void PickPattern() { int index = Random.Range((int)COIN_PATTERN.COIN_PATTERN_FILE_ONE, (int)COIN_PATTERN.TOTAL); coinPattern = (COIN_PATTERN)index; //Debug.Log(coinPattern.ToString()); }
public void SetPattern(COIN_PATTERN pattern) { PickPattern(); switch (pattern) { case COIN_PATTERN.COIN_PATTERN_FILE_ONE: Spawn(fileData[(int)COIN_PATTERN.COIN_PATTERN_FILE_ONE]); break; case COIN_PATTERN.COIN_PATTERN_FILE_TWO: Spawn(fileData[(int)COIN_PATTERN.COIN_PATTERN_FILE_TWO]); break; default: Debug.LogWarning("No such coin pattern file exists!"); break; } }