Ejemplo n.º 1
0
        /// <summary>
        /// pass the xstruct node, return a gff3 struct
        /// </summary>
        /// <param name="in_xstruct"></param>
        /// <param name="parentStruct"></param>
        private static void ParseStruct(XElement in_xstruct, gff3struct parentStruct)
        {
            string structID = in_xstruct.Attribute("id").Value;

            foreach (var node in in_xstruct.Elements())
            {
                // if node is a list
                if (ReadType(node) == "list")
                {
                    //get variables
                    var label    = ReadLabel(node);
                    var type     = ReadType(node);
                    var children = new List <gff3struct>();

                    var xchildren = node.Elements(); //nodes with name struct id=0, id=1 etc...
                    foreach (var childnode in xchildren)
                    {
                        var schild = new gff3struct(ReadID(childnode));
                        ParseStruct(childnode, schild); //passes the struct
                        children.Add(schild);
                    }

                    //create object and add to parent struct
                    var obj = new CGff3List(type, label, children);
                    parentStruct.Data.Add(obj);
                }
                // if node is a common type
                else
                {
                    if (ReadType(node) == "locstring")
                    {
                        var label    = ReadLabel(node);
                        var type     = ReadType(node);
                        var children = new List <CGff3String>();
                        //strref

                        var xchildren = node.Elements();
                        foreach (var childnode in xchildren)
                        {
                            CGff3String xstring = ReadString(childnode);
                            children.Add(xstring);
                        }

                        var obj = new CGff3Locstring(type, label, children);

                        parentStruct.Data.Add(obj);
                    }
                    // add common type to paremt struct
                    else
                    {
                        parentStruct.Data.Add(ReadGeneric(node));
                    }
                }
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Prints custom data to xml element
        /// </summary>
        /// <param name="data"></param>
        /// <param name="parent"></param>
        /// <param name="idx"></param>
        /// <param name="type"></param>
        /// <returns></returns>
        private bool AnnotateXML(gff3struct data, XElement parent, int idx, string type, bool isSection, ref XElement output)
        {
            //Document Settings
            var      Doc    = parent.Document;
            XElement Actors = Doc.Descendants("Settings").First()?.Element("Actors");
            XElement Player = Doc.Descendants("Settings").First()?.Element("Player");

            List <XAttribute> attributes = new List <XAttribute>();

            //attributes.Add(new XAttribute("Idx", idx));
            output.Add(new XAttribute("ref", $"{type}_{idx}"));

            //TEXT
            CGff3Locstring locstring = (CGff3Locstring)data.GetListObjectByName <CGff3String>("Text");
            string         Text      = "";

            if (locstring != null)
            {
                CGff3String englishText = locstring.Value.FirstOrDefault(x => x.Language == "6");
                if (englishText != null)
                {
                    Text = englishText.Value;
                }
            }
            attributes.Add(new XAttribute("Text", Text));

            //SPEAKER
            string Speaker = data.GetCommonObjectByName("Speaker").Value.ToString();

            if (Speaker == "__player__")
            {
                Speaker = "geralt";
            }
            if (Speaker == "__owner__")
            {
                Speaker = "npc";
            }
            //write speakers to settings
            if (Actors == null)
            {
                throw new Gff3Exception("No Actors in Database"); //should never go offbut keep it for testing
            }
            List <string> ActorList = Actors.Elements().Select(x => x.Value.ToString()).ToList();

            //Add actors to actorlist
            if (!ActorList.Contains(Speaker))
            {
                Actors.Add(new XElement("Actor", Speaker));
            }
            if (Speaker == "geralt" && Player.Value != null)
            {
                Player.Value = Speaker;
            }
            attributes.Add(new XAttribute("Speaker", Speaker));

            // Adding soundfile var
            string Sound = data.GetCommonObjectByName("Sound").Value.ToString();

            attributes.Add(new XAttribute("Sound", Sound));

            //OTHER
            var dsdata = AttributeData(data, ref attributes);

            //QUESTS


            //ADD
            output.Add(attributes.ToArray());

            //add section data
            if (isSection)
            {
                //remove special charactersand to lower
                string sectionname = Text.Split(' ').First();
                Regex  rgx         = new Regex("[^a-zA-Z0-9]");
                sectionname = $"section_{rgx.Replace(sectionname, "").ToLower()}_{idx}";

                //add to sections list
                AddToSectionsNoDuplicates(Doc, sectionname, $"{type}_{idx}");
                output.Add(new XAttribute("section", sectionname));
            }

            bool isQuestParent = !String.IsNullOrEmpty(dsdata.questfact);

            if (isQuestParent)
            {
                //add to quest list
                AddToSectionsNoDuplicates(Doc, $"script_setfact_{dsdata.questfact}", $"quest_{idx}");

                //add quest xml tags

                var scriptelement = new XElement("SCRIPT",
                                                 new XAttribute("function", "AddFact_S"),
                                                 new XElement("parameter",
                                                              new XAttribute("factName", $"{dsdata.questfact}"),
                                                              new XAttribute("value", $"1"),
                                                              new XAttribute("validFor", $"0")
                                                              ));
                var questelement = new XElement("QUEST",
                                                new XAttribute("Name", dsdata.questfact),
                                                new XAttribute("section", $"script_setfact_{dsdata.questfact}"),
                                                new XAttribute("ref", $"quest_{idx}"),
                                                scriptelement
                                                );

                // reshuffle nodes
                output.Add(questelement);
                parent.Add(output);
                output = output.Element("QUEST");
            }
            else
            {
                parent.Add(output);
            }

            return(isQuestParent);
        }