Ejemplo n.º 1
0
 private void SlowUpdate()
 {
     if (m_slowSpeedImage.color.a < 1)
     {
         float deltaAlpha = (1 / m_transTime) * Time.deltaTime;
         float alpha      = m_slowSpeedImage.color.a + deltaAlpha;
         CCommonFunction.SetImageAlpha(m_slowSpeedImage, alpha);
     }
 }
Ejemplo n.º 2
0
    protected void EndUpdate()
    {
        float alphaDelta = Time.deltaTime / m_imageTransitionTime;

        if (m_gameOverImage.color.a < 1)
        {
            CCommonFunction.SetImageAlpha(m_gameOverImage, m_gameOverImage.color.a + alphaDelta);
        }
        else
        {
            CCommonFunction.SetImageAlpha(m_gameOverImage, 1);
            StartGame();
        }
    }
Ejemplo n.º 3
0
    protected void PrepareRunningUpdate()
    {
        float alphaDelta = Time.deltaTime / m_imageTransitionTime;

        if (m_gameStartImage.color.a > 0)
        {
            CCommonFunction.SetImageAlpha(m_gameStartImage, m_gameStartImage.color.a - alphaDelta);
        }
        else if (m_gameOverImage.color.a > 0)
        {
            CCommonFunction.SetImageAlpha(m_gameOverImage, m_gameOverImage.color.a - alphaDelta);
        }
        else
        {
            CCommonFunction.SetImageAlpha(m_gameStartImage, 0);
            CCommonFunction.SetImageAlpha(m_gameOverImage, 0);
            StartGame();
        }
    }
Ejemplo n.º 4
0
 protected void InitImage()
 {
     CCommonFunction.SetImageAlpha(m_gameStartImage, m_initStartImageAlpha);
     CCommonFunction.SetImageAlpha(m_gameOverImage, 0);
 }