Ejemplo n.º 1
0
        private void HandleLoaded(object sender, RoutedEventArgs e)
        {
            const double step   = Math.PI * 2 / 10.0;
            const double offset = Math.PI;

            C0.SetValue(Canvas.LeftProperty, 50.0 +
                        Math.Sin(offset + 0.0 * step) * 50.0);
            C0.SetValue(Canvas.TopProperty, 50 +
                        Math.Cos(offset + 0.0 * step) * 50.0);

            C1.SetValue(Canvas.LeftProperty, 50.0 +
                        Math.Sin(offset + 1.0 * step) * 50.0);
            C1.SetValue(Canvas.TopProperty, 50 +
                        Math.Cos(offset + 1.0 * step) * 50.0);

            C2.SetValue(Canvas.LeftProperty, 50.0 +
                        Math.Sin(offset + 2.0 * step) * 50.0);
            C2.SetValue(Canvas.TopProperty, 50 +
                        Math.Cos(offset + 2.0 * step) * 50.0);

            C3.SetValue(Canvas.LeftProperty, 50.0 +
                        Math.Sin(offset + 3.0 * step) * 50.0);
            C3.SetValue(Canvas.TopProperty, 50 +
                        Math.Cos(offset + 3.0 * step) * 50.0);

            C4.SetValue(Canvas.LeftProperty, 50.0 +
                        Math.Sin(offset + 4.0 * step) * 50.0);
            C4.SetValue(Canvas.TopProperty, 50 +
                        Math.Cos(offset + 4.0 * step) * 50.0);

            C5.SetValue(Canvas.LeftProperty, 50.0 +
                        Math.Sin(offset + 5.0 * step) * 50.0);
            C5.SetValue(Canvas.TopProperty, 50 +
                        Math.Cos(offset + 5.0 * step) * 50.0);

            C6.SetValue(Canvas.LeftProperty, 50.0 +
                        Math.Sin(offset + 6.0 * step) * 50.0);
            C6.SetValue(Canvas.TopProperty, 50 +
                        Math.Cos(offset + 6.0 * step) * 50.0);

            C7.SetValue(Canvas.LeftProperty, 50.0 +
                        Math.Sin(offset + 7.0 * step) * 50.0);
            C7.SetValue(Canvas.TopProperty, 50 +
                        Math.Cos(offset + 7.0 * step) * 50.0);

            C8.SetValue(Canvas.LeftProperty, 50.0 +
                        Math.Sin(offset + 8.0 * step) * 50.0);
            C8.SetValue(Canvas.TopProperty, 50 +
                        Math.Cos(offset + 8.0 * step) * 50.0);
        }
Ejemplo n.º 2
0
        public void T06_CovariantCyclicArrays()
        {
            using (var ms = new MemoryStream())
            {
                var s = new SlimSerializer();

                var dIn = new C8();
                dIn.FObjs = new object[] { null, (object)dIn, (IC8)dIn, (C8_1)dIn, dIn };

                s.Serialize(ms, dIn);
                ms.Seek(0, SeekOrigin.Begin);

                var dOut = (C8)s.Deserialize(ms);

                Assert.IsNull(dOut.FObjs[0]);
                Assert.AreSame(dOut, dOut.FObjs[1]);
                Assert.AreSame(dOut, dOut.FObjs[2]);
                Assert.AreSame(dOut, dOut.FObjs[3]);
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Load Event
        /// </summary>
        /// <param name="sender">sender Parameter</param>
        /// <param name="e">Argument Parameter</param>
        private void HandleLoaded(object sender, RoutedEventArgs e)
        {
            const double Step   = Math.PI * 2 / 10.0;
            const double Offset = Math.PI;

            C0.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (0.0 * Step)) * 50.0));
            C0.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (0.0 * Step)) * 50.0));
            C1.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (1.0 * Step)) * 50.0));
            C1.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (1.0 * Step)) * 50.0));
            C2.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (2.0 * Step)) * 50.0));
            C2.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (2.0 * Step)) * 50.0));
            C3.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (3.0 * Step)) * 50.0));
            C3.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (3.0 * Step)) * 50.0));
            C4.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (4.0 * Step)) * 50.0));
            C4.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (4.0 * Step)) * 50.0));
            C5.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (5.0 * Step)) * 50.0));
            C5.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (5.0 * Step)) * 50.0));
            C6.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (6.0 * Step)) * 50.0));
            C6.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (6.0 * Step)) * 50.0));
            C7.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (7.0 * Step)) * 50.0));
            C7.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (7.0 * Step)) * 50.0));
            C8.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (8.0 * Step)) * 50.0));
            C8.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (8.0 * Step)) * 50.0));
        }
Ejemplo n.º 4
0
    public void Run <T1, T2, T3>(C1 <T1, T2> x1, C1 <T1[], T2> x2, dynamic dyn, T3 t3)
    {
        // Viable callables: {C2,C3,C4,C5,C6,C7}.M()
        x1.M(default(T1), 8);
        // Viable callables: {C2,C3,C4,C5,C6,C7}.{get_Prop(),set_Prop()}
        x1.Prop = x1.Prop;
        // Viable callables: {C2,C3,C4,C5,C6,C7}.{get_Item(),set_Item()}
        x1[default(T2)] = x1[default(T2)];
        // Viable callables: {C2,C3,C4,C5,C6,C7}.{add_Event(),remove_Event()}
        x1.Event += () => { };
        x1.Event -= () => { };

        // Viable callables: {C4,C6}.M() (not C7.M(), as C7<T[]> is not constructed for any T)
        x2.M(new T1[0], false);
        // Viable callables: {C4,C6}.{get_Prop(),set_Prop()}
        x2.Prop = x2.Prop;
        // Viable callables: {C4,C6}.{get_Item(),set_Item()}
        x2[default(T2)] = x2[default(T2)];
        // Viable callables: {C4,C6}.{add_Event(),remove_Event()}
        x2.Event += () => { };
        x2.Event -= () => { };

        // Viable callables: {C2,C6}.M()
        C1 <string, int> x3 = Mock <C1 <string, int> >();

        x3.M("abc", 42);
        // Viable callables: {C2,C6}.{get_Prop(),set_Prop()}
        x3.Prop = x3.Prop;
        // Viable callables: {C2,C6}.{get_Item(),set_Item()}
        x3[0] = x3[0];
        // Viable callables: {C2,C6}.{add_Event(),remove_Event()}
        x3.Event += () => { };
        x3.Event -= () => { };

        // Viable callables: {C2,C3,C6}.M()
        C1 <string, decimal> x4 = Mock <C1 <string, decimal> >();

        x4.M("abc", 42d);
        // Viable callables: {C2,C3,C6}.{get_Prop(),set_Prop()}
        x4.Prop = x4.Prop;
        // Viable callables: {C2,C3,C6}.{get_Item(),set_Item()}
        x4[0M] = x4[0M];
        // Viable callables: {C2,C3,C6}.{add_Event(),remove_Event()}
        x4.Event += () => { };
        x4.Event -= () => { };

        // Viable callables: {C4,C6}.M()
        C1 <int[], bool> x5 = Mock <C1 <int[], bool> >();

        x5.M <object>(new int[] { 42 }, null);
        // Viable callables: {C4,C6}.{get_Prop(),set_Prop()}
        x5.Prop = x5.Prop;
        // Viable callables: {C4,C6}.{get_Item(),set_Item()}
        x5[false] = x5[false];
        // Viable callables: {C4,C6}.{add_Event(),remove_Event()}
        x5.Event += () => { };
        x5.Event -= () => { };

        // Viable callables: {C2,C5,C6}.M()
        C1 <string, bool> x6 = Mock <C1 <string, bool> >();

        x6.M <object>("", null);
        // Viable callables: {C2,C5,C6}.{get_Prop(),set_Prop()}
        x6.Prop = x6.Prop;
        // Viable callables: {C2,C5,C6}.{get_Item(),set_Item()}
        x6[false] = x6[false];
        // Viable callables: {C2,C5,C6}.{add_Event(),remove_Event()}
        x6.Event += () => { };
        x6.Event -= () => { };

        // Viable callables: C6.M()
        C1 <T1, bool> x7 = new C6 <T1, bool>();

        x7.M(default(T1), "");
        // Viable callables: C6.{get_Prop(),set_Prop()}
        x7.Prop = x7.Prop;
        // Viable callables: C6.{get_Item(),set_Item()}
        x7[false] = x7[false];
        // Viable callables: C6.{add_Event(),remove_Event()}
        x7.Event += () => { };
        x7.Event -= () => { };

        // Viable callables: {C8,C9}.M()
        dynamic d = Mock <C8>();

        d.M(Mock <IEnumerable <C4 <string> > >());
        // Viable callables: {C8,C9}.{get_Prop(),set_Prop()}
        d.Prop1 = d.Prop1;
        // Viable callables: {C8,C9}.{get_Item(),set_Item()}
        d[0] = d[0];

        // Viable callables: (none)
        d.M(Mock <IEnumerable <C4 <int> > >());

        // Viable callables: C5.M()
        d = 42;
        C5.M(d);
        // Viable callables: C5.set_Prop2()
        d        = "";
        C5.Prop2 = d;
        // Viable callables: C5.{add_Event(),remove_Event()}
        d          = (EventHandler <string>)(() => { });
        C5.Event2 += d;
        C5.Event2 -= d;

        // Viable callables: (none)
        d = "";
        C5.M(d);
        // Viable callables: (none)
        d        = 0;
        C5.Prop2 = d;
        // Viable callables: (none)
        C5.Event2 += d;
        C5.Event2 -= d;

        // Viable callables: C8.M2()
        d = new decimal[] { 0M };
        C8.M2 <decimal>(d);

        // Viable callables: C8.M2()
        d = new string[] { "" };
        C8.M2 <string>(d);

        // Viable callables: (none)
        d = "";
        C8.M2 <object>(d);

        // Viable callables: C6.M()
        d = new C6 <T1, byte>();
        d.M(default(T1), "");
        // Viable callables: C6.{get_Prop(),set_Prop()}
        d.Prop = d.Prop;
        // Viable callables: C6.{get_Item(),set_Item()}
        d[(byte)0] = d[(byte)0];
        // Viable callables: C6.{add_Event(),remove_Event()}
        d.Event += (EventHandler <string>)(() => { });
        d.Event -= (EventHandler <string>)(() => { });

        // Viable callables: C8.M3(), C9.M3()
        d = Mock <C8>();
        d.M3();
        d.M3(0);
        d.M3(0, 0.0);

        // Viable callables: {C8,C9,C10}.M3()
        dyn.M3();
        dyn.M3(0);
        dyn.M3(0, 0.0);
        // Viable callables: {C8,C9,C10}.{get_Prop1(),set_Prop1()}
        dyn.Prop1 = dyn.Prop1;
        // Viable callables: {C2,C3,C6,C7,C8,C9,C10}.{get_Item(),set_Item()}
        dyn[0] = dyn[0];
        // Viable callables: {C2,C3,C5,C6,C7,C8,C9}.{add_Event(),remove_Event()}
        dyn.Event += (EventHandler <string>)(() => { });
        dyn.Event -= (EventHandler <string>)(() => { });

        // Viable callables: C8.M4()
        dyn.M4(0, Mock <IList <string> >());
        dyn.M4(0, new string[] { "" });

        // Viable callables: C10.set_Prop1()
        dyn.Prop1 = false;

        // Viable callables: (none)
        dyn.M4(-1, new string[] { "" });
        dyn.M4(0, new int[] { 0 });

        // Viable callables: (none)
        dyn.Prop1 = 0;

        // Viable callables: {C2,C6}.{get_Item(),set_Item()}
        dyn[""] = dyn[""];

        // Operator calls using dynamic types: all target int operators
        d = 0;
        d = d + 1;
        d = 0;
        d = 1 - d;
        d = 0;
        d = d + t3; // mixed with a type parameter

        // Operator calls using reflection: targets C10 addition operator
        var c = new C10();

        typeof(C10).InvokeMember("op_Addition", BindingFlags.Static | BindingFlags.Public | BindingFlags.InvokeMethod, null, null, new object[] { c, c });

        // Property call using reflection: targets C10 property getter/setter
        typeof(C10).InvokeMember("get_Prop3", BindingFlags.Static | BindingFlags.Public | BindingFlags.InvokeMethod, null, null, new object[0]);
        typeof(C10).InvokeMember("set_Prop3", BindingFlags.Static | BindingFlags.Public | BindingFlags.InvokeMethod, null, null, new object[] { "" });

        // Indexer call using reflection: targets C10 indexer getter/setter
        typeof(C10).InvokeMember("get_Item", BindingFlags.Instance | BindingFlags.Public | BindingFlags.InvokeMethod, null, c, new object[] { 0 });
        typeof(C10).InvokeMember("set_Item", BindingFlags.Instance | BindingFlags.Public | BindingFlags.InvokeMethod, null, c, new object[] { 0, true });

        // Event handler call using reflection: targets C10 event adder/remover
        EventHandler <bool> e = () => { };

        typeof(C10).InvokeMember("add_Event", BindingFlags.Instance | BindingFlags.Public | BindingFlags.InvokeMethod, null, c, new object[] { e });
        typeof(C10).InvokeMember("remove_Event", BindingFlags.Instance | BindingFlags.Public | BindingFlags.InvokeMethod, null, c, new object[] { e });
    }
Ejemplo n.º 5
0
    // Use this for initialization
    void Start()
    {
        PlayerIcon.GetComponent <SpriteRenderer>().enabled = true;
        A1.GetComponent <SpriteRenderer>().enabled         = false;
        A2.GetComponent <SpriteRenderer>().enabled         = false;
        A3.GetComponent <SpriteRenderer>().enabled         = false;
        A4.GetComponent <SpriteRenderer>().enabled         = false;
        A5.GetComponent <SpriteRenderer>().enabled         = false;
        A6.GetComponent <SpriteRenderer>().enabled         = false;
        A7.GetComponent <SpriteRenderer>().enabled         = false;
        A8.GetComponent <SpriteRenderer>().enabled         = false;
        A9.GetComponent <SpriteRenderer>().enabled         = false;
        A10.GetComponent <SpriteRenderer>().enabled        = false;
        A11.GetComponent <SpriteRenderer>().enabled        = false;
        B1.GetComponent <SpriteRenderer>().enabled         = false;
        B2.GetComponent <SpriteRenderer>().enabled         = false;
        B3.GetComponent <SpriteRenderer>().enabled         = false;
        B4.GetComponent <SpriteRenderer>().enabled         = false;
        B5.GetComponent <SpriteRenderer>().enabled         = false;
        B6.GetComponent <SpriteRenderer>().enabled         = false;
        B7.GetComponent <SpriteRenderer>().enabled         = false;
        B8.GetComponent <SpriteRenderer>().enabled         = false;
        B9.GetComponent <SpriteRenderer>().enabled         = false;
        B10.GetComponent <SpriteRenderer>().enabled        = false;
        B11.GetComponent <SpriteRenderer>().enabled        = false;
        C1.GetComponent <SpriteRenderer>().enabled         = false;
        C2.GetComponent <SpriteRenderer>().enabled         = false;
        C3.GetComponent <SpriteRenderer>().enabled         = false;
        C4.GetComponent <SpriteRenderer>().enabled         = false;
        C5.GetComponent <SpriteRenderer>().enabled         = false;
        C6.GetComponent <SpriteRenderer>().enabled         = false;
        C7.GetComponent <SpriteRenderer>().enabled         = false;
        C8.GetComponent <SpriteRenderer>().enabled         = false;
        C9.GetComponent <SpriteRenderer>().enabled         = false;
        C10.GetComponent <SpriteRenderer>().enabled        = false;
        C11.GetComponent <SpriteRenderer>().enabled        = false;
        D1.GetComponent <SpriteRenderer>().enabled         = false;
        D2.GetComponent <SpriteRenderer>().enabled         = false;
        D3.GetComponent <SpriteRenderer>().enabled         = false;
        D4.GetComponent <SpriteRenderer>().enabled         = false;
        D5.GetComponent <SpriteRenderer>().enabled         = false;
        D6.GetComponent <SpriteRenderer>().enabled         = false;
        D7.GetComponent <SpriteRenderer>().enabled         = false;
        D8.GetComponent <SpriteRenderer>().enabled         = false;
        D9.GetComponent <SpriteRenderer>().enabled         = false;
        D10.GetComponent <SpriteRenderer>().enabled        = false;
        D11.GetComponent <SpriteRenderer>().enabled        = false;
        E1.GetComponent <SpriteRenderer>().enabled         = false;
        E2.GetComponent <SpriteRenderer>().enabled         = false;
        E3.GetComponent <SpriteRenderer>().enabled         = false;
        E4.GetComponent <SpriteRenderer>().enabled         = false;
        E5.GetComponent <SpriteRenderer>().enabled         = false;
        E6.GetComponent <SpriteRenderer>().enabled         = false;
        E7.GetComponent <SpriteRenderer>().enabled         = false;
        E8.GetComponent <SpriteRenderer>().enabled         = false;
        E9.GetComponent <SpriteRenderer>().enabled         = false;
        E10.GetComponent <SpriteRenderer>().enabled        = false;
        E11.GetComponent <SpriteRenderer>().enabled        = false;
        F1.GetComponent <SpriteRenderer>().enabled         = false;
        F2.GetComponent <SpriteRenderer>().enabled         = false;
        F3.GetComponent <SpriteRenderer>().enabled         = false;
        F4.GetComponent <SpriteRenderer>().enabled         = false;
        F5.GetComponent <SpriteRenderer>().enabled         = false;
        F6.GetComponent <SpriteRenderer>().enabled         = false;
        F7.GetComponent <SpriteRenderer>().enabled         = false;
        F8.GetComponent <SpriteRenderer>().enabled         = false;
        F9.GetComponent <SpriteRenderer>().enabled         = false;
        F10.GetComponent <SpriteRenderer>().enabled        = false;
        F11.GetComponent <SpriteRenderer>().enabled        = false;
        G1.GetComponent <SpriteRenderer>().enabled         = false;
        G2.GetComponent <SpriteRenderer>().enabled         = false;
        G3.GetComponent <SpriteRenderer>().enabled         = false;
        G4.GetComponent <SpriteRenderer>().enabled         = false;
        G5.GetComponent <SpriteRenderer>().enabled         = false;
        G6.GetComponent <SpriteRenderer>().enabled         = false;
        G7.GetComponent <SpriteRenderer>().enabled         = false;
        G8.GetComponent <SpriteRenderer>().enabled         = false;
        G9.GetComponent <SpriteRenderer>().enabled         = false;
        G10.GetComponent <SpriteRenderer>().enabled        = false;
        G11.GetComponent <SpriteRenderer>().enabled        = false;
        H1.GetComponent <SpriteRenderer>().enabled         = false;
        H2.GetComponent <SpriteRenderer>().enabled         = false;
        H3.GetComponent <SpriteRenderer>().enabled         = false;
        H4.GetComponent <SpriteRenderer>().enabled         = false;
        H5.GetComponent <SpriteRenderer>().enabled         = false;
        H6.GetComponent <SpriteRenderer>().enabled         = false;
        H7.GetComponent <SpriteRenderer>().enabled         = false;
        H8.GetComponent <SpriteRenderer>().enabled         = false;
        H9.GetComponent <SpriteRenderer>().enabled         = false;
        H10.GetComponent <SpriteRenderer>().enabled        = false;
        H11.GetComponent <SpriteRenderer>().enabled        = false;
        I1.GetComponent <SpriteRenderer>().enabled         = false;
        I2.GetComponent <SpriteRenderer>().enabled         = false;
        I3.GetComponent <SpriteRenderer>().enabled         = false;
        I4.GetComponent <SpriteRenderer>().enabled         = false;
        I5.GetComponent <SpriteRenderer>().enabled         = false;
        I6.GetComponent <SpriteRenderer>().enabled         = false;
        I7.GetComponent <SpriteRenderer>().enabled         = false;
        I8.GetComponent <SpriteRenderer>().enabled         = false;
        I9.GetComponent <SpriteRenderer>().enabled         = false;
        I10.GetComponent <SpriteRenderer>().enabled        = false;
        I11.GetComponent <SpriteRenderer>().enabled        = false;
        J1.GetComponent <SpriteRenderer>().enabled         = false;
        J2.GetComponent <SpriteRenderer>().enabled         = false;
        J3.GetComponent <SpriteRenderer>().enabled         = false;
        J4.GetComponent <SpriteRenderer>().enabled         = false;
        J5.GetComponent <SpriteRenderer>().enabled         = false;
        J6.GetComponent <SpriteRenderer>().enabled         = false;
        J7.GetComponent <SpriteRenderer>().enabled         = false;
        J8.GetComponent <SpriteRenderer>().enabled         = false;
        J9.GetComponent <SpriteRenderer>().enabled         = false;
        J10.GetComponent <SpriteRenderer>().enabled        = false;
        J11.GetComponent <SpriteRenderer>().enabled        = false;
        K1.GetComponent <SpriteRenderer>().enabled         = false;
        K2.GetComponent <SpriteRenderer>().enabled         = false;
        K3.GetComponent <SpriteRenderer>().enabled         = false;
        K4.GetComponent <SpriteRenderer>().enabled         = false;
        K5.GetComponent <SpriteRenderer>().enabled         = false;
        K6.GetComponent <SpriteRenderer>().enabled         = false;
        K7.GetComponent <SpriteRenderer>().enabled         = false;
        K8.GetComponent <SpriteRenderer>().enabled         = false;
        K9.GetComponent <SpriteRenderer>().enabled         = false;
        K10.GetComponent <SpriteRenderer>().enabled        = false;
        K11.GetComponent <SpriteRenderer>().enabled        = false;
        float ratio = Screen.width / Screen.height;

        if (ratio < 2)
        {
            int screenx = 543;
            int screeny = 653;
        }
        else
        {
            int screenx = 743;
            int screeny = 853;
        }
    }
Ejemplo n.º 6
0
        public static bool Test(int N)
        {
            object o = new C8();

            for (int i = 0; i < N; ++i)
            {
                for (int k = 0; k < 1000 * 1000; ++k)
                {
                    if (o is I1 == false)
                    {
                        return(false);
                    }
                    if (o is I2 == false)
                    {
                        return(false);
                    }
                    if (o is I3 == false)
                    {
                        return(false);
                    }
                    if (o is I4 == false)
                    {
                        return(false);
                    }
                    if (o is I5 == false)
                    {
                        return(false);
                    }
                    if (o is I6 == false)
                    {
                        return(false);
                    }
                    if (o is I7 == false)
                    {
                        return(false);
                    }
                    if (o is I8 == false)
                    {
                        return(false);
                    }


                    if (o is C1 == false)
                    {
                        return(false);
                    }
                    if (o is C2 == false)
                    {
                        return(false);
                    }
                    if (o is C3 == false)
                    {
                        return(false);
                    }
                    if (o is C4 == false)
                    {
                        return(false);
                    }
                    if (o is C5 == false)
                    {
                        return(false);
                    }
                    if (o is C6 == false)
                    {
                        return(false);
                    }
                    if (o is C7 == false)
                    {
                        return(false);
                    }
                    if (o is C8 == false)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }