Ejemplo n.º 1
0
        public static void Display(Vector2 position, int numEffects = 10)
        {
            float currentAngle = 0f;
            float angleStep    = 360f / numEffects;

            lock (_defaultTweens)
                for (int i = 0; i < numEffects; i++, currentAngle += angleStep)
                {
                    Instance.Run(position, x =>
                    {
                        x.Sprite.TextureColor = new Color(20, 20, 20);

                        var cmd = x.TweenCommands[1];

                        var driftScale    = CDGMath.AngleToVector(currentAngle);
                        cmd.Properties[1] = ((driftScale.X + CDGMath.RandomInt(-5, 5)) * CDGMath.RandomInt(20, 25)).ToString();
                        cmd.Properties[3] = ((driftScale.Y + CDGMath.RandomInt(-5, 5)) * CDGMath.RandomInt(20, 25)).ToString();
                        cmd.Properties[5] = CDGMath.RandomInt(-180, 180).ToString();
                    });
                }
        }
Ejemplo n.º 2
0
        public static void Display(Vector2 position)
        {
            float angle     = 0f;
            float angleStep = 24f;

            lock (_defaultCommands)
                for (int i = 0; i < 15; i++, angle += angleStep)
                {
                    Instance.Run(position, x =>
                    {
                        int drift           = CDGMath.RandomInt(50, 200);
                        Vector2 angleFactor = CDGMath.AngleToVector(angle);

                        var cmd           = _defaultCommands[0];
                        cmd.Properties[1] = (angleFactor.X * drift).ToString();
                        cmd.Properties[3] = (angleFactor.Y * drift).ToString();

                        cmd = _defaultCommands[1];
                        cmd.Properties[1] = CDGMath.RandomFloat(0.5f, 1.1f).ToString();
                    });
                }
        }