public bool cmd(string[] args, FengGameManagerMKII gm) { if (args.Length == 0) { ModMain.instance.sendToPlayer(this.help); return(true); } if (args[0].Equals("info", StringComparison.OrdinalIgnoreCase)) { CManager cm = ModMain.instance.getChampionshipManager(); ModMain.instance.sendToPlayer("Is running? " + cm.isRunning); ModMain.instance.sendToPlayer("is in match? " + cm.isInMatch()); ModMain.instance.sendToPlayer(cm.getInfoString()); return(true); } if (args[0].Equals("start", StringComparison.OrdinalIgnoreCase)) { ModMain.instance.getChampionshipManager().start(); return(true); } if (args[0].Equals("stop", StringComparison.OrdinalIgnoreCase)) { ModMain.instance.getChampionshipManager().stop(); return(true); } ModMain.instance.sendToPlayer("Command not recognized: " + args[0]); ModMain.instance.sendToPlayer(this.help); return(true); }
// Start is called before the first frame update private void Awake() { Parasyte_Stats = FindObjectOfType <PlayerStats>(); Creature_Image = GetComponentsInChildren <SpriteRenderer>(); CStats = GetComponent <CreatureStats>(); C_man = GetComponent <CManager>(); }
Point p2; /* Temporary ending point */ /* Default constructor */ public MainWindow() { InitializeComponent(); manager = new CManager(PictureCanvas, ListBoxLines); /* Initialize canvas */ CheckBoxRules.IsChecked = true; /* Default checked item */ /* Initialize combo color */ ComboColor.ItemsSource = typeof(Colors).GetProperties(); ComboColor.SelectedIndex = 7; RadioButtonDefaultColor.IsChecked = true; /* Initialize radio button */ RadioButtonPen.IsChecked = true; RadioButtonUpDown.IsEnabled = false; RadioButtonLeftRight.IsEnabled = false; RadioButtonUpLeft.IsEnabled = false; RadioButtonUpRight.IsEnabled = false; RadioButtonRightTriangle.IsEnabled = false; RadioButtonIsoscelesTriangle.IsEnabled = false; /* Initialize ComboBox */ for (int i = 1; i < 9; i++) { ComboBoxCOM.Items.Add("COM" + i); } }
public void InitialDispaly(Text step, InputField energy, Text startButton, RawImage image, CManager cmanager) { m_txStep = step; m_txEnergy = energy; m_txStartButton = startButton; m_pResImage = image; m_pManager = cmanager; }
public List <SampleCustomer> GetAllCustomers() { try { return(CManager.GetAllCustomers().Select(temp => new SampleCustomer { ID = "https://localhost:44316/api/Customers/" + temp.ID.ToString(), Name = temp.Name, Adress = temp.Adress, OrderIds = temp.orderList.Select(s => "https://localhost:44316/api/Customers/Orders/" + s.ID.ToString()).ToList() }).ToList()); } catch { Response.StatusCode = 400; return(null); } }
public ActionResult <SampleCustomer> GetCustomer(int id) { try { var temp = CManager.GetCustomer(id); return(new SampleCustomer { ID = "https://localhost:44316/api/Customers/" + temp.ID.ToString(), Name = temp.Name, Adress = temp.Adress, OrderIds = temp.orderList.Select(s => "https://localhost:44316/api/Customers/Orders/" + s.ID.ToString()).ToList() }); } catch { return(NotFound("Customer doesn't exist")); } }
public void StartSimulateUsingCycle(Vector2 vBeta, int iTotalStep, int iSkip, int iStable, int iItera) { if (m_iTargetStep > 1) { m_bSimulating = true; return; } if (iTotalStep < 2) { CManager.ShowMessage("Step must be >= 2 !"); return; } if (iSkip < 0) { CManager.ShowMessage("Skip Step must be >= 0 !"); return; } if (iStable < 1) { CManager.ShowMessage("Stable Step must be >= 1 !"); return; } m_eSimType = ESimulateType.Cycle; m_iStepNow = 0; m_iTargetStep = iTotalStep; m_iSkipStep = iSkip; m_iStableStep = iStable; m_iStableTick = 0; m_iIter = iItera; CmpShader.SetInt("iIteration", iItera); m_v3Beta = new Vector3(vBeta.x, vBeta.y, (vBeta.y - vBeta.x) / iTotalStep); m_lstEnergyList.Clear(); CmpShader.Dispatch(m_iKernelResetEnergyHistory, 1, 1, 1); m_pFloatBuffer = new ComputeBuffer(2, 4); m_pFloatBuffer.SetData(new [] { 0.0f, 0.0f }); CmpShader.SetBuffer(m_iKernelGetEnergyOut, "FloatDataBuffer", m_pFloatBuffer); if (-1 != m_iKernelSumUsing) { CmpShader.Dispatch(m_iKernelSumUsing, m_iSiteNumber[2] / m_iSumDiv, m_iSiteNumber[2] / m_iSumDiv, 1); } CmpShader.Dispatch(m_iKernelGetEnergyOut, 1, 1, 1); m_pFloatBuffer.Release(); m_bSimulating = true; if (null != m_txStartButton) { m_txStartButton.text = "Pause Simulation"; } }
public ActionResult <Order> PostCustomerOrders(int id, [FromBody] SampleOrder order) { try { var tempCustomer = CManager.GetCustomer(id); Order temp = new Order(tempCustomer, order.products, order.total); OManager.AddOrder(temp); return(CreatedAtAction(nameof(GetCustomerOrder), new { Order_id = temp.ID }, temp)); } catch { return(NotFound("Customer doesn't exist")); } }
public ActionResult <List <SampleOrder> > GetAllCustomerOrders(int id) { try { CManager.GetCustomer(id); return(OManager.GetAllOrdersByCustomerId(id).Select(s => new SampleOrder() { ID = "https://localhost:44316/api/Customers/Orders/" + s.ID.ToString(), CustomerID = ("https://localhost:44316/api/Customers/" + s.Customer.ID).ToString(), total = s.Total, products = s.products }).ToList()); } catch { return(NotFound("Customer doesn't exist")); } }
public ActionResult DeleteCustomerOrders(int id, int Order_ID) { try { var tempCustomer = CManager.GetCustomer(id); var tempOrder = tempCustomer.orderList.FirstOrDefault(s => s.ID == Order_ID); if (tempOrder == null) { return(NotFound("Order doesn't exist")); } OManager.DeleteOrderById(tempOrder.ID); return(NoContent()); } catch { return(NotFound("Customer doesn't exist")); } }
public static void SendCCComand(int ccValue = 60, VM_Main vm_sci = null) { FrequencyManager.ccValue = (byte)ccValue; List <Tuple <VM_Main, uint> > restore = Globals.Vm_scis .Select(w => new Tuple <VM_Main, uint>(w, w.PlotTime)) .ToList(); Frequency = 1 / ((6.0 / ccValue)); foreach (var tuple in restore) { tuple.Item1.PlotTime = tuple.Item2; tuple.Item1.SynchronizeFrequency(vm_sci); } CManager.WriteToAll("CC", 0, false, false, (ccValue * 3).ToString()); }
// ReSharper disable once UnusedMember.Local void Start() { Application.runInBackground = true; Application.targetFrameRate = -1; //32 bit signed int per channel //4 bit per site, up to Z16 //capable for 16 sites //4096 x 4096 x 16 - 128^4 sites Debug.Log(SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RGInt)); Instance = this; m_pCalcs = new [] { G4096_4D, null, G4096_3D, null }; //RenderTexture r2test = new RenderTexture(16384, 16384, 1, RenderTextureFormat.RGFloat); //r2test.enableRandomWrite = true; //r2test.Create(); }
public ActionResult <Customer> PostCustomer([FromBody] sample_object.SampleCustomer cus) { try { Customer customer = new Customer(cus.Name, cus.Adress); if (CManager.ExistCustomerCheck(customer)) { return(BadRequest("Customer already exists")); } CManager.AddCustomer(customer); return(CreatedAtAction(nameof(GetCustomer), new { id = customer.ID }, customer)); } catch { throw new Exception("invalid values"); } }
public ActionResult DeleteCustomer(int id) { try { var temp = CManager.GetCustomer(id); if (temp.orderList.Count == 0) { CManager.DeleteCustomer(id); return(NoContent()); } else { return(BadRequest("Orders still linked to customer")); } } catch { return(NotFound("Customer doesn't exist")); } }
override protected void DisposeNoGcCode() { if (IsSceneLoading) { DLog.LogError("异步加载场景未完成时,此时进行卸载GameCore操作,可能引起场景错乱."); } //公用 PublicUpdateManager.ClearByKey(AppName); NetTool.HttpNet.ClearByKey(AppName); NetTool.TCPNet.Instance.ClearAppDelgate(AppName); for (int i = mScriptInterfaces.Count - 1; i >= 0; i--) { ScriptInterface.BehaviourInterfaceBase tscript = mScriptInterfaces[i]; if (tscript == null) { continue; } if (!tscript.mAppName.Equals(AppName)) { continue; } tscript.ClearScriptObject(); } mScriptInterfaces.Clear(); for (int i = mDontDestroyList.Count - 1; i >= 0; i--) { DestroyImmediate(mDontDestroyList[i]); } mDontDestroyList.Clear(); GManager.DestroyManager(); AudioManager.DestroyManager(); LManager.DestroyManager(); CManager.Dispose(); SManager.Dispose(); GManager = null; LManager = null; SManager = null; AudioManager = null; CManager = null; }
void Start() { manager = GameObject.Find("CManager").GetComponent <CManager>(); weapon = GetComponent <Weapon>(); current_health = max_health; cameraParent.SetActive(photonView.IsMine); if (!photonView.IsMine) { gameObject.layer = 13; // standingCollider.layer = 13; crouchingCollider.layer = 13; //ChangeLayerRecursively(mesh.transform, 11); } baseFOV = normalCam.fieldOfView; origin = normalCam.transform.localPosition; if (Camera.main) { Camera.main.enabled = false; } rig = GetComponent <Rigidbody>(); weaponParentOrigin = weaponParent.localPosition; weaponParentCurrentPos = weaponParentOrigin; if (photonView.IsMine) { ui_healthbar = GameObject.Find("HUD/Health/Bar").transform; ui_armor = GameObject.Find("HUD/Armor/Bar").transform; ui_tutorial = GameObject.Find("HUD").transform.Find("Tutorial").transform; ui_ammo = GameObject.Find("HUD/Ammo/Text").GetComponent <Text>(); username = GameObject.Find("HUD/Username/Text").GetComponent <Text>(); RefreshArmorBar(); RefreshHealthBar(); username.text = Launcher.myProfile.username; photonView.RPC("SyncProfile", RpcTarget.All, Launcher.myProfile.username, Launcher.myProfile.level, Launcher.myProfile.xp); } }
public ActionResult <Customer> PutCustomer(int ID, [FromBody] sample_object.SampleCustomer cus) { try { Customer customer = CManager.GetCustomer(ID); var temp = new Customer(cus.Name, cus.Adress); if (CManager.ExistCustomerCheck(temp)) { return(BadRequest("Customer already exists")); } customer.SetAdress(cus.Adress); customer.SetName(cus.Name); CManager.UpdateCustomer(ID, customer); return(CreatedAtAction(nameof(GetCustomer), new { id = ID }, CManager.GetCustomer(ID))); } catch { return(NotFound("Customer doesn't exist")); } }
public ActionResult <SampleOrder> PutCustomerOrders(int id, int Order_ID, [FromBody] SampleOrder order) { try { var tempOrder = CManager.GetCustomer(id).orderList.FirstOrDefault(s => s.ID == Order_ID); if (tempOrder == null) { return(NotFound("Order doesn't exist")); } tempOrder.SetProduct(order.products); tempOrder.SetTotal(order.total); OManager.UpdateOrder(tempOrder); var temp = OManager.GetOrder(Order_ID); return(CreatedAtAction(nameof(GetCustomerOrder), new { Order_id = temp.ID }, temp)); } catch { return(NotFound("Customer doesn't exist")); } }
public void Update() { if (m_bSimulating) { switch (m_eSimType) { #region Fixed case ESimulateType.Fixed: { CmpShader.SetFloat("fRandomSeed", Random.Range(0.0f, 1.0f)); CmpShader.SetInt("iLatticeStartX", Random.Range(0, m_iSiteNumber[2] - 1)); CmpShader.SetInt("iLatticeStartY", Random.Range(0, m_iSiteNumber[2] - 1)); CmpShader.Dispatch(m_iKernelCalcUsing, m_iSiteNumber[2] / m_iCalcDiv, m_iSiteNumber[2] / m_iCalcDiv, 1); CmpShader.Dispatch(m_iKernelEnergyUsing, m_iSiteNumber[2] / m_iEnergyDiv, m_iSiteNumber[2] / m_iEnergyDiv, 1); if ((m_iStep % m_iEnergyStep) != 0) { //accumulate energy and calculate average if (-1 != m_iKernelSumUsing) { CmpShader.Dispatch(m_iKernelSumUsing, m_iSiteNumber[2] / m_iSumDiv, m_iSiteNumber[2] / m_iSumDiv, 1); } CmpShader.Dispatch(m_iKernelGetEnergyOut, 1, 1, 1); } ++m_iStep; if (null != m_txStep) { m_txStep.text = m_iStep.ToString(); } if (m_iStep != 0 && (m_iStep % m_iEnergyStep) == 0) { CmpShader.Dispatch(m_iKernelDispUsing, m_iSiteNumber[2] / m_iDispDiv, m_iSiteNumber[2] / m_iDispDiv, 1); m_pFloatBuffer = new ComputeBuffer(2, 4); m_pFloatBuffer.SetData(new [] { 0.0f, 0.0f }); CmpShader.SetBuffer(m_iKernelGetEnergyOut, "FloatDataBuffer", m_pFloatBuffer); if (-1 != m_iKernelSumUsing) { CmpShader.Dispatch(m_iKernelSumUsing, m_iSiteNumber[2] / m_iSumDiv, m_iSiteNumber[2] / m_iSumDiv, 1); } CmpShader.Dispatch(m_iKernelGetEnergyOut, 1, 1, 1); float[] dataOut = { 0.0f, 0.0f }; m_pFloatBuffer.GetData(dataOut); m_lstEnergyStepList.Add(m_iStep); m_lstEnergyList.Add(dataOut[1]); m_lstEnergyList.Add(dataOut[0]); if (null != m_pManager) { m_pManager.LogData(string.Format("step:{0} e:{1}", m_iStep, dataOut[0])); } if (null != m_txEnergy) { m_txEnergy.text = string.Format("Energy: {0}", dataOut[0]); } m_pFloatBuffer.Release(); m_pFloatBuffer = null; CmpShader.Dispatch(m_iKernelResetEnergyHistory, 1, 1, 1); } if (m_iStopStep > 1 && 0 == (m_iStep % m_iStopStep)) { PauseSimulate(); if (null != m_pManager) { m_pManager.OnStopSimulation(); string sStp = "\nStep=\n{"; string sE = "\nE=\n{"; string sEav = "\nEav=\n{"; for (int i = 0; i < m_lstEnergyStepList.Count; ++i) { sStp += m_lstEnergyStepList[i].ToString(); sE += m_lstEnergyList[2 * i].ToString(CultureInfo.InvariantCulture); sEav += m_lstEnergyList[2 * i + 1].ToString(CultureInfo.InvariantCulture); if (i != m_lstEnergyStepList.Count - 1) { sStp += ","; sE += ","; sEav += ","; } else { sStp += "}\n"; sE += "}\n"; sEav += "}\n"; } } string sFileName = m_pManager.SaveTextResult(string.Format("Fixed Run at:{0}, with group:{1}\n, size:{6}**4, iteration:{2}, beta:{3}, stop step:{4}, estep:{5}\n" , DateTime.Now , m_sGroupName , m_iIter , m_fBeta , m_iStopStep , m_iEnergyStep , m_iSiteNumber[1]) + sStp + sE + sEav); CManager.ShowMessage("Data save to:" + sFileName); m_pManager.LogData("Stopped. Data save to:" + sFileName); } } } break; #endregion #region cycle case ESimulateType.Cycle: { if (m_iStepNow == m_iSkipStep && 0 == m_iStableTick) { //just enter the cycle //clear energy history and set buffer CmpShader.Dispatch(m_iKernelResetEnergyHistory, 1, 1, 1); m_lstEnergyList.Clear(); //only the first time in here, will have m_iStableTick = 0 //all others will have m_iStableTick = 1 -> m_iStableStep m_iStableTick = m_iStableStep + 1; } //we are waiting for it to stable if (m_iStableTick > 1) { //if (null != m_pManager) //{ // m_pManager.LogData(string.Format("step:{0} stable", m_iStableStep + 2 - m_iStableTick)); //} CmpShader.SetFloat("fRandomSeed", Random.Range(0.0f, 1.0f)); CmpShader.SetInt("iLatticeStartX", Random.Range(0, m_iSiteNumber[2] - 1)); CmpShader.SetInt("iLatticeStartY", Random.Range(0, m_iSiteNumber[2] - 1)); CmpShader.Dispatch(m_iKernelCalcUsing, m_iSiteNumber[2] / m_iCalcDiv, m_iSiteNumber[2] / m_iCalcDiv, 1); CmpShader.Dispatch(m_iKernelEnergyUsing, m_iSiteNumber[2] / m_iEnergyDiv, m_iSiteNumber[2] / m_iEnergyDiv, 1); if (-1 != m_iKernelSumUsing) { CmpShader.Dispatch(m_iKernelSumUsing, m_iSiteNumber[2] / m_iSumDiv, m_iSiteNumber[2] / m_iSumDiv, 1); } CmpShader.Dispatch(m_iKernelGetEnergyOut, 1, 1, 1); --m_iStableTick; break; } //now m_iStableTick = 0 or 1 //either m_iStepNow < m_iSkipStep //or we finish skip int iStepNow = m_iStepNow >= m_iSkipStep ? (m_iStepNow - m_iSkipStep) : 0; //for example, totalstep = 3490, beta from 0.01 to 3.5 //stepnow go from 0,1,...,3490,3491,3492,...,(2*3490) //when stepnow <= 3490, it is 0.01 + (3.49 / 3490) * stepnow //when stepnow > 3490, it is 2*3490 - stepnow. for example, stepnow = 3491, it is 3490-1, stepnow = 2*3490, it is 0 //above is give up. we now run for only grow, so iStepNow <= m_iTargetStep if (null != m_txStep) { m_txStep.text = iStepNow.ToString(); } float fCurrentBetaX = m_v3Beta.x + m_v3Beta.z * iStepNow; CmpShader.SetFloat("fBeta", fCurrentBetaX); CmpShader.SetFloat("fRandomSeed", Random.Range(0.0f, 1.0f)); CmpShader.SetInt("iLatticeStartX", Random.Range(0, m_iSiteNumber[2] - 1)); CmpShader.SetInt("iLatticeStartY", Random.Range(0, m_iSiteNumber[2] - 1)); //Note for L = 16, m_iSiteNumber[0] = 4, m_iSiteNumber[1] = 16, m_iSiteNumber[2] = 256 for 4D(256x256 texture) and 64 for 3D(64x64 texture) CmpShader.Dispatch(m_iKernelCalcUsing, m_iSiteNumber[2] / m_iCalcDiv, m_iSiteNumber[2] / m_iCalcDiv, 1); CmpShader.Dispatch(m_iKernelDispUsing, m_iSiteNumber[2] / m_iDispDiv, m_iSiteNumber[2] / m_iDispDiv, 1); //when first time in here, we already run for stable if (m_iStepNow >= m_iSkipStep && 1 == m_iStableTick) { CmpShader.Dispatch(m_iKernelEnergyUsing, m_iSiteNumber[2] / m_iEnergyDiv, m_iSiteNumber[2] / m_iEnergyDiv, 1); m_pFloatBuffer = new ComputeBuffer(2, 4); m_pFloatBuffer.SetData(new [] { 0.0f, 0.0f }); CmpShader.SetBuffer(m_iKernelGetEnergyOut, "FloatDataBuffer", m_pFloatBuffer); if (-1 != m_iKernelSumUsing) { CmpShader.Dispatch(m_iKernelSumUsing, m_iSiteNumber[2] / m_iSumDiv, m_iSiteNumber[2] / m_iSumDiv, 1); } CmpShader.Dispatch(m_iKernelGetEnergyOut, 1, 1, 1); float[] dataOut = { 0.0f, 0.0f }; m_pFloatBuffer.GetData(dataOut); m_pFloatBuffer.Release(); m_pFloatBuffer = null; m_lstEnergyList.Add(dataOut[1]); m_lstEnergyList.Add(dataOut[0]); CmpShader.Dispatch(m_iKernelResetEnergyHistory, 1, 1, 1); if (null != m_pManager) { m_pManager.LogData(string.Format("step:{0} e:{1}", m_iStepNow, dataOut[0])); } m_iStableTick = m_iStableStep + 1; } else { if (null != m_pManager) { m_pManager.LogData(string.Format("step:{0} skipping", m_iStepNow)); } } ++m_iStepNow; if (CheckStop()) { //return; } } break; #endregion } } }
public void init(object gm) { if (File.Exists("log.txt")) { logOut = File.AppendText("log.txt"); } else { logOut = File.CreateText("log.txt"); } #if DEBUG this.debugOut = File.CreateText("debug.log"); #endif this.log("====init() was called===="); try { this.fGameManager = (FengGameManagerMKII)gm; GameObject go = new GameObject(); go.name = "ModUI"; GameObject.DontDestroyOnLoad(go); this.modUI = go.AddComponent <ModUI>(); this.log("----Initializing mod."); this.log("Loading the configuration."); this.config = ConfigManager.load("config.cfg"); this.log("Loading settings file."); if (File.Exists("settings.json")) { try { this.settingsObject = JsonObject.fromFile("settings.json"); File.Move("settings.json", "settings.json.corrupted" + UnityEngine.Random.Range(0, 10000)); }catch (JsonException e) { this.log(e); this.settingsObject = new JsonObject(); } } else { this.settingsObject = new JsonObject(); } this.taskManager = new TaskManager(); gameModInterface = new GameModEventInterface(this); this.spawnController = new SpawnController(this.fGameManager, config.get("TitanWaveAmountFunction"), config.get("WaveEndMessage")); this.commandBinder = new CommandBinder(this.taskManager); this.cManager = new CManager(); this.nameManager = new NameManager(this.config); commandManager = new CommandManager(); PhotonNetwork.OnEventCall = this.eventCallback; this.averageDamage = float.Parse(config.get("averageDamage")); this.log("Initializing extras."); this.log("Creating the greeter."); greeter = new PlayerGreeter(this); this.log("Creating the mod thread."); bct = new MainModThread(this); opcm = new OtherPlayerCommandsManager(this.fGameManager); thController = new TitanHealthController(); this.nameChanger = new NameChanger(this); this.lagController = new LagController(); KillCmd.titanName = this.config.get("killTitanName"); this.setChatLogEnabled(this.getConfig().getBool("chatLogEnabled")); this.setUseGas(true); this.setUseBlades(true); this.log("Registering mod API"); AoTModAPI.AoTModAPI.setModAPI(this.gameModInterface); this.log("Updating values from the settings file."); this.log("Starting mod thread."); bct.start(); } catch (System.Exception e) { this.log("Error while initializing mod, who knows what will happen."); this.log(e); } this.messagePrefix = this.getConfig().get("messagePrefix"); this.messageSuffix = this.getConfig().get("messageSuffix"); this.log("Mod initialized."); ModMain.instance = this; this.log("Instance: " + ModMain.instance); this.commandManager.buildHelpList(); }
private void Btn_StopDecelerate_clicked(object sender, RoutedEventArgs e) { var pckt = Utils.MakePacket(288, 0, false, false); CManager.Write(pckt); }
public void OnCollisionEnter2D(Collision2D Other) { if (Other.gameObject.tag == "LatchWall" && Input.GetKey(KeyCode.LeftShift)) { Debug.Log("Roof Latch_Collision = " + RoofLatched); if (WallLatched == false) { WallLatched = true; LatchMove.enabled = true; rigBod.constraints = RigidbodyConstraints2D.FreezePositionX; rigBod.gravityScale = 0; PlayCon.enabled = false; } } if (Other.gameObject.tag == "LatchRoof" && Input.GetKey(KeyCode.LeftShift)) { //Debug.Log("Roof Latch_Collision = " + RoofLatched); if (RoofLatched == false) { RoofLatched = true; LatchMove.enabled = true; rigBod.constraints = RigidbodyConstraints2D.FreezePositionY; rigBod.gravityScale = 0; PlayCon.enabled = false; //Debug.Log("Roof Latch = " + RoofLatched); } } if (Other.gameObject.tag == "Creature" && Input.GetKey(KeyCode.LeftShift)) { if (CreatureLatched == false && UnlatchPls == false) { CreatureLatched = true; //CreatureControl = GetComponentInParent<CreatureMovement>(); transform.parent = Other.transform; CreatureControl = Other.gameObject.GetComponent <CreatureMovement>(); Victim_Stats = Other.gameObject.GetComponent <CManager>(); gameObject.transform.position = Victim_Stats.Creature_Stats.LatchPoint.transform.position; //Prey = Other.gameObject; if (CreatureControl.enabled == false) { CreatureControl.enabled = true; } if (PlayCon.enabled == true) { PlayCon.enabled = false; } if (LatchMove.enabled == true) { LatchMove.enabled = false; } if (Victim_Stats.Hived == false) { //PlayStat.CheckStats.player_Lifepoints += 1; PlayStat.CheckStats.player_Lifepoints += 1; Victim_Stats.Hived = true; Debug.Log(Victim_Stats.Hived); } } } if (Other.gameObject.tag == "Spike") { PlayStat.CheckStats.player_HP += -1; } }
private void AddEventHandler(int key, Action <byte[]> action) { Tuple <int, int> tup = new Tuple <int, int>(key, NodeId); CManager.AddEventHandler(tup, action); }
private bool Recv(ICommunicationCommand cmd) { return(CManager.Read(cmd) == 0); }
private bool Send(ICommunicationCommand cmd) { return(CManager.Write(cmd) == 0); }
// Update is called once per frame void Update() { if (CreatureLatched == true) { //Victim_Stats = GetComponentInParent<CreatureStats>(); gameObject.transform.position = Victim_Stats.Creature_Stats.LatchPoint.transform.position; rigBod.isKinematic = true; Player_Collider.enabled = false; //PlayStat.CheckStats.player_HP = PlayStat.CheckStats.player_HP + Victim_Stats.Creature_Stats.HPBuff; } //if (CreatureLatched == false) //{ // PlayStat.CheckStats.player_HP = PlayStat.CheckStats.player_HP; // //PlayStat.StartStats(); // //PlayStat.StatsToBuff.player_HP = PlayStat.b_Stats.hitPoints; // //PlayStat.CheckStats.player_HP = PlayStat.b_Stats.hitPoints; // // PlayStat.CheckStats.player_Lifepoints = PlayStat.b_Stats.lifePoints; // //PlayStat.CheckStats.player_JumpForce = PlayStat.b_Stats.jumpForce; // //PlayStat.CheckStats.player_MoveSpeed = PlayStat.b_Stats.moveSpeed; //} Debug.Log("CreatureLatched = " + CreatureLatched); if (WallLatched == true && Input.GetKeyDown(KeyCode.LeftShift)) { //rigBod.constraints = RigidbodyConstraints2D.None; //rigBod.constraints = RigidbodyConstraints2D.FreezeRotation; WallLatched = false; LatchMove.enabled = false; rigBod.constraints = RigidbodyConstraints2D.None; rigBod.constraints = RigidbodyConstraints2D.FreezeRotation; rigBod.gravityScale = 1; PlayCon.enabled = true; Debug.Log("Wall Latch = " + WallLatched); } if (RoofLatched == true && Input.GetKeyDown(KeyCode.LeftShift)) { //rigBod.constraints = RigidbodyConstraints2D.None; //rigBod.constraints = RigidbodyConstraints2D.FreezeRotation; if (CreatureLatched == true) { PlayStat.CheckStats.player_HP = PlayStat.CheckStats.player_HP + Victim_Stats.Creature_Stats.HPBuff; } RoofLatched = false; LatchMove.enabled = false; rigBod.constraints = RigidbodyConstraints2D.None; rigBod.constraints = RigidbodyConstraints2D.FreezeRotation; rigBod.gravityScale = 1; PlayCon.enabled = true; Debug.Log("Roof Latch = " + RoofLatched); } if (Input.GetKeyDown(KeyCode.LeftShift)) { if (CreatureLatched == true) { PlayStat.CheckStats.player_HP = health; CreatureLatched = false; // Debug.Log("Unlatch pls"); StartCoroutine(UnlatchTimer()); transform.parent = null; CreatureLatched = false; CreatureControl.enabled = false; Victim_Stats = null; CreatureControl = null; Player_Collider.enabled = true; //Physics2D.IgnoreCollision(Player_Collider, Prey.gameObject.GetComponent<Collider2D>()); // Prey = null; rigBod.isKinematic = false; if (CreatureControl == true) { CreatureControl.enabled = false; } if (PlayCon.enabled == false) { PlayCon.enabled = true; } } } }
private bool CheckStop() { if (m_iStepNow > m_iTargetStep + m_iSkipStep) { PauseSimulate(); if (m_lstEnergyList.Count == 2 * m_iTargetStep + 2) { string sData = string.Format("Cycle Run at:{0}, group:{1}\n beta={2}:{3}:{4}\n iteration={5}, skip={6}, stable={7}, cycle={8}\n Increasing:\n" , DateTime.Now , m_sGroupName , m_v3Beta.x , m_v3Beta.z , m_v3Beta.y , m_iIter , m_iSkipStep , m_iStableStep , m_iTargetStep ); string sBeta = "Beta=\n{"; string sE = "E=\n{"; string sEav = "Eva=\n{"; for (int i = 0; i <= m_iTargetStep; ++i) { int imx = (i > m_iTargetStep) ? (2 * m_iTargetStep - i) : i; sBeta += (m_v3Beta.x + m_v3Beta.z * imx).ToString(); sE += m_lstEnergyList[2 * i].ToString(); sEav += m_lstEnergyList[2 * i + 1].ToString(); if (i != m_iTargetStep) { sBeta += ","; sE += ","; sEav += ","; } else { sBeta += "}\n"; sE += "}\n"; sEav += "}\n"; } } sData = sData + sBeta + sE + sEav; if (null != m_pManager) { string sFileName = m_pManager.SaveTextResult(sData); CManager.ShowMessage("Data save to:" + sFileName); m_pManager.LogData("Stopped. Data save to:" + sFileName); } } else { if (null != m_pManager) { CManager.ShowMessage("Data Count Not Correct ! n = " + m_lstEnergyList.Count); m_pManager.LogData("Stopped"); } } if (null != m_pManager) { m_pManager.OnStopSimulation(); } TerminateSimulateCycle(); return(true); } return(false); }
public static CGroupTable BuildGroupTable(string sLuaFileName) { string sLuaCode = File.ReadAllText(sLuaFileName); LuaScriptMgr mgr = new LuaScriptMgr(); mgr.DoString(sLuaCode); LuaFunction func1 = mgr.GetLuaFunction("GetGroupElementNumber"); if (null == func1) { CManager.ShowMessage("GetGroupElementNumber function cannot been found."); mgr.Destroy(); return(null); } object[] r1 = func1.Call(); if (2 != r1.Length || !(r1[0] is double && r1[1] is double)) { string sRetInfo = r1.Length + " values:"; for (int i = 0; i < r1.Length; ++i) { sRetInfo += (null == r1[i] ? "null" : r1[i].GetType().Name) + ","; } CManager.ShowMessage("GetGroupElementNumber must return two integers, now return is " + sRetInfo); mgr.Destroy(); return(null); } int m = Mathf.RoundToInt((float)(double)r1[0]); int n = Mathf.RoundToInt((float)(double)r1[1]); Debug.Log(string.Format("table m:{0} and n:{1}", m, n)); if (m + n - 1 >= 4096) { CManager.ShowMessage(string.Format("mus thave m + n - 1 < 4096, but now m={0}, n={1}", m, n)); mgr.Destroy(); return(null); } LuaFunction func2 = mgr.GetLuaFunction("GetIGTableNumber"); if (null == func2) { CManager.ShowMessage("GetIGTableNumber function cannot been found."); mgr.Destroy(); return(null); } object[] r2 = func2.Call(); if (1 != r2.Length || !(r2[0] is double)) { string sRetInfo = r2.Length + " values:"; for (int i = 0; i < r2.Length; ++i) { sRetInfo += (null == r2[i] ? "null" : r2[i].GetType().Name) + ","; } CManager.ShowMessage("GetIGTableNumber must return one integer, now return is " + sRetInfo); mgr.Destroy(); return(null); } int ig = Mathf.RoundToInt((float)(double)r2[0]); CGroupTable gt = new CGroupTable { m_sFileName = "", m_eType = CGroupTable.GroupTableType.Lua, m_iM = (short)m, m_iN = (short)n, m_MI = new short[m + n - 1, m + n - 1], m_EI = new float[m], m_IG = new short[ig], }; //Fill MT LuaFunction func3 = mgr.GetLuaFunction("GetMTTable"); if (null == func3) { CManager.ShowMessage("GetMTTable function cannot been found."); mgr.Destroy(); return(null); } for (int i = 0; i < m + n - 1; ++i) { for (int j = 0; j < m + n - 1; ++j) { object[] r3 = func3.Call2(i + 1, j + 1); if (1 != r3.Length || !(r3[0] is double)) { string sRetInfo = r3.Length + " values:"; for (int k = 0; k < r3.Length; ++i) { sRetInfo += (null == r3[k] ? "null" : r3[k].GetType().Name) + ","; } CManager.ShowMessage("GetMTTable must return one integer, now return is " + sRetInfo); mgr.Destroy(); return(null); } gt.m_MI[i, j] = (short)(Mathf.RoundToInt((float)(double)r3[0]) - 1); } } //Fill EI LuaFunction func4 = mgr.GetLuaFunction("GetETTable"); if (null == func4) { CManager.ShowMessage("GetETTable function cannot been found."); mgr.Destroy(); return(null); } for (int i = 0; i < m; ++i) { object[] r4 = func4.Call(i + 1); if (1 != r4.Length || !(r4[0] is double)) { string sRetInfo = r4.Length + " values:"; for (int k = 0; k < r4.Length; ++i) { sRetInfo += (null == r4[k] ? "null" : r4[k].GetType().Name) + ","; } CManager.ShowMessage("GetETTable must return one float, now return is " + sRetInfo); mgr.Destroy(); return(null); } gt.m_EI[i] = (float)(double)r4[0]; } //Fill IG LuaFunction func5 = mgr.GetLuaFunction("GetIGTable"); if (null == func5) { CManager.ShowMessage("GetIGTable function cannot been found."); mgr.Destroy(); return(null); } for (int i = 0; i < ig; ++i) { object[] r5 = func5.Call(i + 1); if (1 != r5.Length || !(r5[0] is double)) { string sRetInfo = r5.Length + " values:"; for (int k = 0; k < r5.Length; ++i) { sRetInfo += (null == r5[k] ? "null" : r5[k].GetType().Name) + ","; } CManager.ShowMessage("GetIGTable must return one integer, now return is " + sRetInfo); mgr.Destroy(); return(null); } gt.m_IG[i] = (short)(Mathf.RoundToInt((float)(double)r5[0]) - 1); } mgr.Destroy(); return(gt); }