//    *
 //	Set the cell mode of texture.
 //	\param mode New mode for cell ground (default MODE_GRID)
 //	
 public Cell setMode(CELL_MODE mode) {
     mMode = mode;
     return this;
 }
 //    *
 //	Default constructor.
 //	\param pBuffer Image buffer where to store the generated image.
 //	
 public Cell(TextureBuffer pBuffer)
     : base(pBuffer, "Cell") {
     mColour = ColourValue.White;
     mRegularity = 128;
     mDensity = 8;
     mMode = CELL_MODE.MODE_GRID;
     mPattern = CELL_PATTERN.PATTERN_BOTH;
     mSeed = 5120;
 }