Ejemplo n.º 1
0
 //public void CreateEnemyShipOnLayer(CCInfiniteTile tile, int number)
 //{
 //    for (int i = 0; i < number; i++)
 //        CreateEnemyShipOnLayer(tile);
 //}
 //public void CreateEnemyShipOnLayer(CCInfiniteTile tile)
 //{
 //    CCPoint Position = CCPointExHelper.GetAleatoryPositionBoundingX(this.BoundingBox, 100, Director.WindowSizeInPixels);
 //    //Position.X += tile.PositionX;
 //    CreateEnemyShipOnLayer(tile, Position);
 //}
 public void AddEnemyShipOnRandomPositionLayer(CCInfiniteTile tile, CCEnemyBase enemy)
 {
     enemy.Position = CCPointExHelper.GetAleatoryPositionBoundingX(BoundingBox, 100, Director.WindowSizeInPixels);
     AddEnemyShipOnLayer(tile, enemy);
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Adds and positions aleatory a enemy on a tile
 /// </summary>
 /// <param name="tile"></param>
 /// <param name="enemy"></param>
 public void AddEnemyShipOnLayer(CCInfiniteTile tile, CCEnemyBase enemy)
 {
     enemy.PositionX = tile.PositionX + enemy.PositionX;
     AddEnemy(enemy);
 }