Ejemplo n.º 1
0
        public LevelUpPacket(CCharacter instance, bool sendToSelf = true)
            : base(ClientEventCode.ServerPacket, MessageSubCode.LevelUp, sendToSelf)
        {
            var data = new LevelUpData()
            {
                NewLevel = (byte)instance.Stats.GetStat <Level>(),
                NewNextLevelExperience = instance.GetCharData <GeneralStats>().NextLevelExperience,
                CurrentGold            = instance.GetCharData <GeneralStats>().Gold,
                StatPoints             = (byte)instance.Stats.GetStat <StatPoints>()
            };

            AddSerializedParameter(data, ClientParameterCode.Object);
        }
Ejemplo n.º 2
0
        private void AddUserInfo(CCharacter player)
        {
            UserInfo info = new UserInfo()
            {
//                Position = player.Position,
//                Name = player.Name,
                GenStats = player.GetCharData <GeneralStats>(),
//
//                //Attributes - level, exp, stats
                Stats = player.Stats.GetAllStats(),
//
//                //inventory - all equiped items
//                Equipment = player.Items.Equipment.ToDictionary(item => (int)item.Key, item => (ItemData)item.Value),
                Inventory = player.Items.Inventory.ToDictionary(item => item.Key, item => (ItemData)(Item)item.Value),
//
//                //Talents - skills
//
//                //effects
//
//                //movement speed
//                //action/emotes
            };

            AddSerializedParameter(info, ClientParameterCode.Object, false);
        }