Ejemplo n.º 1
0
        public static CCActionInterval actionWithDuration(float t)
        {
            CCFlipX3D          flipx      = new CCFlipY3D(t);
            CCFiniteTimeAction flipx_back = flipx.Reverse();
            CCDelayTime        delay      = new CCDelayTime(2);

            return(CCSequence.FromActions(flipx, delay, flipx_back));
        }
Ejemplo n.º 2
0
        public static CCFiniteTimeAction ActionWithDuration(float t)
        {
            var flipY         = new CCFlipY3D(t);
            var flipY_Reverse = flipY.Reverse();
            var delay         = new CCDelayTime(2);

            return(new CCSequence(flipY, delay, flipY_Reverse));
        }
Ejemplo n.º 3
0
        public static new CCSequence ActionWithDuration(ccTime t)
        {
            var flipy = new CCFlipY3D (t);
            var flipy_back = flipy.Reverse ();
            var delay = new CCDelayTime (2);

            return (CCSequence)CCSequence.Actions (flipy, delay, flipy_back);
        }