root, (enHeroJobType)heroData.heroType); Text componetInChild = Utility.GetComponetInChild <Text>(gameObject, "heroNameText"); componetInChild.text = heroData.heroName; Text componetInChild2 = Utility.GetComponetInChild <Text>(gameObject, "TotalCount"); componetInChild2.text = Singleton <CTextManager> .get_instance().GetText("Player_Info_PVP_Total_Count", new string[] { (cOMDT_MOST_USED_HERO_INFO.dwGameWinNum + cOMDT_MOST_USED_HERO_INFO.dwGameLoseNum).ToString() }); Text componetInChild3 = Utility.GetComponetInChild <Text>(gameObject, "WinRate"); componetInChild3.text = Singleton <CTextManager> .get_instance().GetText("Player_Info_PVP_Win_Rate", new string[] { CPlayerProfile.Round(CPlayerProfile.Divide(cOMDT_MOST_USED_HERO_INFO.dwGameWinNum, cOMDT_MOST_USED_HERO_INFO.dwGameWinNum + cOMDT_MOST_USED_HERO_INFO.dwGameLoseNum) * 100f) }); ulong num = 0uL; ulong num2 = 0uL; ulong num3 = 0uL; uint num4 = 0u; COMDT_HERO_STATISTIC_DETAIL stStatisticDetail = cOMDT_MOST_USED_HERO_INFO.stStatisticDetail; uint dwNum = stStatisticDetail.dwNum; int num5 = 0; while ((long)num5 < (long)((ulong)dwNum)) { COMDT_HERO_STATISTIC_INFO cOMDT_HERO_STATISTIC_INFO = stStatisticDetail.astTypeDetail[num5]; num += cOMDT_HERO_STATISTIC_INFO.ullKDAPct; num2 += cOMDT_HERO_STATISTIC_INFO.ullTotalHurtHero; num3 += cOMDT_HERO_STATISTIC_INFO.ullTotalBeHurt; num4 = num4 + cOMDT_HERO_STATISTIC_INFO.dwWinNum + cOMDT_HERO_STATISTIC_INFO.dwLoseNum; num5++; } num4 = ((num4 != 0u) ? num4 : 1u); Utility.GetComponetInChild <Text>(gameObject, "AverKDA").text = Singleton <CTextManager> .get_instance().GetText("Player_Info_PVP_AverKDA", new string[] { (num / (ulong)num4 / 100uL).ToString("0.0") }); Utility.GetComponetInChild <Text>(gameObject, "AverHurt").text = Singleton <CTextManager> .get_instance().GetText("Player_Info_PVP_AverHurt", new string[] { (num2 / (ulong)num4).ToString("d") }); Utility.GetComponetInChild <Text>(gameObject, "AverTakenHurt").text = Singleton <CTextManager> .get_instance().GetText("Player_Info_PVP_AverTakenHurt", new string[] { (num3 / (ulong)num4).ToString("d") }); }