Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        m_oldState     = m_currentState;
        m_currentState = expression.Resolve();


        if (m_oldState != m_currentState)
        {
            obj.LogicStateChange(m_currentState);
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (expression == null)
        {
            return;
        }

        m_oldState     = m_currentState;
        m_currentState = expression.Resolve();

        if (m_oldState != m_currentState)
        {
            obj.LogicStateChange(m_currentState);
        }
    }
    public bool Resolve()
    {
        bool result1 = false;
        bool result2 = false;

        if (expressionOne != null)
        {
            result1 = expressionOne.Resolve();
        }
        else
        {
            result1 = objectOne != null ? objectOne.state : false;
        }

        if (expressionTwo != null)
        {
            result2 = expressionTwo.Resolve();
        }
        else
        {
            result2 = objectTwo != null ? objectTwo.state : false;
        }

        if (op == LogicOperator.AND)
        {
            return(result1 && result2);
        }
        else if (op == LogicOperator.OR)
        {
            return(result1 || result2);
        }

        Debug.LogError("Expression Operator '" + op + "' not handled in resolve!");

        return(false);
    }