Ejemplo n.º 1
0
    public void GetFightInfor(int tAimMarchID)
    {
        LogModule.DebugLog("Send Get Fight Infor!");
        CG_FIGHT fight = (CG_FIGHT)PacketDistributed.CreatePacket(MessageID.PACKET_CG_FIGHT);

        fight.SetType(1);
        fight.SetAttackId(GameFacade.GetProxy <PlayerProxy>().marchList[0].marchId);
        fight.SetDefenceId(tAimMarchID);
        fight.SetSceneId(mSceneID);
        fight.SendPacket();
    }
Ejemplo n.º 2
0
    public void SendFightMsg()
    {
        LogModule.DebugLog("Send Get Fight Infor!");
        CG_FIGHT fight = (CG_FIGHT)PacketDistributed.CreatePacket(MessageID.PACKET_CG_FIGHT);

        fight.SetType(1);
        fight.SetAttackId(m_SelectedMyItem.SelectedMyMarch.MarchData.marchId);
        fight.SetDefenceId(m_SelectedOtherItem.SelectOtherMarch.MarchData.marchId);
        fight.SetSceneId(WorldSceneID);
        fight.SendPacket();
    }