Ejemplo n.º 1
0
        public string ApplySwitchBanker(string param)
        {
            JObject jobj           = JObject.Parse(param);
            string  userCode       = jobj["UserCode"].TryParseString();
            string  targetUserCode = jobj["TargetUserCode"].TryParseString();
            string  tableCode      = jobj["TableCode"].Value <string>();

            CGameUser user       = GameRecordBll.Instance.GetUser(userCode, tableCode);
            CGameUser targetUser = GameRecordBll.Instance.GetUser(targetUserCode, tableCode);

            SendApplySwitchBankerNotice(user, targetUser);
            return(JsonStringResult.SuccessResult());
        }
        /// <summary>
        /// 친구 초대 요청하기
        /// </summary>
        /// <param name="msg"></param>
        void invite_friend(CPacket msg)
        {
            string name = msg.pop_string();

            for (int i = 0; i < this.owner.battle_room.get_player_count(); i++)
            {
                if (this.owner.battle_room.get_players()[i].player_name.Equals(name))
                {
                    CPacket reply = CPacket.create((short)PROTOCOL.DENY_FRIEND_ACK);
                    reply.push(2);          //이미 초대
                    this.owner.send(reply); //초대한 사람에게 거절 메시지 보냄
                    return;
                }
            }

            CGameUser invite = Program.find_user(name);

            if (invite != null)
            {
                if (invite.battle_room != null)
                {
                    CPacket reply = CPacket.create((short)PROTOCOL.DENY_FRIEND_ACK);
                    reply.push(4);          //이미 게임중
                    this.owner.send(reply); //초대한 사람에게 거절 메시지 보냄
                }
                else if (this.owner.battle_room.get_player_count() < 4)
                {
                    this.owner.battle_room.add_player(invite.player); //방에 초대
                    invite.enter_room(this.owner.battle_room);        //방 정보를 줌
                    CPacket reply = CPacket.create((short)PROTOCOL.INVITE_FRIEND);
                    reply.push(this.owner.player.player_name);
                    invite.send(reply);
                }
                else
                {
                    CPacket deny3 = CPacket.create((short)PROTOCOL.DENY_FRIEND_ACK);
                    deny3.push(3); //최대 인원
                    this.owner.send(deny3);
                }
            }
            else
            {
                CPacket deny1 = CPacket.create((short)PROTOCOL.DENY_FRIEND_ACK);
                deny1.push(1); //검색 실패
                this.owner.send(deny1);
            }
        }
Ejemplo n.º 3
0
        public string Settlement(string param)
        {
            JObject jobj           = JObject.Parse(param);
            string  userCode       = jobj["UserCode"].TryParseString();
            string  targetUserCode = jobj["TargetUserCode"].TryParseString();
            string  tableCode      = jobj["TableCode"].Value <string>();
            decimal money          = jobj["Money"].TryParseDecimal(2);

            var result = GameBll.Instance.Settlement(userCode, targetUserCode, tableCode, money);

            if (result.code == (int)OperateResCodeEnum.成功)
            {
                CGameUser user = GameRecordBll.Instance.GetUser(targetUserCode, tableCode);
                if (user.GameStyle == (int)GameStyleEnum.庄家模式)
                {
                    Clients.Group(user.GameCode, new string[0]).settlementNotice(targetUserCode, JsonConvert.SerializeObject(user), money);
                }
                else if (user.GameStatus == (int)GameStatusEnum.已开始)
                {
                    Clients.Group(user.GameCode, new string[0]).allReady("游戏已经重新开始!");
                }
            }
            return(JsonConvert.SerializeObject(result));
        }
Ejemplo n.º 4
0
        /// <summary>
        /// 占座儿
        /// </summary>
        /// <param name="gameTableID"></param>
        /// <param name="userCode"></param>
        /// <returns></returns>
        public APIResultBase ZhanZuoEr(string tableCode, string userCode, string password)
        {
            if (tableCode.IsNullOrEmpty() || userCode.IsNullOrEmpty())
            {
                return(JsonModelResult.PackageFail(OperateResCodeEnum.参数错误));
            }
            var lstTables = _repository.GetList(c => c.TableCode == tableCode && c.Password == password).Result;

            if (lstTables.TotalItemsCount < 1)
            {
                return(JsonModelResult.PackageFail(OperateResCodeEnum.参数错误));
            }
            var gameTable = lstTables.Items.First();

            //if (gameTable.TableStatus != (int)TableStatusEnum.正常)
            //{
            //    return JsonModelResult.PackageFail(OperateResCodeEnum.参数错误);
            //}


            if (_repository.Get(c => (c.PlayerUserCode == userCode || c.CreateUserCode == userCode) && c.TableCode != tableCode && c.TableStatus == (int)TableStatusEnum.正常).Result.TotalItemsCount > 0)
            {
                return(JsonModelResult.PackageFail(OperateResCodeEnum.时只能创建或占用一个游戏房间));
            }
            CGameUser recordRes = null;

            using (FriendshipFirstContext context = new FriendshipFirstContext())
            {
                var game = GameBll.Instance.GetGame(gameTable.TableCode);

                if (game != null)
                {
                    var data = GameRecordBll.Instance.GetUsers(game.GameCode, context);

                    recordRes = data.FirstOrDefault(c => c.RoundCode == game.CurrentRoundCode && c.UserCode == userCode);

                    if (game.GameStatus == (int)GameStatusEnum.结算中)
                    {
                        //if (recordRes != null)
                        //{
                        //    return JsonModelResult.PackageFail(OperateResCodeEnum.游戏已经开始);
                        //}
                        if (recordRes == null)
                        {
                            return(JsonModelResult.PackageFail(OperateResCodeEnum.游戏已经开始));
                        }
                        if (recordRes.PlayerStatus != (int)PlayerStatusEnum.已下注)
                        {
                            return(JsonModelResult.PackageFail(OperateResCodeEnum.游戏已经开始));
                        }
                    }

                    if (recordRes == null)
                    {
                        context.ff_gamerecord.Add(new FF_GameRecord
                        {
                            AddTime      = DateTime.Now,
                            BetMoney     = 0,
                            IsBanker     = false,
                            PlayerStatus = game.GameStyle == (int)GameStyleEnum.自由模式 ? (int)PlayerStatusEnum.已下注 : (int)PlayerStatusEnum.未准备,
                            RoundCode    = game.CurrentRoundCode,
                            UserCode     = userCode,
                            WinMoney     = 0,
                            Balance      = 0,
                            GameCode     = game.GameCode,
                            IsActivity   = true,
                            RoomIndex    = data.Count(c => c.RoundCode == game.CurrentRoundCode)
                        });
                    }
                    else
                    {
                        if (!recordRes.IsActivity)
                        {
                            recordRes.IsActivity = true;
                        }
                    }
                    context.SaveChanges();
                    if (recordRes == null)
                    {
                        recordRes = context.ff_gamerecord.Join(context.ff_user, g => g.UserCode, u => u.UserCode, (g, u) => new CGameUser
                        {
                            UserName     = u.UserName,
                            NickName     = u.NickName,
                            HeadImg      = u.HeadImg,
                            OpenID       = u.OpenID,
                            UserCode     = u.UserCode,
                            Balance      = g.Balance,
                            BetMoney     = g.BetMoney,
                            IsBanker     = g.IsBanker,
                            PlayerStatus = g.PlayerStatus,
                            RoundCode    = g.RoundCode,
                            WinMoney     = g.WinMoney,
                            GameCode     = g.GameCode,
                            AddTime      = g.AddTime,
                            RoomIndex    = g.RoomIndex
                        }).Where(c => c.UserCode == userCode && c.GameCode == game.GameCode).OrderByDescending(c => c.AddTime).FirstOrDefault();
                    }
                }
                //var game = GameBll.Instance.GetGame(gameTable.TableCode);
                //FF_GameRecord record = null;
                //if (game != null)
                //{
                //    var recordRes = GameRecordBll.Instance.GetRecord(game.CurrentRoundCode, userCode);

                //    if (game.GameStatus == (int)GameStatusEnum.结算中)
                //    {
                //        if (recordRes.code == (int)OperateResCodeEnum.查询不到需要的数据)
                //        {
                //            return JsonModelResult.PackageFail(OperateResCodeEnum.游戏已经开始);
                //        }
                //        var tempRec = ((APISingleModelResult<FF_GameRecord>)recordRes).data;
                //        if (tempRec.PlayerStatus != (int)PlayerStatusEnum.已下注)
                //        {
                //            return JsonModelResult.PackageFail(OperateResCodeEnum.游戏已经开始);
                //        }
                //    }
                //    if (recordRes.code == (int)OperateResCodeEnum.查询不到需要的数据)
                //    {
                //        record = new FF_GameRecord
                //        {
                //            AddTime = DateTime.Now,
                //            BetMoney = 0,
                //            IsBanker = false,
                //            PlayerStatus = (int)PlayerStatusEnum.未准备,
                //            RoundCode = game.CurrentRoundCode,
                //            UserCode = userCode,
                //            WinMoney = 0,
                //            Balance = 0,
                //            GameCode = game.GameCode,
                //            IsActivity = true
                //        };
                //        GameRecordBll.Instance.Insert(record);
                //    }
                //    else
                //    {
                //        record = ((APISingleModelResult<FF_GameRecord>)recordRes).data;
                //        if (!record.IsActivity)
                //        {
                //            record.IsActivity = true;
                //            GameRecordBll.Instance.Update(record);
                //        }
                //    }
                //}
                return(JsonModelResult.PackageSuccess(recordRes));
            }
        }
 public CUserPlayState(CGameUser owner)
 {
     this.owner = owner;
 }
 public CUserLobbyState(CGameUser owner)
 {
     this.owner = owner;
 }
Ejemplo n.º 7
0
 private void SendReadyStatusNotice(string roomName, string message, string senderUserCode, CGameUser user)
 {
     Clients.Group(roomName, new string[0]).receiveReadyNotice(message, senderUserCode, JsonConvert.SerializeObject(user));
 }
Ejemplo n.º 8
0
 public void SendOnlineNotice(CGameUser user, string roomName, string chatContent)
 {
     Clients.Group(roomName, new string[0]).receiveOnlineNotice(chatContent, JsonConvert.SerializeObject(user));
 }
Ejemplo n.º 9
0
 private void SendSwitchBankerNotice(CGameUser user, CGameUser targetUser)
 {
     Clients.Group(user.GameCode, new string[0]).receiveSwitchBanker(JsonConvert.SerializeObject(user), JsonConvert.SerializeObject(targetUser));
 }
Ejemplo n.º 10
0
        /// <summary>
        /// 结算
        /// </summary>
        /// <param name="userCode"></param>
        /// <param name="targetUserCode"></param>
        /// <param name="gameCode"></param>
        /// <param name="money"></param>
        /// <returns></returns>
        public APIResultBase Settlement(string userCode, string targetUserCode, string gameCode, decimal money)
        {
            FF_Game   game     = null;
            CGameUser gameUser = null;

            using (FriendshipFirstContext context = new FriendshipFirstContext())
            {
                game = context.ff_game.Where(c => c.GameCode == gameCode).OrderByDescending(c => c.AddTime).FirstOrDefault();
                if (game.GameStatus != (int)GameStatusEnum.已开始 && game.GameStatus != (int)GameStatusEnum.结算中)
                {
                    return(JsonModelResult.PackageFail(OperateResCodeEnum.参数错误));
                }
                game.GameStatus = (int)GameStatusEnum.结算中;
                var lstRec       = context.ff_gamerecord.Where(c => c.RoundCode == game.CurrentRoundCode);
                var record       = lstRec.FirstOrDefault(c => c.RoundCode == game.CurrentRoundCode && c.UserCode == userCode);
                var targetRecord = lstRec.FirstOrDefault(c => c.RoundCode == game.CurrentRoundCode && c.UserCode == targetUserCode);
                record.BetMoney  = 0;
                record.Balance  += money;
                record.WinMoney += money;

                bool isAllSettlemented = false;
                if (game.GameStyle == (int)GameStyleEnum.庄家模式)
                {
                    if (record.IsBanker == false)
                    {
                        record.PlayerStatus = (int)PlayerStatusEnum.已结算;
                    }
                    else if (lstRec.Count(c => c.IsBanker == false && c.PlayerStatus != (int)PlayerStatusEnum.已结算) <= 1)
                    {
                        record.PlayerStatus = (int)PlayerStatusEnum.已结算;
                    }

                    targetRecord.Balance  -= money;
                    targetRecord.WinMoney -= money;
                    if (targetRecord.IsBanker == false)
                    {
                        targetRecord.PlayerStatus = (int)PlayerStatusEnum.已结算;
                    }
                    else if (lstRec.Count(c => c.IsBanker == false && c.PlayerStatus != (int)PlayerStatusEnum.已结算) <= 1)
                    {
                        targetRecord.PlayerStatus = (int)PlayerStatusEnum.已结算;
                    }
                    isAllSettlemented = (record.PlayerStatus == (int)PlayerStatusEnum.已结算 && targetRecord.PlayerStatus == (int)PlayerStatusEnum.已结算);
                }
                else
                {
                    record.PlayerStatus = (int)PlayerStatusEnum.已结算;

                    targetRecord.Balance     -= money;
                    targetRecord.WinMoney    -= money;
                    targetRecord.PlayerStatus = (int)PlayerStatusEnum.已结算;

                    isAllSettlemented = !lstRec.Any(c => c.PlayerStatus != (int)PlayerStatusEnum.已结算 && c.UserCode != userCode && c.UserCode != targetUserCode);
                }

                if (isAllSettlemented)
                {
                    DateTime now = DateTime.Now;
                    var      lst = lstRec.ToList();
                    game.CurrentRoundCode = game.NextRoundCode;
                    game.NextRoundCode    = SignUtil.CreateSign(game.BankerCode + RandomUtil.CreateRandomStr(8) + now.Ticks);

                    if (game.GameStyle == (int)GameStyleEnum.庄家模式)
                    {
                        game.GameStatus = (int)GameStatusEnum.已结算;
                        AddUserToNextBankerRound(lst, game, now, context);
                    }
                    else
                    {
                        game.GameStatus = (int)GameStatusEnum.已开始;
                        AddUserToNextFreeModelRound(lst, game, now, context);
                    }
                }
                context.SaveChanges();
                gameUser = GameRecordBll.Instance.GetUser(userCode, game.GameCode, context);

                //gameUser = data.Where(c => c.UserCode == userCode && c.GameCode == gameCode).OrderByDescending(c => c.AddTime).FirstOrDefault();
            }
            return(JsonModelResult.PackageSuccess(gameUser));
        }