Ejemplo n.º 1
0
        /// <summary> Function to start the SocketServer </summary>
        /// <param name="ipAddress"> The IpAddress to listening on </param>
        /// <param name="port"> The Port to listen on </param>
        /// <param name="sizeOfRawBuffer"> Size of the Raw Buffer </param>
        /// <param name="sizeOfByteBuffer"> Size of the byte buffer </param>
        /// <param name="userArg"> User supplied arguments </param>
        /// <param name="messageHandler"> Function pointer to the user MessageHandler function </param>
        /// <param name="acceptHandler"> Function pointer to the user AcceptHandler function </param>
        /// <param name="closeHandler"> Function pointer to the user CloseHandler function </param>
        /// <param name="errorHandler"> Function pointer to the user ErrorHandler function </param>
        public void Start(string ipAddress, int port, int sizeOfRawBuffer, int sizeOfByteBuffer, object userArg,
                          MESSAGE_HANDLER messageHandler, ACCEPT_HANDLER acceptHandler, CLOSE_HANDLER closeHandler,
                          ERROR_HANDLER errorHandler)
        {
            // Is an AcceptThread currently running
            if (AcceptThread == null)
            {
                // Set connection values
                IpAddress = ipAddress;
                Port      = port;

                // Save the Handler Functions
                MessageHandler = messageHandler;
                AcceptHandler  = acceptHandler;
                CloseHandler   = closeHandler;
                ErrorHandler   = errorHandler;

                // Save the buffer size and user arguments
                SizeOfRawBuffer  = sizeOfRawBuffer;
                SizeOfByteBuffer = sizeOfByteBuffer;
                UserArg          = userArg;

                // Start the listening thread if one is currently not running
                ThreadStart tsThread = new ThreadStart(AcceptConnections);
                AcceptThread      = new Thread(tsThread);
                AcceptThread.Name = string.Format("SocketAccept-{0}", ipAddress);
                AcceptThread.Start();
            }
        }
Ejemplo n.º 2
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        /// <summary>
        /// Starts the SocketServer
        /// </summary>
        /// <param name="ipAddress">IP Address to listen on</param>
        /// <param name="port">Port to listen on</param>
        /// <param name="maxClientConnections">Maximum number of client connections</param>
        /// <param name="bufferSize">Size of incoming data buffer</param>
        /// <param name="userArg">(Optional) User supplied args. If not in use, pass in null</param>
        /// <param name="msgHandler">Pointer to custom MessageHandler function</param>
        /// <param name="acptHandler">Pointer to custom AcceptHandler function</param>
        /// <param name="clsHandler">Pointer to custom CloseHAndler function</param>
        /// <param name="errHandler">Pointer to custom ErrorHandler function</param>
        public void Start(string ipAddress, short port, int maxClientConnections, int bufferSize, Object userArg,
                          MESSAGE_HANDLER msgHandler, ACCEPT_HANDLER acptHandler, CLOSE_HANDLER clsHandler, ERROR_HANDLER errHandler)
        {
            if (acceptThread == null)
            {
                this.ipAddress            = ipAddress;
                this.port                 = port;
                this.maxClientConnections = maxClientConnections;

                socketClientList = new SocketClient[maxClientConnections];

                this.bufferSize = bufferSize;
                this.userArg    = userArg;
                messageHandler  = msgHandler;
                acceptHandler   = acptHandler;
                closeHandler    = clsHandler;
                errorHandler    = errHandler;

                ThreadStart ts = new ThreadStart(AcceptThread);
                acceptThread = new Thread(ts)
                {
                    Name = "Accept"
                };

                acceptThread.Start();
            }
        }
Ejemplo n.º 3
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        public SocketClient(SocketServer socketServer, Socket clientSocket, int socketListIndex, string ipAddress, short port,
                            int bufferSize, Object userArg, MESSAGE_HANDLER msgHandler, CLOSE_HANDLER clsHandler, ERROR_HANDLER errHandler)
        {
            this.bufferSize = bufferSize;
            rawBuffer       = new byte[bufferSize];
            this.userArg    = userArg;
            messageHandler  = msgHandler;
            closeHandler    = clsHandler;
            errorHandler    = errHandler;

            callbackReadMethod  = new AsyncCallback(ReceiveComplete);
            callbackWriteMethod = new AsyncCallback(SendComplete);

            disposedFlag         = false;
            this.socketServer    = socketServer;
            this.clientSocket    = clientSocket;
            this.socketListIndex = socketListIndex;
            this.ipAddress       = ipAddress;
            this.port            = port;

            netStream = new NetworkStream(this.clientSocket);
            this.clientSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer, 1048576);
            this.clientSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendBuffer, 1048576);
            this.clientSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, true);
            this.clientSocket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);

            Receive();
        }
Ejemplo n.º 4
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        // Constructor, Finalize, Dispose
        //********************************************************************
        /// <summary> Constructor for client support </summary>
        /// <param name="iSizeOfRawBuffer"> SimType: The size of the raw buffer </param>
        /// <param name="pUserArg"> RefType: A Reference to the Users arguments </param>
        /// <param name="pfnMessageHandler"> DelType: Reference to the user defined message handler method </param>
        /// <param name="pfnCloseHandler"> DelType: Reference to the user defined close handler method </param>
        /// <param name="pfnErrorHandler"> DelType: Reference to the user defined error handler method </param>
        public CSocketClient(Int32 iSizeOfRawBuffer, Object pUserArg,
                             MESSAGE_HANDLER pfnMessageHandler, CLOSE_HANDLER pfnCloseHandler, ERROR_HANDLER pfnErrorHandler)
        {
            LogLib.WriteLine("Entering in CSocketClient.CSocketClient()", LogLevel.Trace);
            // Create the raw buffer
            GetSizeOfRawBuffer = iSizeOfRawBuffer;
            GetRawBuffer       = new Byte[GetSizeOfRawBuffer];

            // Save the user argument
            GetUserArg = pUserArg;

            // Set the handler methods
            GetMessageHandler = pfnMessageHandler;
            GetCloseHandler   = pfnCloseHandler;
            GetErrorHandler   = pfnErrorHandler;

            // Set the async socket method handlers
            GetCallbackReadMethod  = new AsyncCallback(ReceiveComplete);
            GetCallbackWriteMethod = new AsyncCallback(SendComplete);

            // Init the dispose flag
            IsDisposed = false;

            LogLib.WriteLine("Exiting in CSocketClient.CSocketClient()", LogLevel.Trace);
        }
Ejemplo n.º 5
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 public SocketClient(int bufferSize, Object userArg, MESSAGE_HANDLER msgHandler, CLOSE_HANDLER clsHandler, ERROR_HANDLER errHandler)
 {
     this.bufferSize     = bufferSize;
     rawBuffer           = new byte[bufferSize];
     this.userArg        = userArg;
     messageHandler      = msgHandler;
     closeHandler        = clsHandler;
     errorHandler        = errHandler;
     callbackReadMethod  = new AsyncCallback(ReceiveComplete);
     callbackWriteMethod = new AsyncCallback(SendComplete);
     disposedFlag        = false;
 }
Ejemplo n.º 6
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        // Constructor, Finalize, Dispose
        //********************************************************************
        /// <summary> Constructor for client support </summary>
        /// <param name="iSizeOfRawBuffer"> SimType: The size of the raw buffer </param>
        /// <param name="pfnMessageHandler"> DelType: Reference to the user defined message handler method </param>
        /// <param name="pfnCloseHandler"> DelType: Reference to the user defined close handler method </param>
        public CSocketClient(int iSizeOfRawBuffer,
                             MESSAGE_HANDLER pfnMessageHandler, CLOSE_HANDLER pfnCloseHandler)
        {
            // Create the raw buffer
            GetSizeOfRawBuffer = iSizeOfRawBuffer;
            GetRawBuffer       = new byte[iSizeOfRawBuffer];

            // Set the handler methods
            GetMessageHandler = pfnMessageHandler;
            GetCloseHandler   = pfnCloseHandler;

            // Set the async socket method handlers

            GetCallbackReadMethod  = new AsyncCallback(ReceiveComplete);
            GetCallbackWriteMethod = new AsyncCallback(SendComplete);
        }
Ejemplo n.º 7
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        /// <summary> Constructor for client support </summary>
        /// <param name="sizeOfRawBuffer"> The size of the raw buffer </param>
        /// <param name="sizeOfByteBuffer"> The size of the byte buffer </param>
        /// <param name="userArg"> A Reference to the Users arguments </param>
        /// <param name="messageHandler"> Reference to the user defined message handler function </param>
        /// <param name="closeHandler"> Reference to the user defined close handler function </param>
        /// <param name="errorHandler"> Reference to the user defined error handler function </param>
        public SocketClient(int sizeOfRawBuffer,
                            int sizeOfByteBuffer,
                            object userArg,
                            MESSAGE_HANDLER messageHandler,
                            CLOSE_HANDLER closeHandler,
                            ERROR_HANDLER errorHandler)
        {
            // Create the raw buffer
            SizeOfRawBuffer = sizeOfRawBuffer;
            RawBuffer       = new byte[SizeOfRawBuffer];

            // Save the user argument
            UserArg = userArg;

            // Allocate a String Builder class for Application developer use
            StringBuffer = new StringBuilder();

            // Allocate a Memory Stream class for Application developer use
            MessageBuffer = new MemoryStream();

            // Allocate a byte buffer for Application developer use
            ByteBuffer    = new byte[sizeOfByteBuffer];
            BufferedBytes = 0;

            // Allocate a list buffer for Application developer use
            ListBuffer = new List <byte>();

            // Set the handler functions
            MessageHandler = messageHandler;
            CloseHandler   = closeHandler;
            ErrorHandler   = errorHandler;

            // Set the async socket function handlers
            CallbackReadFunction  = ReceiveComplete;
            CallbackWriteFunction = SendComplete;

            // Set available flags
            IsAvailable = true;

            // Set the unique key for this object
            UniqueKey = NewUniqueKey();
        }
Ejemplo n.º 8
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        /// <summary> Function to stop the SocketServer.  It can be restarted with Start </summary>
        public void Stop()
        {
            // Abort the accept thread
            if (AcceptThread != null)
            {
                TcpListener.Stop();
                AcceptThread.Join();
                AcceptThread = null;
            }

            lock (SocketClientList)
            {
                // Dispose of all of the socket connections
                foreach (SocketClient socketClient in SocketClientList)
                {
                    socketClient.Dispose();
                }
            }

            // Wait for all of the socket client objects to be destroyed
            GC.Collect();
            GC.WaitForPendingFinalizers();
            GC.Collect();

            // Empty the Socket Client List
            SocketClientList.Clear();

            // Clear the Handler Functions
            MessageHandler = null;
            AcceptHandler  = null;
            CloseHandler   = null;
            ErrorHandler   = null;

            // Clear the buffer size and user arguments
            SizeOfRawBuffer = 0;
            UserArg         = null;
        }
Ejemplo n.º 9
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        /// <summary> Constructor for SocketServer Suppport </summary>
        /// <param name="socketServer"> A Reference to the parent SocketServer </param>
        /// <param name="clientSocket"> The Socket object we are encapsulating </param>
        /// <param name="ipAddress"> The IpAddress of the remote server </param>
        /// <param name="port"> The Port of the remote server </param>
        /// <param name="sizeOfRawBuffer"> The size of the raw buffer </param>
        /// <param name="sizeOfByteBuffer"> The size of the byte buffer </param>
        /// <param name="userArg"> A Reference to the Users arguments </param>
        /// <param name="messageHandler"> Reference to the user defined message handler function </param>
        /// <param name="closeHandler"> Reference to the user defined close handler function </param>
        /// <param name="errorHandler"> Reference to the user defined error handler function </param>
        public SocketClient(SocketServer socketServer, Socket clientSocket, string ipAddress, int port,
                            int sizeOfRawBuffer, int sizeOfByteBuffer, object userArg,
                            MESSAGE_HANDLER messageHandler, CLOSE_HANDLER closeHandler, ERROR_HANDLER errorHandler)
        {
            // Set reference to SocketServer
            SocketServer = socketServer;

            // Set when this socket came from a SocketServer Accept
            ClientSocket = clientSocket;

            // Set the Ipaddress and Port
            IpAddress = ipAddress;
            Port      = port;

            // Set the server index
            SocketIndex = clientSocket.Handle.ToInt32();

            // Set the handler functions
            MessageHandler = messageHandler;
            CloseHandler   = closeHandler;
            ErrorHandler   = errorHandler;

            // Create the raw buffer
            SizeOfRawBuffer = sizeOfRawBuffer;
            RawBuffer       = new byte[SizeOfRawBuffer];

            // Save the user argument
            UserArg = userArg;

            // Allocate a String Builder class for Application developer use
            StringBuffer = new StringBuilder();

            // Allocate a Memory Stream class for Application developer use
            MessageBuffer = new MemoryStream();

            // Allocate a byte buffer for Application developer use
            ByteBuffer    = new byte[sizeOfByteBuffer];
            BufferedBytes = 0;

            // Allocate a list buffer for Application developer use
            ListBuffer = new List <byte>();

            // Init the NetworkStream reference
            NetworkStream = new NetworkStream(ClientSocket);

            // Set the async socket function handlers
            CallbackReadFunction  = new AsyncCallback(ReceiveComplete);
            CallbackWriteFunction = new AsyncCallback(SendComplete);

            // Set Available flags
            IsAvailable = true;

            // Set the unique key for this object
            UniqueKey = NewUniqueKey();

            // Set these socket options
            ClientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.ReceiveBuffer, sizeOfRawBuffer);
            ClientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.SendBuffer, sizeOfRawBuffer);
            ClientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.KeepAlive, 1);
            ClientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.DontLinger, 1);
            ClientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Tcp, System.Net.Sockets.SocketOptionName.NoDelay, 1);
        }
Ejemplo n.º 10
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        /// <summary> Function to stop the SocketServer.  It can be restarted with Start </summary>
        public void Stop()
        {
            // Abort the accept thread
            if (AcceptThread != null)
            {
                TcpListener.Stop();
                AcceptThread.Join();
                AcceptThread = null;
            }

            lock (SocketClientList)
            {
                // Dispose of all of the socket connections
                foreach (SocketClient socketClient in SocketClientList)
                {
                    socketClient.Dispose();
                }
            }

            // Wait for all of the socket client objects to be destroyed
            GC.Collect();
            GC.WaitForPendingFinalizers();
            GC.Collect();

            // Empty the Socket Client List
            SocketClientList.Clear();

            // Clear the Handler Functions
            MessageHandler = null;
            AcceptHandler = null;
            CloseHandler = null;
            ErrorHandler = null;

            // Clear the buffer size and user arguments
            SizeOfRawBuffer = 0;
            UserArg = null;
        }
Ejemplo n.º 11
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        /// <summary> Function to start the SocketServer </summary>
        /// <param name="ipAddress"> The IpAddress to listening on </param>
        /// <param name="port"> The Port to listen on </param>
        /// <param name="sizeOfRawBuffer"> Size of the Raw Buffer </param>
        /// <param name="sizeOfByteBuffer"> Size of the byte buffer </param>
        /// <param name="userArg"> User supplied arguments </param>
        /// <param name="messageHandler"> Function pointer to the user MessageHandler function </param>
        /// <param name="acceptHandler"> Function pointer to the user AcceptHandler function </param>
        /// <param name="closeHandler"> Function pointer to the user CloseHandler function </param>
        /// <param name="errorHandler"> Function pointer to the user ErrorHandler function </param>
        public void Start(string ipAddress, int port, int sizeOfRawBuffer, int sizeOfByteBuffer, object userArg,
                          MESSAGE_HANDLER messageHandler, ACCEPT_HANDLER acceptHandler, CLOSE_HANDLER closeHandler,
                          ERROR_HANDLER errorHandler)
        {
            // Is an AcceptThread currently running
            if (AcceptThread == null)
            {
                // Set connection values
                IpAddress = ipAddress;
                Port = port;

                // Save the Handler Functions
                MessageHandler = messageHandler;
                AcceptHandler = acceptHandler;
                CloseHandler = closeHandler;
                ErrorHandler = errorHandler;

                // Save the buffer size and user arguments
                SizeOfRawBuffer = sizeOfRawBuffer;
                SizeOfByteBuffer = sizeOfByteBuffer;
                UserArg = userArg;

                // Start the listening thread if one is currently not running
                ThreadStart tsThread = new ThreadStart(AcceptConnections);
                AcceptThread = new Thread(tsThread);
                AcceptThread.Name = string.Format("SocketAccept-{0}", ipAddress);
                AcceptThread.Start();
            }
        }
Ejemplo n.º 12
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        /// <summary> Constructor for SocketServer Suppport </summary>
        /// <param name="socketServer"> A Reference to the parent SocketServer </param>
        /// <param name="clientSocket"> The Socket object we are encapsulating </param>
        /// <param name="ipAddress"> The IpAddress of the remote server </param>
        /// <param name="port"> The Port of the remote server </param>
        /// <param name="sizeOfRawBuffer"> The size of the raw buffer </param>
        /// <param name="sizeOfByteBuffer"> The size of the byte buffer </param>
        /// <param name="userArg"> A Reference to the Users arguments </param>
        /// <param name="messageHandler"> Reference to the user defined message handler function </param>
        /// <param name="closeHandler"> Reference to the user defined close handler function </param>
        /// <param name="errorHandler"> Reference to the user defined error handler function </param>
        public SocketClient(SocketServer socketServer, Socket clientSocket, string ipAddress, int port,
                            int sizeOfRawBuffer, int sizeOfByteBuffer, object userArg,
                            MESSAGE_HANDLER messageHandler, CLOSE_HANDLER closeHandler, ERROR_HANDLER errorHandler)
        {
            // Set reference to SocketServer
            SocketServer = socketServer;

            // Set when this socket came from a SocketServer Accept
            ClientSocket = clientSocket;

            // Set the Ipaddress and Port
            IpAddress = ipAddress;
            Port = port;

            // Set the server index
            SocketIndex = clientSocket.Handle.ToInt32();

            // Set the handler functions
            MessageHandler = messageHandler;
            CloseHandler = closeHandler;
            ErrorHandler = errorHandler;

            // Create the raw buffer
            SizeOfRawBuffer = sizeOfRawBuffer;
            RawBuffer = new byte[SizeOfRawBuffer];

            // Save the user argument
            UserArg = userArg;

            // Allocate a String Builder class for Application developer use
            StringBuffer = new StringBuilder();

            // Allocate a Memory Stream class for Application developer use
            MessageBuffer = new MemoryStream();

            // Allocate a byte buffer for Application developer use
            ByteBuffer = new byte[sizeOfByteBuffer];
            BufferedBytes = 0;

            // Allocate a list buffer for Application developer use
            ListBuffer = new List<byte>();

            // Init the NetworkStream reference
            NetworkStream = new NetworkStream(ClientSocket);

            // Set the async socket function handlers
            CallbackReadFunction = new AsyncCallback(ReceiveComplete);
            CallbackWriteFunction = new AsyncCallback(SendComplete);

            // Set Available flags
            IsAvailable = true;

            // Set the unique key for this object
            UniqueKey = NewUniqueKey();

            // Set these socket options
            ClientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.ReceiveBuffer, sizeOfRawBuffer);
            ClientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.SendBuffer, sizeOfRawBuffer);
            ClientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.KeepAlive, 1);
            ClientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.DontLinger, 1);
            ClientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Tcp, System.Net.Sockets.SocketOptionName.NoDelay, 1);
        }
Ejemplo n.º 13
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        /// <summary> Constructor for client support </summary>
        /// <param name="sizeOfRawBuffer"> The size of the raw buffer </param>
        /// <param name="sizeOfByteBuffer"> The size of the byte buffer </param>
        /// <param name="userArg"> A Reference to the Users arguments </param>
        /// <param name="messageHandler"> Reference to the user defined message handler function </param>
        /// <param name="closeHandler"> Reference to the user defined close handler function </param>
        /// <param name="errorHandler"> Reference to the user defined error handler function </param>
        public SocketClient(int sizeOfRawBuffer, int sizeOfByteBuffer, object userArg,
                            MESSAGE_HANDLER messageHandler, CLOSE_HANDLER closeHandler, ERROR_HANDLER errorHandler)
        {
            // Create the raw buffer
            SizeOfRawBuffer = sizeOfRawBuffer;
            RawBuffer = new byte[SizeOfRawBuffer];

            // Save the user argument
            UserArg = userArg;

            // Allocate a String Builder class for Application developer use
            StringBuffer = new StringBuilder();

            // Allocate a Memory Stream class for Application developer use
            MessageBuffer = new MemoryStream();

            // Allocate a byte buffer for Application developer use
            ByteBuffer = new byte[sizeOfByteBuffer];
            BufferedBytes = 0;

            // Allocate a list buffer for Application developer use
            ListBuffer = new List<byte>();

            // Set the handler functions
            MessageHandler = messageHandler;
            CloseHandler = closeHandler;
            ErrorHandler = errorHandler;

            // Set the async socket function handlers
            CallbackReadFunction = new AsyncCallback(ReceiveComplete);
            CallbackWriteFunction = new AsyncCallback(SendComplete);

            // Set available flags
            IsAvailable = true;

            // Set the unique key for this object
            UniqueKey = NewUniqueKey();
        }