public static CCActionInterval actionWithDuration(float t) { CCFlipX3D flipx = new CCFlipY3D(t); CCFiniteTimeAction flipx_back = flipx.Reverse(); CCDelayTime delay = new CCDelayTime(2); return(CCSequence.FromActions(flipx, delay, flipx_back)); }
public static CCFiniteTimeAction ActionWithDuration(float t) { var flipY = new CCFlipY3D(t); var flipY_Reverse = flipY.Reverse(); var delay = new CCDelayTime(2); return(new CCSequence(flipY, delay, flipY_Reverse)); }
public static new CCSequence ActionWithDuration(ccTime t) { var flipy = new CCFlipY3D (t); var flipy_back = flipy.Reverse (); var delay = new CCDelayTime (2); return (CCSequence)CCSequence.Actions (flipy, delay, flipy_back); }