Ejemplo n.º 1
0
        private void CreateLogo()
        {
            // create logo graphic
            var logo = new CCSprite("Logo.png");

            logo.BlendFunc     = CCBlendFunc.NonPremultiplied;
            logo.AnchorPoint   = new CCPoint(0, 0);
            logo.PositionX     = (base.GameView.DesignResolution.Width - logo.ContentSize.Width) / 2;
            logo.PositionY     = GameConfig.LOGO_POSITION_Y;
            logo.IsAntialiased = false;
            foregroundLayer.AddChild(logo);

            // start position
            var startPositionX = -500.0f;
            var startPositionY = GameConfig.LOGO_POSITION_Y;

            logo.PositionX = startPositionX;
            logo.PositionY = startPositionY;

            // end position
            var endPositionX = (base.GameView.DesignResolution.Width - logo.ContentSize.Width) / 2;
            var endPositionY = startPositionY;

            // create and run ease move action
            var point      = new CCPoint(endPositionX, endPositionY);
            var coreAction = new CCMoveTo(4.0f, point);
            var easeAction = new CCEaseElasticOut(coreAction);

            logo.RunAction(easeAction);
        }
        private void SetupGameScene(CCScene gameScene)
        {
            gameScene.AddLayer(_layer);

            _layer.AddChild(_car1DrawNode);
            _layer.AddChild(_car2DrawNode);

            ReDrawScene();

            _layer.Schedule(Update);
        }
Ejemplo n.º 3
0
        private void CreateButtons()
        {
            buttons = new List <Button>();

            Button localGame = new Button(CCColor4B.White, CCColor4B.Blue, 200, 100, 3, "Local Game", CCColor3B.Black, "Arial", 32);

            localGame.Position = new CCPoint(layer.ContentSize.Width / 2.0f, layer.ContentSize.Height / 2.0f);
            layer.AddChild(localGame);

            Button onlineGame = new Button(CCColor4B.White, CCColor4B.Blue, 200, 100, 3, "Online Game", CCColor3B.Black, "Arial", 32);

            onlineGame.Position = new CCPoint(localGame.PositionX, localGame.PositionY + 200);
            layer.AddChild(onlineGame);

            buttons.Add(localGame);
            buttons.Add(onlineGame);
        }